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Feb 9 2018

Nixx57 added a comment to T127565: Default loadout in Arsenal.

That's exactly what I'm talking about =) Is it possible to do it with a mod multiplayer compatible ?

Feb 9 2018, 6:40 PM · Arma 3
PiepMGI added a comment to T127565: Default loadout in Arsenal.

That could be done with an extra button, save as... opening a list of units like in 3den, so you could choose blufor "engineer". and recover this loadout in your saved configs.

Feb 9 2018, 6:08 PM · Arma 3
PiepMGI added a comment to T127225: setUnitLoadout command entities creation.

Thanks, btw you are also creating game logics each time you open Arsenal (didn't test recently). This could be fine to clean up that on arsenal closing (if not yet done).

Feb 9 2018, 6:03 PM · Arma 3
malow created T127689: After game crash reconnecting to same server results in getting kicked for "Battleeye client not responding".
Feb 9 2018, 5:59 PM · Arma 3
AReallyLongandUnusualUsername added a comment to T127605: Bad Module Info Crash.

Hmm, there are just .rpt files... no mdmp or bidmp have you tried turning off Game Mode in Windows?

Feb 9 2018, 4:43 PM · Arma 3
Wulf changed the status of T127628: Overview.paa not found in pbo on dedicated Linux server from New to Reviewed.

Thank you for the report I tested this and it seems that it also happens on Win servers as well. We will have a look at it and see what can be done.

Feb 9 2018, 1:14 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T127674: Switching to dead team leader causes game to become stuck and unresponsive.
Feb 9 2018, 8:31 AM · Arma 3
Wulf closed T127674: Switching to dead team leader causes game to become stuck and unresponsive as Resolved.
Feb 9 2018, 8:29 AM · Arma 3
Midnighters added a comment to T127596: Complete windows crash after playing mission in editor.

hey wulf sorry for the late response, that error was fixed later on and did not cause any problems later on. Still having this issue, going to see if i can pull some windows logs.

Feb 9 2018, 8:15 AM · Arma 3

Feb 8 2018

LoRo added a comment to T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers.

waiting for this

Feb 8 2018, 10:18 PM · Arma 3
LoRo added a comment to T77730: Ponds Need to be Made Possible IN ENGINE for Map Makers.
Feb 8 2018, 10:17 PM · Arma 3
LoRo added a comment to T80603: Ponds in ArmA 3.

waiting for this

Feb 8 2018, 10:17 PM · Arma 3
Zectbumo added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.

I agree. Thank you. I have updated my profile settings.

Feb 8 2018, 7:02 PM · Arma 3
MaxMonroe added a comment to T127685: Boat not decreasing gas + switch glitch.

Hello,
No problem, but this ticket is about the gas not decreasing, that's all ;)

Feb 8 2018, 6:27 PM · Arma 3
pieterdestickere added a comment to T86313: Training Swivel Targets Don't Swivel In MP.

Thank you for the fix, but I’d prefer it fixed without the use of a mod, do you think you may create a script version of it? Thanks anyway

Feb 8 2018, 5:05 PM · Arma 3
Wulf added a comment to T127633: Black screen at end of mission.

We fixed the problem and it should be in the next proper update of the game.

Feb 8 2018, 4:20 PM · Arma 3
Wulf added a comment to T127007: RPG-7 problems with Offroad.

Ok, the fix to this issue should be in the next proper update of the game.

Feb 8 2018, 3:17 PM · Arma 3
Wulf added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.

If the Command Mode was removed, it is not supposed to be working, then this issue is kinda pointless. The real issue here is more the fact that your account retained this function even though it shouldn't. With this I believe the issue is closed as it requires you to use a function of the game that should no longer be available.

Feb 8 2018, 2:59 PM · Arma 3
Wulf changed the status of T127685: Boat not decreasing gas + switch glitch from New to Reviewed.

Thank you for the report. We will have a look at it, but please next time create separate tickets for separate issues. :) Thank you.

