Fixed
Tweaked: Static Taru pods are now showing damage textures correctly
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3156166
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Feb 24 2017
Subsequent to the above it seems now once I load the mission in 3den I can edit the mission without a problem - however if I attempt to switch from map mode to 3D mode - I immediately get the out of memory error and crash. No warning in Arma3 or 3den editor prior to crash. I have a lot of text in the init boxes on many triggers - perhaps I have reached text input limit - is there a limit? Or maybe A3 is reading available memory incorrectly. Hope I'm not clouding the issue with my simplistic observations. :) Btw prior to this latest crash I ran a local cache verification.
Interestingly this crash corrupted memory so badly I had to drain power from the system - to clear the problem. Approximately 10 minutes prior to the crash I started noticing some video memory corruption and strange screen artifacts / tearing on screen. How Vram became corrupted at this point I'm not sure. Clearly seems related and a byproduct of low memory condition. Would also explain why when alt-tabbing back to desktop - the screen went black.
Thank you very much :)
Yes I do use FireDaeamon.
I had another crash in the 3ditor just now - and that was after multiple previews - however it wasn't critical in the sense that it locked up the machine - it simply crashed Arma3.
Should be already fixed in Dev branch.
Should be already fixed in Dev branch.
thank you for your feedback.
thank you for the feedback.
Thanks for the feedback, we will look into that
In T123437#1577699, @vbawol wrote:Installed and ran steamclient, opened to login screen only and x64 A3 server gives me the same results.
Initializing Steam server failed
thank you for the info.
Please upload your crashdump files so we can look into those.
I can confirm that lbsettooltip just works on index 0.
Now I have uninstalled all of Arma 3, all the mods and reinstalled everything, nothing works :'( I feel like I've just throwen away alot of good money :(
couple more dump files.
@Alvin, i have tried some of those steps.
now i have a new message: " (0x0150002)"
after i close it, i start getting the old message again...
Installed and ran steamclient, opened to login screen only and x64 A3 server gives me the same results.
Feb 23 2017
you don´t need to log in. Just start steam and thats all. (on server)
Thx Razazel : so we wait fot the next stable version update.
I found semi-solid way to reproduce bug with my hardware:
- Join heavy script-loaded server (for example Tanoa wasteland (no mods required)
- Set your view distance to ~3200 m (both in settings and in «player menu» (~) )
- Fly any aircraft across the island for 30+ minutes
In T79447#1558273, @ATC_Guardian wrote:Has there been any work to fix this issue? The camera still shakes extremely bad when loitering.
I also wish their was a 1,500m ALT setting. 2,000m ALT causes the ground to be cloudy and sometimes unseeable on certain servers.
I've also found that the jets don't properly respond to my throttle inputs and I have to press the keyboard key to take off. I'm using the slider on my Sidewinder FFB2 joystick. When I click Show in the mapping screen it shows that ArmA is responding properly to the slider, reading 0 when it's at the bottom and 100 when I move it to the top, so when pushed up to the top it should make the jets go full throttle and take off but for some reason it doesn't.
In T123437#1576952, @Dwarden wrote:workaround is install steamclient and just let it running on login screen
fix is wip , no eta for now
Please fix the issue, game is unplayable for now beacuse of this, all weapons used while inside vehicle, using 1st person view are TOO LOUD, its should be muffled like through pillow, just like before 1.58 (if i remember good) update. Its 4 month since issue were introduced and nothing has changed.
Yes but I guess you were not trying to run the game with only the integrated graphics running, so the GeForce one should have been initialized.
Yes, I do have an integrated Intel HD Graphics 4600 as well.
unfortunately in this case, the only thing we can advise is to try contacting a server admin of the KotH server you were playing on.
I suspected the issue might be somewhere else (drivers perhaps) as you are reporting a GT 750M however your RPT shows that game was detecting a Intel HD Graphics 4600
Installed Windows 10. Problem solved.
As before, all Arma3DEV versions 1.69.0.140539 - The problem is reproduced
https://youtu.be/g0wG296CQew
Plus, I went into the files and I was able to run the game in the Arma 3 folder, however this does not let me play with mods which is mainly what I play.
I do not see an error log on my desktop when I load the game. This is what I see: https://gfycat.com/SeparateEvergreenEquestrian please help me with more information on that. Also, I do not see anything run on task manager in processes when I attempt to run the game.
Feb 22 2017
Thanks for your explanation on ground clutter effect. That make sense.
Thank you very much. In DEV of the version works well.
https://forums.bistudio.com/topic/140837-development-branch-changelog/?do=findComment&comment=3156166
Removed and reconnected my GPU- same problem again
@razazel I still think you should have closed this topic. The game has a problem, but no one even tries to solve this? status Resolved totally inappropriate.
I can confirm that starting steam to the login window(on server) solved the problem!
I just tested it out. The server shows up in launcher as well!
In T123438#1576325, @BISWizard wrote:[...]
You're on a roll! Great work!
Should be fixed in the Dev already and also in RC/Main branch with the next update.
At the moment, he can't, that was just me thinking out loud :D
I don't understand. how exactly the player can solve the problem and escape from this trap?
I haven't had much time to check out if it worked, but it didn't crash for the approx. 25 minutes I tested.
One thing could solve this, and that is if the Command Menu was not forced so player can disable it, that should be much better.
if BIS cannot do the map zooming when player already into helicopter, then need to come up with another clever solution.
Hi! Thanks for the clarification. In the case of the infantry squad you are right, when you select one of the subordinate zoom does not work. But you can easily remove the selection and change the map scale. The problem is easy to solve.
Hey, thanks for the report!
Yesterday, I checked on DEV version.
I think I can clarify this for you, it is impossible to place any props down in Zeus, they simply aren't listed anymore, neither are the pre-made bases that one used to be able to whip down from the groups tab. One used to be able to place almost every single item that was listed in the editor, be it a wall, building or bar-gate in order to build missions in zeus, this was a critical and extremely important feature. Now this ability is no more. Since the 1.64 update or there about, this has been impossible.
See alarms have been raised, but not sure if there is anything we might be able to do about this.
But it is not a bug, its how it works, the Command Menu has the focus of the scrolling, you wouldn't be able to zoom in and out them map if you have a subordinate selected and have the Command Menu open to give him an order.
BI Please fix we have same issues on HCs
workaround is install steamclient and just let it running on login screen
fix is wip , no eta for now
I was also having the same issue earlier on today with dev branch, both on server 2012 R2 and locally with Windows 10, all redists from 2005-2015, unfortunately don't have much more in regards to debugging info but the issue isn't isolated to one person.
Feb 21 2017
I would also appreciate this feature - however this is specifically because I do not want weather or time to be synced between the server and clients.
this is actually not a bug
Omg!The map is not working as it should, and you say that is not a bug!
This is 100% bug, because the map must have zoom! Otherwise, map-usage doesn't make any sense.
I am very sorry that people like you don't want to do Arma3 controls is normal