It's a scripted sound though.
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May 10 2016
Sorry, it was 1:00am, I was very tired. Still am, better get some sleep!
They want to work more on rain? Maybe this is related. Or this is not the highest on the priority level yet.
Its likely still work in progress, maybe they are still trying to get it right.
It works! I tested it by adding this to the marshall's init: this addMagazine "38Rnd_80mm_rockets";this addWeapon "rockets_Skyfire"; this addMagazine "8Rnd_LG_scalpel";this addWeapon "missiles_SCALPEL";this addMagazine "2000Rnd_20mm_shells";this addWeapon "gatling_20mm";
It works with vehicle weapons.
This fixed as far as I can tell.
Thanks for looking into the issue! I'll test it too and report back when the new dev build goes out live.
Its probably there in Arma 3 but it got broken by something.
Why? It is a sandbox command, this isn't dayz so why would they remove a command like this? Seems like something they forgot.
Extended armor allows more damage to be taken.
Was extended armor on?
You have extended armor on? Are you wearing body armor.
Its a feature request, which is allowed here.
We don't even know if the full game with have any AK's but still every Arma game has had them.
No, just want some of the in game hit point tied to items in the too left GUI, because in real life your instruments and other things would show you these.
Other tickets cover that, this one covers what I keep repeating, the GUI and the hitpoints!
The acronyms that I used in the example Pictures can be changed if they do not work. But "WEP" is for Weapons System, "GEAR" is for landing gear, "AVIO" is for avionics, and "ENG2" is for aircraft with a second engine.
No, I want the already used HitPoints like avionics with its affect on the aircraft, to be show in the top left of the GUI.
The biggest thing is AVIONICS because you can no longer see the helmets HUD anymore after its been destroyed or severely damaged.
The AI would not be affected by this because these damage HitPoints already exist ingame and affect the aircraft. This ticket is to make the status of these systems more visible to the player.
I hope its not to late to submit a ticket like this requesting the hitpoints be tied to the top left GUI elements.
The only missing HitPoint would be "GEAR" but that could be fixed easily.
This is pointless so I will be closing it.
For future reference and people searching this in the future, read here for information on when we get teh campaign and how we get it: http://www.arma3.com/news/arma-3-campaign-deployed-across-3-free-dlc-episodes#.UgLx8W1iKsk
If we got a C-17, it can back up on its own without a tug.
This is brilliant! Weapons mounted on aircraft could actually have an impact on the aircraft due to weight?
Edit: Added a link to the scripting command you would like.
Sometimes you have to detain civilians to prevent you or them from getting hurt in tricky scenarios.
I am still waiting to vote, I agree but I find this somewhat misleading. That's all there is too it.
Lol, that's what I get for posting at 1:00am in the morning.
But seriously though, some of the wording is misleading.
The title should say something like "DAGR needs to adjusted"
I haven't voted on it yet.
The wording choices say "BIS plz nerf" while the actual message says make them more realistic.
Then the title, category and description should be edited to reflect he only wants them adjusted to be more realistic.
The tags: "nerf and op" are also a problem.
You can script this feature you want or create an addon.
I respect your opinion but please no artificial balance in Arma other than for the AI.
I don't want to get into this conflict but I will say I found out that the "Game Balance Designer" was hired to balance the AI between the player.
Closing as this is a duplicate.
It's fine the way it is.
Already reported.
Trophy is manufactured by Rafael. Trophy comes in three favors. Heavy Vehicle, Medium Vehicle, Light Vehicle.
It's not a made up futuristic thing that destroys projectiles. It's called trophy. And the merkava tank has trophy.
Closed as this is a duplicate.
It should be gradual or you have the ability to say how long between the two directions.
No, it was because when you opened two doors on each side, you could not shoot through the open vehicle or throw grenades throught.
Yea, I have done so with a quad before in real life, but in game if there are trees, just have some tracked vehicles in front of the convoy.
Why do you say vehicles shouldn't use them? Do you mean drive faster on a dirt road than offroad?
How would they be to narrow? Doesn't seem like something the devs would do preventing vehicle from driving across or down them. Nothing stops me from driving down a hiking trail in real life other than the police.
So then I would assume it is an issue with the artillery vehicles as well.
I can confirm this ticket is valid. I tested in game and I found that there is no collision with the soldier's weapon when you climb under a applicable vehicle.
Putting this on your server will give all the players the ability without having to download addons.
http://forums.bistudio.com/showthread.php?160133-Realistic-Jumping-Script
I posses a script that allows climbing and jumping! But its still WIP.
Well, it's from a mission maker who discontinued his mission and I have permission to keep it maintained and a standalone for anybody who want to use it. Just need a little help fixing a few things. If you can help that would be great!
What's your wind set to?
It does appear it has two lights in the top middle. But I would say that if all of them were on it would look bad. They should be individually able to be turned on.
Closed as this is a duplicate! You can add your points to the notes of the ticket already on this topic.
