Can reproduce, although you can make it if you are at least ~50km/h.
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May 10 2016
Duplicate of http://feedback.arma3.com/view.php?id=9745
Are you sure it's a driveway not just a footpath?
It's also blocked by boulders further uphill.
Cannot reproduce.
Sounds like a modding issue.
The same goes for all the Hatchbacks.
If you want to save processing power by this (less PIP) please skip the inside mirror instead. It just looks incredibly stupid if _every_ civilian vehicle you encounter has lost it's right mirror.
May I ask why?
I thought it's set in the future, not the past ;)
All vehicles have their names altered on purpose because of licencing issues.
You want to group animals with humans? How should that work?
Seems fixed by now.
@ProGamer
Assuming the cargo is stored roughly at the location of the passenger seats, this seems not possible as these places are not within reach of the cockpit (except of AH9/MH9 maybe).
While for MH9 and Ghosthawk they might get items handed by the passengers, an implementation considering this would become overly complicated.
@arziben Good point. I included that in the issue text.
Well if you do access the inventory while driving chances are you will crash into something. Exactly as in real life. No need for artificial limitations.
Still present in release version.
I placed myself on Altis and entered "nearestBuilding player" in the Debug console.
After pressing Enter game froze (i killed it after 1min).
Dxdiag and rpt file appended as "wallside_crashfiles.zip"
@TTc30: Do you have a source?
Fixed. Only the roof remains too low.
Duplicated by http://feedback.arma3.com/view.php?id=13667
Still present in 1.12
Still present in 1.34
Seems fixed.
Can confirm. The default crew of the CSAT SDV wears NATO wetsuits.
Duplicate of http://feedback.arma3.com/view.php?id=678
Yes I have.
But on a second try today I could reproduce it.
0.77.109643
edit: Duplicate of http://feedback.arma3.com/view.php?id=13152
Could not reproduce in 0.77.109586
Sometimes I am not able to get the "pick up" action at all.
Attached example screenshot.
Still present in final release.
Fixed by now.
I noticed the problem is insofar minor as the tower can only be entered via aircraft.
Pretty sure, because the tower interior continues behind the misplaced wall/ceiling (which are one way see-through btw).
edit: The problem seems to be that the tower was placed inside the existing castle wall and now they are intersecting strangely.
Also on the main road from Oreokastro south
Do you have mods installed (especially Virtual Ammobox)?
This has been fixed in 0.77.109704
Still present in 1.00
Still present in 1.00
Does nobody else have this problem?
Can reproduce
I was surprised to find this not implemented since the Altis loading screen said it was.
Appears fixed in 0.77.109704 or before.
Confirmed for 0.77.109860
"Should have to release and push again that key to start moving back after the stop."
This is a very good idea.
Well strictly spoken it's probably a bug, but I don't see any disadvantages caused by this.
Field-repairing a tank track is not a matter of 1 minute but rather an hour.
I don't know the technical reason but since it clearly looks better in 3rd person I don't assume this is intended behaviour.
Confirmed. Civilians survive three P07 chest hits from a close distance.
Still present in 1.12
Still present in 1.00
@neokika If you place large objects (e.g. H-Barrier) on uneven ground it looks better to have parts submerged than flying.
@Killzone_Kid Look, somebody even bothered to write an article about some of the problems: http://s0beit.me/scripting/quick-critique-arma-series-scripting-language/
But I think the programmers have realized this already. They must have experienced physical pain writing that functions library.
"clusterfuck of a language" sounds like a good description to me.
"pretty different from other languages" is however not true. Apart from some syntactic nonsense (as putting parameters randomly in front and behind of calls) it's pretty much like many old imperative languages minus 90% of the featureset.
You are obviously not a programmer or I would not have to argue about this.
I think the dev's should choose any (proper) language they deem appropriate as long as it's not this **** SQF anymore.
Any kind of proper scripting language would be a vast improvement. The current one has the comfort level of assembler.
There should be a "addMagazineToPrimaryWeapon" command (same for secondary etc) which acts like "addMagazine" but automatically inserts the magazine into the weapon (without reloading animation).
This would also fix http://feedback.arma3.com/view.php?id=14255
Upvoted. Would be very useful for multiplayer to actually rotate arrows and stuff.
Confirming NOT FIXED.
Still present in 1.12
Still present in 1.00
Still present in 1.12
Cannot reproduce anymore.
This same issue also exists for motorboats and SDV.
"I agree. If reverse thrust is too unrealistic for airplanes, we should at least get a vehicle that attaches to the front of the airplane and pushes it back."
I'm afraid that won't happen. Bohemia will never model an extra vehicle etc. only for maneuvering planes on the airfield.
Making planes being able to (very slowly) drive backwards on the ground won't hurt anybody. Nobody talks about flying backwards, that would be stupid.
There is no way to get back out of hangars without this.
What if you have multiple types of smoke/frag grenades?
The screenshots in this article seem to promise this will be the case.
http://www.arma3.com/news/report-in-jaroslav-kasny-playable-content-design
I think you are not talking about run/walk but run/sprint.
But since you are not able to sprint for more than a few seconds this is not really necessary.
Still present in 1.02
Yes. The model itself seems correct but it's orientation inside the world is off.
Still present in 1.12
Fixed at least for the repro mission in 1.00 or before.
Bump.
I know this sounds very minor but I think it would really add to immersion.
And creating a loopable horn sound should not be that difficult.
+1
I don't think "horn spamming" is a reasonable counter-argument.
If someone wants to piss everybody up he has enough other possibilities.
confirmed in 1.00
I don't understand why this was turned down.
Is it really that complex to model the inside of another few vehicles?
@ScottRipley Did not seem to be that way for me. Although i can't always reproduce it.