Feb 8 2018, 1:51 PM · Arma 3
Wulf closed T127656: The "Report target" command does not reproduce the AI arrow action. as Resolved.
Feb 8 2018, 9:48 AM · Arma 3
tiapfy added a comment to T86313: Training Swivel Targets Don't Swivel In MP.

Thank you for the fix, but I’d prefer it fixed without the use of a mod, do you think you may create a script version of it? Thanks anyway

Feb 8 2018, 7:52 AM · Arma 3
Zectbumo edited Steps To Reproduce on T127674: Switching to dead team leader causes game to become stuck and unresponsive.
Feb 8 2018, 5:56 AM · Arma 3
Zectbumo added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.

You might use a different word for that key.
Backtick is the key to the left of the 1 key on the top row. It should be the default key bound to "Select all units" found under Options > Controls > Command > Select all units. Please use the standard Preset "Arma 3 Apex" (Options > Controls > Presets > Arma 3 Apex)

Feb 8 2018, 5:56 AM · Arma 3
pieterdestickere added a comment to T86313: Training Swivel Targets Don't Swivel In MP.

As said ^ - http://steamcommunity.com/sharedfiles/filedetails/?id=1294610498

Feb 8 2018, 1:54 AM · Arma 3
MaxMonroe removed a watcher for Arma 3: MaxMonroe.
Feb 8 2018, 1:46 AM
SirFlavalot added a comment to T127658: Can't target specific item/body in a pile of dead bodies for looting..

Sometimes I don't even get a gun/hand indicator, it's text saying "Pick up xxx weapon". Sometimes it shows a hand but when I do that it opens the inventory. I'm guessing the code behind all this is a real mish-mash and needs significant reworking. This is why I suggested the "outline" solution, it's super-easy to code and would allow you to keep the same underlying code logic.

Feb 8 2018, 12:43 AM · Arma 3

Feb 7 2018

Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

I apologize, you are right. Thanks, close the ticket.

Feb 7 2018, 11:59 PM · Arma 3
MaxMonroe updated the task description for T127685: Boat not decreasing gas + switch glitch.
Feb 7 2018, 11:31 PM · Arma 3
MaxMonroe created T127685: Boat not decreasing gas + switch glitch.
Feb 7 2018, 11:30 PM · Arma 3
MaxMonroe added a watcher for Arma 3: MaxMonroe.
Feb 7 2018, 11:16 PM
dedmen added a comment to T82940: Deleting non-local object produces RPT spam.

Related to https://feedback.bistudio.com/T127225

Feb 7 2018, 8:55 PM · Arma 3
dedmen added a comment to T124294: ArmaDebugEngine failure issue.

I created a monster \(O_O)/

Feb 7 2018, 7:13 PM · Arma 3
Wulf changed the status of T127656: The "Report target" command does not reproduce the AI arrow action. from Reviewed to Need More Info.

Ok, I know what the problem is you haven't switched to the cannon. Of course the cannon will not react to your targeting if you have your machinegun selected. Use Ctrl + F to switch to the canon as the tank commander and then use targeting, it should work.

Feb 7 2018, 6:03 PM · Arma 3
Wulf changed the status of T127656: The "Report target" command does not reproduce the AI arrow action. from Need More Info to Reviewed.
Feb 7 2018, 5:45 PM · Arma 3
Wulf closed T127682: Wheeled vehicles drive over known AT mines on roads as Resolved.

Thank you for letting us know. I can't promise you anything, but I will push the plea further down the line.

Feb 7 2018, 4:57 PM · Arma 3
JB47394 added a comment to T127682: Wheeled vehicles drive over known AT mines on roads.

I thought I had been doing this in a dedicated server, but I guess not. I just tried it again on a dedicated and it works just fine - the Marid routes around the mines.

Feb 7 2018, 4:44 PM · Arma 3
Wulf changed the status of T127682: Wheeled vehicles drive over known AT mines on roads from New to Need More Info.

Thank you for the report. Were you testing this on a dedicated server or were you just testing it straight from the editor? Because I am not able to reproduce this. Could you please create a video of the issue and upload it here?