@samogon The idea of the feedback tracker begs to differ. You keep getting downvoted buts that's off topic. If its an AI, you should have made a ticket for the AI problem. If you felt one of the launchers wasn't realistic enough vote on or make a ticket for that.
There is already a ticket for disposable launcher, and the ability to set accuracy and skill of an AI is already in the game, have you looked at the init line of the Marshall in the combined arms showcase?
Also isn't the RPG in game based on the RPG-32?
It's not implemented yet but you will be able to customize what you want the AI wearing and using in the editor very simply.
If you want to tweak the stats for balance, you can do that with a script or an addon for your mission.
What you should have done, was create a ticket for inertial guidance for the NLAW as it has in real life.
So your saying Arma 1 was balanced because mission were balanced? The balance of a mission is up to the mission designer/ creator and not the Arma 3 devs.
Yea, we needed inertial guidance but they should never alter them for balance sake, only for realism, the current rpg-42 acts like what it's based off in real life with the high drop rate and ow all the rocket fuel is consumed why it still is in the barrel.
Arma games have never been balanced and people did not talk about balancing things until the dayz crowd showed up. Air superiority will always beat beat ground and infantry. The game balance designer is a job opening for Balanceing the AI! That's what the balance tab in the tracker is for!
Remember war is not balanced! Survive, Adapt, Win!
This is like the glitch were if you hit the water or something with the CH-49 your screen would start doing the drowning thing until you died or landed on dry ground.
Yea, I have noticed this too. Are you sure you face is out of the water?
There is a separate ticket for wind affecting bullets.
I added some notes to the ticket description to make the ticket better than just "I want eternal ballistics".
We have a set Simul humidity command and a million other weather related commands, why not have it affect ballistics? Arma 3's penetration and ballistics is already miles ahead of pretty much every other game.
There is already a ticket with many votes for this.
If a pilot leaves the control, he would likely die from hitting the rotors or other part of the aircraft.
The APC in the mission has things lowering its accuracy and fire rate in its init.
Weapons like pistols should never do damage to an armored vehicle.
Please list other example that need to be fixed as well for the devs to see in the notes below.
It's when the enemy is better than you and can easily win.
Guerrilla warfare is a tactic used when the enemy has superior weapons and technology.
You can script in this feature you want.
This is something the devs should not waste valuable time on because a simple script can do this. If someone in your clan can script, ask them. If you not ask on the forums.
The rounds do this when they hit objects in game, I guess they could copy that code and a apply it to vehicles.
The devs had said many times, the alpha and part of the beta was not going to have protection. Battleeye is being tested on the dev branch. Battleeye has a lot to do because Arma is so open, it has to find who uses acual as apposed to someone with normal community mods.
Wouldn't penetration in real life depend on the weapon and ammo type?
Found out how to reproduce it!
0012336
1 attachment(s) Parachute may be missing the Pilot Chute
Visual-Characters - 2013-08-04 07:43
0012335
Parachute may be missing the Pilot Chute
Visual-Characters - 2013-08-04 07:43
I did say how to reproduce it in the "Steps to Reproduce" Section of this ticket.
0012326
1 attachment(s) Various AI, Grenade and Bullet collison issues at 060041 on stratis
Movement - 2013-08-04 01:25
0012325
Various AI, Grenade and Bullet collison issues at 060041 on stratis
Movement - 2013-08-04 01:23
Example of the glitch in action.
A moderator has too.
This ticket is about the glitch that causes a duplicate of a ticket to be made.
From hand or leg? No they should have some form of shock and loss of use of that limb.
For the devs to change things like this they want accurate information and sources to back it it up.
The manufacture would know this, and it would have to been somewhere on the Internet. If not mabey ask the creator?
I downvoted because you did not accurately say which vehicles in real life can go "x" amount of speed on "x" degrees of inclination.
Arma is a game for hardcore players though, but armored vehicles are still WIP. They do have a better climbing ability in real life, but stating you want it changed because you don't like that this is one of the few popular and acual hardcore games left on the market. You will just be downvoted for saying you want things made less realistic and more arcade like. What you should do is: find out what the vehicles in Arma are based off of then research there climbing ability and stae it realistically if you want to have a chance of the devs and community changing this ingame!
I know tires can pop or something like that, but how would explode without incendiary rounds?
Planes won't fit on Stratis? How about Altis? http://i.imgur.com/fUROR26.png
I mean that aircraft have had physx implemented in Arma 3 but Physx doesn't work with AllinArma mod.
You guys seem to forget that Arma 2 didn't have physx but Arma 3 does. This old affect aircraft and likely why we don't see aircraft now because of adding physx to them.
Me AD2001? Or death? If its me then we can have some fun ingame! :)
Edit: Never Mind
Edit: Having a Pessimistic attitude is will not help the game. You do not know the circumstances that the comment was made like time, mood, current issues, problems non game related, and many other things can affect your outlook on things.