If you are shooting a shell (eg: cluster shell) which spawns one or multiple ammo in impact/over target - it won't inherit the parent ammo's instigator (instigator will be objNull)
Build: 1.66.139586
If you are shooting a shell (eg: cluster shell) which spawns one or multiple ammo in impact/over target - it won't inherit the parent ammo's instigator (instigator will be objNull)
Build: 1.66.139586
Place a vehicle, add hit eventhandler
this addEventHandler ["hit","player sidechat (str _this)"]
Shoot it with a shell which uses an ammo with submunition ammo defined (eg: M5 sandstorm MLRS)
You see that the returned string will show the shooting vehicle (_this select 1), but the instigator (_this select 3) is objNull.
The result is the same with the "killed" eventhandler, thus: submunition ammo doesn't inherit parent ammo's instigator
Hello.
This should be fixed in our development branch could you please have a look and confirm that the issue is fixed? Thanks.