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Some types of weapons shouldn't damage some vehicles and objects
Closed, ResolvedPublic

Description

I propose that something be added to the config which prevents weapons from damaging things they shouldn't. Some parts of armored vehicle could still be damage by these weapons if possible in real life but these weapons shouldn't destroy the vehicle.

Details

Legacy ID
3617806968
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Config
Additional Information

For example you can destroy a panther with the mk200. This shouldn't be the case.

The panther APC in real life is more protected from mines than other vehicles though mines still damage it the same ingame when they shouldn't.

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Jul 25 2013, 5:07 PM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Config.
ProGamer set Reproducibility to N/A.
ProGamer set Severity to None.
ProGamer set Resolution to Open.
ProGamer set Legacy ID to 3617806968.May 7 2016, 3:40 PM

Please list other example that need to be fixed as well for the devs to see in the notes below.

Weapons like pistols should never do damage to an armored vehicle.

The Grenadelauncher or GMG, found on the Hunter, Ifrit and other vehicles, also shouldn't be able to destroy heavyly armored vehicles like APCs.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:40 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.