Feb 7 2018, 3:59 PM · Arma 3
Azeh added a comment to T82940: Deleting non-local object produces RPT spam.

@Wulf

Feb 7 2018, 3:21 PM · Arma 3
Wulf changed the status of T127680: [DEV BRANCH] Clean dirt from Marshall's APC visor from New to Reviewed.

Thank you for the report. All of the APCs have dirt on their visors. Though you are right that Marshall has it a bit too dirty. We will have a look at it.

Feb 7 2018, 1:58 PM · Arma 3
Wulf changed Resolution from resolution:open to resolution:fixed on T127667: [VEHICLES] [DEV BRANCH] Bomb errors.
Feb 7 2018, 12:26 PM · Arma 3
Wulf closed T127667: [VEHICLES] [DEV BRANCH] Bomb errors as Resolved.
Feb 7 2018, 12:25 PM · Arma 3
Wulf added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.

Umm, no. The other rifleman is playable.

Feb 7 2018, 12:19 PM · Arma 3
Wulf closed T124294: ArmaDebugEngine failure issue as Resolved.

Ok, I assume that this is your creation dedmen. :)

Feb 7 2018, 10:32 AM · Arma 3
Zectbumo added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.

It sounds that you might be missing the step 3 "and make playable" part. If you have a second unit marked as playable then in single player mode you have the option to Team Switch on the single player death screen. For step 3 you should: create a unit and edit attributes and check box "Playable". This is important in order to get the "Team Switch" on the single player death screen.

Feb 7 2018, 4:18 AM · Arma 3

Feb 6 2018

JB47394 updated the task description for T127682: Wheeled vehicles drive over known AT mines on roads.
Feb 6 2018, 11:14 PM · Arma 3
JB47394 edited Steps To Reproduce on T127682: Wheeled vehicles drive over known AT mines on roads.
Feb 6 2018, 10:58 PM · Arma 3
JB47394 created T127682: Wheeled vehicles drive over known AT mines on roads.
Feb 6 2018, 10:58 PM · Arma 3
MulleDK19 added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Testing this on Dev build 1.81.144229:

  • No errors occur when placed an A-164 and a A-143
  • I am able to drop GPU-12s
  • Equiping BL788 CBUs does not trigger anything as well.
Feb 6 2018, 5:29 PM · Arma 3
Wulf added a comment to T127674: Switching to dead team leader causes game to become stuck and unresponsive.

Trying the repro steps and I am not able to Use Team switch once I execute setDamage 1 the game ends at that point and it won't let me use team switch, so could you please tell me what you are doing exactly?

Feb 6 2018, 5:01 PM · Arma 3
Nixx57 updated subscribers of T127565: Default loadout in Arsenal.

@Wulf Is this function possible?

Feb 6 2018, 4:42 PM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

@Wulf Sorry, I thought that video will fully give an idea of a problem.
Steps for reproduction:

  • Editor
  • The tank with crew, you the commander of the tank
  • Start of a mission
  • Give the command for AI about any inactive purpose
  • Wait for turn of a tower of the shooter.
Feb 6 2018, 2:00 PM · Arma 3
Wulf reopened T127656: The "Report target" command does not reproduce the AI arrow action. as "Need More Info".

@Wulf In the chat, all commands for AI in English.

Feb 6 2018, 1:57 PM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

The "Report target" command does not reproduce the AI arrow action.

Feb 6 2018, 1:27 PM · Arma 3
Wulf changed the status of T127672: A-164 Target lock sounds from New to Need More Info.

I am not sure what the issue is here. Could you please create a video of the issue and upload it here? Thank you.

Feb 6 2018, 1:21 PM · Arma 3
dedmen added a comment to T124294: ArmaDebugEngine failure issue.

Can be closed. Not a Arma bug.
Arma Debug Engine doesn't work with the latest Arma version.

