In T176826#2538915, @Flem wrote:Yes we know how to do it RenDark2000 but it doesn't work after the update.
Recent Activity
Recent Activity
Today
Today
Yesterday
Yesterday
kawalec updated subscribers of T177282: [1.0.0.47] Helicopters VERY OFTEN don't get damaged by RPGs.
@Geez
My ticket was something completely different. I showed that choppers are hit way to OFTEN and without actually hitting them.
AFTERHELL13 added a comment to T180178: Toxic Poisoning Being Afflicted Out of Nowhere.
I am having this issue on my cherno server. it is intermittent, on occasions when go to enter a vehicle. you suddenly start getting cut, you are infected by the pox ........inevitably you die! this is a great concern as putting many off playing the server due to this.
jabeds added a comment to T180113: CfgDustEffectsAir has no affect.
Is it not possible to customize dustEffect for specific surfaces in the same way DustEffects are, to achieve the desired snow surface effect? Similar to the different particle system when flying over water?
JHolland added a comment to T180471: Fireplace absurdity .
That's reasonable, but it should be something specific for blocking that requires much more complex crafting. Fireplaces are extremely simple to make, are near impossible to see, and stop a car dead like a thick tree. That is an absurdity. The fireplaces are a nightmare on the community servers as it renders car spawns either useless (fireplaces places under spawn) or roads constantly full of invisible death traps for places. On official it's irrelevant as sadly only ever seen one driving car in all my years of playing DayZ on official across numerous platforms, thousands of hours. That's telling in itself that the vehicles are too hard to put together on official, a whole other topic, I've met players who didn't even know drivable cars were on it, and that they are actually quite fun to drive with decent physics for players in PC or Series S/X or PS5, which is most players now.
lolsplaiy added a comment to T180733: dayz crash dont connect modded servers.
is that possible that windows 11 is the issue?
h- added a comment to T180097: [Feature Request] Expand attachTo.
Sort of I guess, problem is two-fold:
I'm almost completely mathematically illiterate :D
In-Whisky added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
I try to delete my account but that dosent work either. Please do it, thanks.
Geez added a comment to T180733: dayz crash dont connect modded servers.
Unfortunately there is nothing I could suggest at the moment.
Regards,
Geez
Geez added a comment to T180608: DayZ black screen crash.
No problem. Feel free to contact us in case any other issue arises in the future!
happy6577 added a comment to T180608: DayZ black screen crash.
thank you very much
lolsplaiy added a comment to T180733: dayz crash dont connect modded servers.
I tried to restart my network and pc but that does not help can i try something esle?
mrzorn added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".
please? 😬
LouMontana added a comment to T180715: Error on startup.
As of January 1 2024, Steam stopped supporting the Windows 7, Windows 8 and Windows 8.1 operating systems.
Yes unfortunately.
blef124 added a comment to T180715: Error on startup.
Will there be the same problem on Windows 8.1?
Geez added a comment to T180715: Error on startup.
Thank you. This is an error related to Windows 7.
Unfortunately this is not something that is going to be addressed as Steam does not officially support Windows 7 at the moment. We suggest to upgrade to newer OS version.
Regards,
Geez
blef124 added a comment to T180715: Error on startup.
status_entrypoint_not_found
blef124 added a comment to T180715: Error on startup.
Geez closed T180746: Official Github Central Economy Depository Updated To 1.25 Experimental Too Early? as Resolved.
Thank you. I have forwarded this to the responsible team members. Seems like there indeed was a mistake on our end.
Regards,
Geez
Geez added a comment to T180715: Error on startup.
Is this the full error ? is there not another message attached to it?
Geez added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
Thats hard… You and your incompetent colleagues are crossing the lines!
This is the DE1266 and i don’t understand why spending my time for you.. If all you have to add to the solution is call the person who reported the > problem a liar, then send someone else to this site.
In-Whisky added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
Geez added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
TRAGER added a comment to T180412: Weapon's bipods sounds are no audible for other players.
I can agree with 8-10 players in a section moaning together on wounded, this is performance and sound garbage ok
But the sound from the bipod of which there are 1-2pcs. per section IMO will only improve poor sound accompaniment from player to players. I suggest that the bipod sounds should not be local and make this the default in the vanilla Arma 3
Geez added a comment to T180715: Error on startup.
what kind of error appears?
blef124 added a comment to T180715: Error on startup.
