I'm developing and tweaking for a arma community with quite successfull wasteland servers with a big playerbase.
The popular wasteland gamemode (as well as some other gamemodes) use all the 3 arma sides (BLUFOR, OPFOR, INDEP). it is important for the gamemodes to work to be able to use this 3 factions.
When testing/developing our mission for apex i noticed that BLUFOR and OPFOR got new thermal shielding uniforms. they will be quite powerful and important in the green hell of tanoa..
The issue is that INDEP has no access to this kind of uniform- as the arma engine isn't allowing players to pick up uniform of different sides and i couldn't find a thermal shielding uniform for INDEP. It seems that even if you force the stealth uniforms on an INDEP player via script commands they stop shield heat signatures.
this is a serious issue for balancing and limits the possibly to use this new cool assets for all sides.
A second, connected issue is that INDEP got no ghillie suit with tanoa cammo.
This issue is only a problem for uniforms. all other items can be used by any side.
A.) Add thermal shielding uniform and ghillie for INDEP
B.) Add an additional hidden copy of BLUEFOR or OPFOR uniforms - usable by INDEP
C.) Allow via missionparameter to disable the side checks for uniforms