Just to be sure - all the axes are correctly recognized by the game. But when you double click on some action to open the "Configure Action" dialog and move a particular axis to its full extent and back there's no input registered and action doesn't get bound to the axis?
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Apr 30 2018
just edit the names of all mods on the server to <5 letters and it will show them on server browser, but there's still a limit.
Apr 29 2018
@Uro on windows 8.1 I'm not worried anymore
@Wulf that's the error
Apr 28 2018
Will the name in the mod.cpp ord the meta.cpp be used ?
@BISWizard ,might help here...
Will there be any response from the Devs ?
I am having the same problem with the same helicopter controls. I've attached screenshots of the Arma 3 setup screen for Heli-Kit and the Microsoft screens. I annotated the axes with what controls they are associated with.
Apr 27 2018
I was able to reproduce freeze in "Situation normal" campaign mission in the very beginning.
Well I only play on 1 server, so cannot say about other servers. But it happens to others too on that server.
In the VR after I moved from the first waypoint where targets pop up when you reach the waypoint.
@Wulf any updates on this issue? It has been in the wild for some 6 months now.
When exactly during the Bootcamp did the crash occur?
Interesting your dumps when it comes to MDMP there are none. Does this happen only on a specific server?
This is not an Arma 3 issue. Will move it to DayZ.
After some testing. Seems that the loiter waypoint is causing this issue, we will have a look at it.
Apr 26 2018
Is that possible for to downgrade Arma 3 to a version prior to DLC Tanks ? (I mean the exe + datas) So I can test If I crash on this previous version ?
Since it's been more than a year now, is there any fix for this problem yet?
Thank you for the report. That is odd what specs does your computer have? Also, if you are experiencing crashes please send us your Arma report. Here is how to do that.
Another crash, same circumstances, same server, same mods, only this time the missile might have hit the vehicle.
Thank you for the report, we will see what can be done.
This would be more than useful, i am actually surprised that something like this was never included in the game.
Apr 25 2018
Switching memory allocator to the default windows one (bad performance) seems to clear the error, but it keeps popping up after I switch back after some time.
@GRIDEFORT I support you. In general, lighting in the game - all flashlights and headlights is are useless. It will not light beyond 5-8 meters
Please create a folder with the suffix Altis and put the file in it. Thank you.
Please upload the whole folder not just the sqm. Thank you.
Thank you for the report, we will have a look at it.
Thank you for the report, we will have a look at it.
Could you please send us a new report with current dumps? We want to know if the issue persists even after the last update.
Should be fixed in next update.
Would be great to be able to edit missions as a group at the same time.
Hello, just wanted to note that the "Puppeteer" achievement is still bugged. Opened the editor, started a scenario with end trigger, selected a unit, right click, "Play as Character", played the scenario up to the end. But nothing. Game version is 1.82.144647.
Still no change with 1.82. I'm adding this post just to show the developers that this bug is still a significant pain for MILSIM practicioners.
Apr 24 2018
Gladly! But before I do that, the script I'm working on is currently in the form of a mod. Is it alright if I upload separate PBOs for the mission and the mod along with repro steps, or would you rather I try to integrate my script into the mission?
Hmm. Could you please upload your mission here so that we might have a look at it?
Still seems to happen post 1.82, although I've had at least one mission where the markers did NOT disappear for me, but they DID for another player.
Respectfully, it doesn't. I've tested my script without the flyInHeight line and it still completely ignores the flyInHeightASL command. The result of...
This should be fixed in the next update.
@dmorchard if you remove _plane flyInHeight 100; it will work.
Yes and many little discrepancies with the usual experience in AAA games. Let us say, in infantry mode It is impossible to move diagonally in proportion to combining the signal from two axes. This is not a strong problem. I am most intolerant of cyclic collective adjust flexibleness. It should be a little nimbler: like would it now after first second of hold of button, just after pressing.
mas acontece de travar no meio da missão tambem
geralmente quando eu termino uma missão e começo a outra, assim que termina da missao o carregamento o jogo trava
Thank you for the report, I tested it and it should be fixed either in the next or the one after that update.
@madpat3 this ticket about UAV Darter which can't reach a traveling point.
For other problems with UAV Darter it is necessary to create other ticket with steps of reproduction of a problem.
Apr 23 2018
Still broken.
Yep, just tested with dev branch 1.83 :
Tested it out with a joystick, still not able to reproduce the issue. Could you please send me a screenshot of your camera and vehicle settings?