Feb 6 2018, 1:19 PM · Arma 3
Wulf added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Testing this on Dev build 1.81.144229:

Feb 6 2018, 12:57 PM · Arma 3
Oleg created T127680: [DEV BRANCH] Clean dirt from Marshall's APC visor.
Feb 6 2018, 11:31 AM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

@Wulf In the chat, all commands for AI in English. The commands that you write do not call the action AI - turn the tower.
AI do not turn the tower toward an inactive target, which I'm reporting to them.
After other, superfluous commands and superfluous actions of the commander, AI start to turn a tower to the purpose about which I inform them, from commands about which you write.

Feb 6 2018, 10:34 AM · Arma 3
Wulf closed T127653: [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative as Resolved.
Feb 6 2018, 10:24 AM · Arma 3
Wulf added a comment to T127626: [Tanks DLC] AI the driver doesn't keep the Tank position. For AI there is no dumping of the appointed traveling point..

Fixed. Should be in the next dev version.

Feb 6 2018, 10:23 AM · Arma 3
Wulf changed Resolution from resolution:open to resolution:nobug on T127656: The "Report target" command does not reproduce the AI arrow action..
Feb 6 2018, 10:14 AM · Arma 3
Wulf closed T127656: The "Report target" command does not reproduce the AI arrow action. as Resolved.

Noted. I will close this one then.

Feb 6 2018, 10:14 AM · Arma 3
Lex added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

@Wulf In the chat, all commands for AI in English.

Feb 6 2018, 10:05 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:44 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:35 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:34 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:33 AM · Arma 3
mickeymen updated the task description for T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:31 AM · Arma 3
mickeymen created T127679: Devs please eleminate from game the levitating corpses/objects in a destroyed building.
Feb 6 2018, 9:30 AM · Arma 3
Yoshi_E renamed T127653: [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative from Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative to [CLOSED] Actions: Next Target, Next target (in vehicle), Next empty target (veh.) are inoperative.
Feb 6 2018, 3:08 AM · Arma 3
Zectbumo added a comment to T75595: WeaponHolderSimulated is parented by thingX, Thing.

@commy2 it would be useful if you could please share with us why you think this is intentional.

Feb 6 2018, 12:53 AM · Arma 3

Feb 5 2018

duc0-dev added a comment to T83315: ctrlSetTooltip and lbSetTooltip don't work on LISTNBOX.

Yeah I can +1 This doesnt work I even tried to see if there was a "lnbSetTooltip" Command but sadly no again.
Only gives a tooltip for the first row.

Feb 5 2018, 9:53 PM · Arma 3
Lex updated the task description for T82244: Firing modes ATGM "Titan" and the inertia of the pipe in the hands of anti-tank..
Feb 5 2018, 8:48 PM · Arma 3
Saetheer created T127676: Flare Illumination.
Feb 5 2018, 8:11 PM · Arma 3
SuicideKing added a comment to T127526: Markers disappear in End Game spectator free camera mode.

Thanks, I hope you manage to isolate it. For us it seems to be pretty consistent - at least on the dedicated server. Haven't tried while self-hosting. Will try testing it from a spectator slot during our sessions and see what happens in that case.

Feb 5 2018, 7:16 PM · Arma 3
McDiod added a comment to T127625: Curator ui script "RscDisplayAttributes.sqf" throws error with enableDebugConsole[].

I mean... I don't see how that would give you any more information, but sure:

Feb 5 2018, 7:15 PM · Arma 3
Wulf added a comment to T127656: The "Report target" command does not reproduce the AI arrow action..

Thank you for the report. So there is a way how to force the gunners barrel to aim at building you go

Feb 5 2018, 5:57 PM · Arma 3
MulleDK19 added a comment to T127667: [VEHICLES] [DEV BRANCH] Bomb errors.

Hello.

Thank you for the report. Do the issues still occur in the current version of the DEV branch?

Feb 5 2018, 5:12 PM · Arma 3
Mondkalb edited Steps To Reproduce on T127664: getInAction only played where target vehicle is local.
Feb 5 2018, 5:10 PM · Arma 3
Mondkalb added a comment to T127664: getInAction only played where target vehicle is local.

