That's exactly what I'm talking about =) Is it possible to do it with a mod multiplayer compatible ?
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Feb 9 2018
That could be done with an extra button, save as... opening a list of units like in 3den, so you could choose blufor "engineer". and recover this loadout in your saved configs.
Thanks, btw you are also creating game logics each time you open Arsenal (didn't test recently). This could be fine to clean up that on arsenal closing (if not yet done).
In T127605#1665388, @Wulf wrote:Hmm, there are just .rpt files... no mdmp or bidmp have you tried turning off Game Mode in Windows?
Thank you for the report I tested this and it seems that it also happens on Win servers as well. We will have a look at it and see what can be done.
hey wulf sorry for the late response, that error was fixed later on and did not cause any problems later on. Still having this issue, going to see if i can pull some windows logs.
Feb 8 2018
waiting for this
I agree. Thank you. I have updated my profile settings.
Hello,
No problem, but this ticket is about the gas not decreasing, that's all ;)
In T86313#1665666, @tiapfy wrote:Thank you for the fix, but I’d prefer it fixed without the use of a mod, do you think you may create a script version of it? Thanks anyway
We fixed the problem and it should be in the next proper update of the game.
Ok, the fix to this issue should be in the next proper update of the game.
If the Command Mode was removed, it is not supposed to be working, then this issue is kinda pointless. The real issue here is more the fact that your account retained this function even though it shouldn't. With this I believe the issue is closed as it requires you to use a function of the game that should no longer be available.
Thank you for the report. We will have a look at it, but please next time create separate tickets for separate issues. :) Thank you.
In T86313#1665643, @pieterdestickere wrote:
Thank you for the fix, but I’d prefer it fixed without the use of a mod, do you think you may create a script version of it? Thanks anyway
You might use a different word for that key.
Backtick is the key to the left of the 1 key on the top row. It should be the default key bound to "Select all units" found under Options > Controls > Command > Select all units. Please use the standard Preset "Arma 3 Apex" (Options > Controls > Presets > Arma 3 Apex)
Sometimes I don't even get a gun/hand indicator, it's text saying "Pick up xxx weapon". Sometimes it shows a hand but when I do that it opens the inventory. I'm guessing the code behind all this is a real mish-mash and needs significant reworking. This is why I suggested the "outline" solution, it's super-easy to code and would allow you to keep the same underlying code logic.
Feb 7 2018
I apologize, you are right. Thanks, close the ticket.
Related to https://feedback.bistudio.com/T127225
I created a monster \(O_O)/
Ok, I know what the problem is you haven't switched to the cannon. Of course the cannon will not react to your targeting if you have your machinegun selected. Use Ctrl + F to switch to the canon as the tank commander and then use targeting, it should work.
Thank you for letting us know. I can't promise you anything, but I will push the plea further down the line.
I thought I had been doing this in a dedicated server, but I guess not. I just tried it again on a dedicated and it works just fine - the Marid routes around the mines.
Thank you for the report. Were you testing this on a dedicated server or were you just testing it straight from the editor? Because I am not able to reproduce this. Could you please create a video of the issue and upload it here?
Thank you for the report. All of the APCs have dirt on their visors. Though you are right that Marshall has it a bit too dirty. We will have a look at it.
Umm, no. The other rifleman is playable.
Ok, I assume that this is your creation dedmen. :)
It sounds that you might be missing the step 3 "and make playable" part. If you have a second unit marked as playable then in single player mode you have the option to Team Switch on the single player death screen. For step 3 you should: create a unit and edit attributes and check box "Playable". This is important in order to get the "Team Switch" on the single player death screen.
Feb 6 2018
In T127667#1665515, @Wulf wrote:Testing this on Dev build 1.81.144229:
- No errors occur when placed an A-164 and a A-143
- I am able to drop GPU-12s
- Equiping BL788 CBUs does not trigger anything as well.
Trying the repro steps and I am not able to Use Team switch once I execute setDamage 1 the game ends at that point and it won't let me use team switch, so could you please tell me what you are doing exactly?
@Wulf Is this function possible?
@Wulf Sorry, I thought that video will fully give an idea of a problem.
Steps for reproduction:
- Editor
- The tank with crew, you the commander of the tank
- Start of a mission
- Give the command for AI about any inactive purpose
- Wait for turn of a tower of the shooter.
In T127656#1665486, @Lex wrote:@Wulf In the chat, all commands for AI in English.
The "Report target" command does not reproduce the AI arrow action.
I am not sure what the issue is here. Could you please create a video of the issue and upload it here? Thank you.
Can be closed. Not a Arma bug.
Arma Debug Engine doesn't work with the latest Arma version.
Testing this on Dev build 1.81.144229:
@Wulf In the chat, all commands for AI in English. The commands that you write do not call the action AI - turn the tower.
AI do not turn the tower toward an inactive target, which I'm reporting to them.
After other, superfluous commands and superfluous actions of the commander, AI start to turn a tower to the purpose about which I inform them, from commands about which you write.
Fixed. Should be in the next dev version.
Noted. I will close this one then.
@Wulf In the chat, all commands for AI in English.
@commy2 it would be useful if you could please share with us why you think this is intentional.
Feb 5 2018
Yeah I can +1 This doesnt work I even tried to see if there was a "lnbSetTooltip" Command but sadly no again.
Only gives a tooltip for the first row.
Thanks, I hope you manage to isolate it. For us it seems to be pretty consistent - at least on the dedicated server. Haven't tried while self-hosting. Will try testing it from a spectator slot during our sessions and see what happens in that case.
I mean... I don't see how that would give you any more information, but sure:
Thank you for the report. So there is a way how to force the gunners barrel to aim at building you go
In T127667#1665336, @Wulf wrote:Hello.
Thank you for the report. Do the issues still occur in the current version of the DEV branch?
I have recorded the repro-steps:
https://youtu.be/st6SzAsjO5k
i just reproed this on a local host as well.
Hmm, there are just .rpt files... no mdmp or bidmp have you tried turning off Game Mode in Windows?
Thank you for the report. I tested your steps to reproduce and I was able to see both host and client use the animation.
This should be fixed with the next proper update.
Thank you for the report. We will have a look at it.
Thank you for the report. Do the issues still occur in the current version of the DEV branch?
Ok, so after a lot of experimenting I finally found a repro for this Zeus issue. Pushing it further to the devs and we will see what can be done about it.
Thank you for the report! We will have a look at it.
Hello,
Here is .
Thanks !
Thank you for the report. Could you please upload your Arma report here? We will have a look at it, if there is anything useful.
We are looking into it, but there is currently no new info regarding the issue, it appears that for some reason sometimes the rocket spawns incorrectly and it only happens under certain angle and not always.
Thank you for the report we will have a look at it if there can be anything done about it.