I propose that something be added to the config which prevents weapons from damaging things they shouldn't. Some parts of armored vehicle could still be damage by these weapons if possible in real life but these weapons shouldn't destroy the vehicle.
Description
Description
Details
Details
- Legacy ID
- 3617806968
- Severity
- None
- Resolution
- Open
- Reproducibility
- N/A
- Category
- Config
Additional Information
For example you can destroy a panther with the mk200. This shouldn't be the case.
The panther APC in real life is more protected from mines than other vehicles though mines still damage it the same ingame when they shouldn't.
Event Timeline
Comment Actions
Please list other example that need to be fixed as well for the devs to see in the notes below.
Comment Actions
The Grenadelauncher or GMG, found on the Hunter, Ifrit and other vehicles, also shouldn't be able to destroy heavyly armored vehicles like APCs.
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.