I have recorded the repro-steps:
https://youtu.be/st6SzAsjO5k

Feb 5 2018, 5:10 PM · Arma 3
GalComT added a comment to T127664: getInAction only played where target vehicle is local.

i just reproed this on a local host as well.

Feb 5 2018, 5:05 PM · Arma 3
megagoth1702 updated the task description for T127675: Feature Request - diag_resetSounds.
Feb 5 2018, 4:05 PM · Arma 3
megagoth1702 created T127675: Feature Request - diag_resetSounds.
Feb 5 2018, 4:01 PM · Arma 3
Wulf added a comment to T127605: Bad Module Info Crash.

Hmm, there are just .rpt files... no mdmp or bidmp have you tried turning off Game Mode in Windows?

Feb 5 2018, 3:42 PM · Arma 3
Wulf added a comment to T127664: getInAction only played where target vehicle is local.

Thank you for the report. I tested your steps to reproduce and I was able to see both host and client use the animation.

Feb 5 2018, 3:16 PM · Arma 3
Wulf added a comment to T127225: setUnitLoadout command entities creation.

This should be fixed with the next proper update.

Feb 5 2018, 2:58 PM · Arma 3
Zectbumo created T127674: Switching to dead team leader causes game to become stuck and unresponsive.
Feb 5 2018, 2:29 PM · Arma 3
Wulf changed the status of T127671: Combat mode setting should apply immediately upon mission start, not be ordered from New to Confirmed Internally.

Thank you for the report. We will have a look at it.

Feb 5 2018, 2:24 PM · Arma 3
Kaalund created T127672: A-164 Target lock sounds.
Feb 5 2018, 1:46 PM · Arma 3
Kaalund removed a watcher for Arma 3: Kaalund.
Feb 5 2018, 1:19 PM
Kaalund added a watcher for Arma 3: Kaalund.
Feb 5 2018, 1:19 PM
Wulf changed the status of T127667: [VEHICLES] [DEV BRANCH] Bomb errors from New to Need More Info.

Thank you for the report. Do the issues still occur in the current version of the DEV branch?

Feb 5 2018, 12:32 PM · Arma 3
Wulf changed the status of T127109: Zeus bug from New to Reviewed.

Ok, so after a lot of experimenting I finally found a repro for this Zeus issue. Pushing it further to the devs and we will see what can be done about it.

Feb 5 2018, 11:58 AM · Arma 3
Wulf changed the status of T127669: Zeus: black screen/Zeus interface not appearing for returning Zeus player from New to Reviewed.

Thank you for the report! We will have a look at it.

Feb 5 2018, 11:57 AM · Arma 3
xnooztv added a comment to T127662: Bad_module_info crash.

Hello,
Here is .
Thanks !

Feb 5 2018, 11:52 AM · Arma 3
Wulf merged task T127668: Vizual bug TWS (TWS MG) and Katiba into T127333: Vizual bug TWS (MX, MXM, MXC, MK-200) and spectacles.
Feb 5 2018, 10:46 AM · Arma 3
Wulf merged T127668: Vizual bug TWS (TWS MG) and Katiba into T127333: Vizual bug TWS (MX, MXM, MXC, MK-200) and spectacles.
Feb 5 2018, 10:46 AM · Arma 3
Wulf added a comment to T127662: Bad_module_info crash.

Thank you for the report. Could you please upload your Arma report here? We will have a look at it, if there is anything useful.

Feb 5 2018, 10:27 AM · Arma 3
Wulf added a comment to T127007: RPG-7 problems with Offroad.

We are looking into it, but there is currently no new info regarding the issue, it appears that for some reason sometimes the rocket spawns incorrectly and it only happens under certain angle and not always.

Feb 5 2018, 10:25 AM · Arma 3
Wulf changed the status of T118543: 3den: Group Callsign is reset when cutting & pasting the group from New to Reviewed.

Thank you for the report we will have a look at it if there can be anything done about it.

Feb 5 2018, 10:13 AM · Arma 3