I was debating on whether I should make a new post regarding this issue or simply tag onto this old one, but as it stands right now it is still an problem for many people including myself. It's more noticeable with mods, especially when playing on CUP terrains. However, this aliasing bug can be seen in vanilla as well. FSAA on at any level will make these shimmering white lines appear around certain objects especially when there are shadowed textures behind them.
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Feb 21 2017
I am getting the same issue on Windows Server 2008 R2 64-bit.
I removed C++ Redistributable 2013, restart Windows, and install. Looks like this helped. I completed this mission from beginning without errors!
Yes, I've reinstalled it. I've even upgraded my GTX from a 770 to 1070.
Hello dear developers !!! .
Error in the next
thanks for your answer. i think the easiest solution which would provide the most possibilities to mission creators would be the following:
For some time now i also have troubles with the game Insurgency... Seems like since it got the BattleEye Update... The Framerate drops all the time. I noticed the same in the ArmA 3 AND even the ArmA 2 editor. Dont know if its related but ill try to get BattleEye fixed or something or nothing.
Thank you for the info, should you come across something that might lead to some repro for this issue, please let me know :)
thank you for your feedback.
thank you for your feedback.
Download link for mission has been corrected.
since the RC branch is currently available (branch that is soon to become a stable and contains various crash fixes), would you mind giving it a shot to see whether it gets better?
Game crashing are back :(
It's not windows AERO. Something else. I think that I already tried all
Oh! Sorry! My terrible mistake. I shared wrong file on google drive :D
Here is crash log:
https://drive.google.com/open?id=0B_ETpLG891bzTkdzWTNVMGhqUEE
unfortunately communication with devs on this tracker is possible in only in English.
If you can, please translate your feedback into English.
thank you for the feedback.
this is actually not a bug, while not ideal, when you get inside the chopper you have to select the unload position through radio, so when you open the map, its the Command Menu that has focus of the scrolling not the map
thank you for the feedback.
Unfortunately I am unable to download the mission as the link seems to be expired.
thank you for the feedback.
The crash report you have uploaded however does not contain the crash report files but some custom scenario files.
In the provided mission, I move a rifleman, unit1, to one of two markers near the player. You can see that the child tasks are search left and search right. If you walk onto a marker that doesn't contain unit1, a trigger cancels that particular simpletask child. If you then walk over to the other marker where unit1 is, the trigger will not cancel the task (though I could technically succeed the child manually), but instead, a hint informs the player to recruit unit1. I have an addAction put on unit1 that allows you to recruit him. Once recruited into the player's group, a trigger fires and succeeds the parent task. You will see that the child tasks then DO NOT succeed with the parent. The child tasks remain until they are manually succeeded or removed via script. The BIS wiki apparently vouched for the behavior that succeeding a parent succeeds all children of the parent... at some point, hence I am making this bug report.
Thank you very much :)
sure{F51376}
thanks for the info.
ticket 123456!!! yes, you are reading this correctly :D
If I understood correctly. Your issue was resolved, right?
Well spotted.
I have tried changing various parameters, as the issues were more occuring without any custom parameters set.
I founded that it crashes not only at this mission.
I tried to reinstall video drivers, C++ Redistribuable, .net Framework - not helped.
So I begin to think - what changed in the past time?
I enabled Windows AERO back, set Perfomance Options to "Adjust for best apperance" and crashes gone :o
another vehicle induced game crash
Yes I attempted all previous versions and nothing changed until I moved over to the 64bit Release Candidate version. I am working with that version until the final release is done. I also updated to the last version you mentioned without success as well.
We only play my mission Enemy Assault on altis when this happens. We use RHS and Fir aircraft mods but mission can be played vanilla. I have gotten errors on starting the game up as well.
Enemy Assault
If there was a documentation which values not to use I wouldnt mind the issue.
Feb 20 2017
As requested here are the two logs generated, bundled together for convenience:
@nomisum
I wouldn't say that the issue makes fog completely useless. You just have to avoid the critical region atm.
Yep, completely fixed now. Good job!
No, it can be closed.
Have made a mod and mission to reproduce: http://s000.tinyupload.com/index.php?file_id=40586644952901981059
Issue can no longer be reproduced after switching back and forth between main branch and dev branch (now version 1.69.140502).
- In Start menu locate Event Viewer (search for it or click Start, point to Programs, point to Administrative Tools, and then click Event).
- In the tree open Windows Logs / Application.
- There should be 2 errors recorded for every time Publisher crashed.
In T123238#1576322, @GodfatherC wrote:My prcodump is 4gb! Is it supposed to be this big?
My prcodump is 4gb! Is it supposed to be this big?
@Alwin : Bohemia employee "Dan Musil" has previously stated that the impossibility to wear uniform of killed enemy is deliberate because apparently "it is against the Geneva Convention". That particular point makes no sense because you can commit an awful lot of other things in the game which are against the Geneva Convention, like bombing hospitals and execute POWs in inhumane ways. For custom missions, it would be nice to have an option in description.ext to allow anyone to wear every uniform in the game. I know certain uniforms can already be worn by all sides, like U_C_Poloshirt_blue.
In T123438#1576293, @BISWizard wrote:Hello Nife,
could you please check system event log for related crash report? The error that caused the crash is not present in any of the logs.
Can I ask you about your crash dumps please? We´ll need your troubleshooting report folder to investigate your issue.
I´ve noticed that you´re using default Windows allocator even via your Launcher parameters.
I understand what you written here. The whole problem is based on one thing. It may not seem at first glance but both INDEP factions (AAF, Syndicate) sometimes have no access to advanced equipment - especially Syndicate (weapons, gear and vehicles) because (as you know) they´re a quite obsolete or low budget armies. NATO and CSAT are very modern armies developed by rich states.
I understand that It could be problem when you want to create gameplay with all 3 factions with balanced opportunities. Basically they can´t be balanced because even in real there are not always answer to what your enemy have in his arsenal.
can I ask you about editing steps to reproduce, step-by-step.
Hello Nife,
could you please check system event log for related crash report? The error that caused the crash is not present in any of the logs.