The game tries to start and an error appears
Geez added a comment to T180733: dayz crash dont connect modded servers.
Hello lolsplaiy.
This seems like an issue on your network.
Geez changed the status of T180733: dayz crash dont connect modded servers from Need More Info to Reviewed.
Geez added a comment to T180739: Battery not equipping by pressed Y.
Hello bottomsneeze.
Can you please provide a video of the problem? We cannot seem to reproduce it on our end.
lolsplaiy added a comment to T180733: dayz crash dont connect modded servers.
Hello
If i try to connect my friends server then it said Could not connect to the server because it it unreachable but server is online and my friends are in the server but can you delete my characters if my friend uses my account he can connect but i dont.
TRAGER renamed T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes from Hand Grenade Impact Sounds - not all triggering to Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
Geez changed the status of T180693: Vehicle wheels rotate too fast from Awaiting internal Testing to Feedback.
Geez changed the status of T180739: Battery not equipping by pressed Y from New to Awaiting internal Testing.
Geez changed the status of T180738: Hacksaw cutting rags no audio from New to Awaiting internal Testing.
Geez changed the status of T180733: dayz crash dont connect modded servers from New to Need More Info.
Hello lolsplaiy.
Unfortunately there are no crash dumps that we could use to analyse the problem. Some RPT files show that you are running a mod that the server does not have, which can cause issues.
We could also use more detailed information from you to determine the cause of the issue.
Signtearame added a comment to T180014: Game crashes when loading GM saved scenarios onto a server.
I find much information here.
LBmaster added a comment to T180542: More Web Request Methods.
Yeah, sending custom Headers and not only content type headers would be a great addition too
TheBuster added a comment to T180462: Workbench -> Scripteditor crashes with C0000005 when pressing F7 a second time.
Have the same issue now also at my second PC. I have not changed everything except windows updates... .
dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.
I have both yes.
dedmen added a comment to T180097: [Feature Request] Expand attachTo.
You can already get position of a model selection/bone can't you?
So you can calculate the required offset
WhiteA9X added a comment to T180616: Crashes.
Hi, I have been playing the last few evenings and it hasn’t been crashing, but the sound is still out of sync, eg if I fire a few rounds to the enemy, you don’t hear the gunfire for a few seconds after. I am playing on an Xbox series s, not sure if this is helpful for you.
Regards
Steffan
• shivvk added a comment to T180673: Multiple death notification/broken revive mechanic.
h- added a comment to T180097: [Feature Request] Expand attachTo.
Should have worded it better but what NikkoJT said, attach from child object selection to parent object selection.
athenacute added a comment to T180730: Updating text in action menu when stand.
I think it's a common error, I also had the same error io games
LeBron added a comment to T180689: 1.25 exp critical 10 y.o. flaw that you successfully keep ignoring.
I support this. What kind of weed were you smoking when you decided to put ATOG on your SNIPER RIFLE?
POLPOX added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.
Indeed there is no MEH or Object EH to detect it, I've once tried to do similar with remoteExec ways IIRC, but isn't really a good way anyways
Kitty_Shackleford added a comment to T180471: Fireplace absurdity .
If you do remove the hitboxes please give us something to use as caltrops for vehicles.
Thu, Apr 25
Thu, Apr 25
lost added a comment to T180717: [Request] add option for user to enter a password with connectToServer.
i did end up doing my own work around just thought i might be nice for others to have an option
Husky created T180735: Audio distortion .
LouMontana added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.
debug added a comment to T179788: videos during loading screens.
yes, and/or using filepatching, and/or within the scenario folder itself
NikkoJT added a comment to T180721: Command/EH to obtain artillery (computer) target position.
Using getArtilleryComputerSettings makes sense for players, but I'm not sure how it'd work for AI artillery since they don't use the UI (and there can be more than one of them on a machine). I'd prefer to have a solution that can also work for AI.
In-Whisky added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
Now it worst than ever...
NikkoJT added a comment to T180097: [Feature Request] Expand attachTo.
I think they want the ability to use the child object's selections as the reference point. The existing selection stuff is only for the parent.
Fixed in Dev build 151757.
yod updated the task description for T180730: Updating text in action menu when stand.
Fixed in Dev build 151757.
yod updated the task description for T180730: Updating text in action menu when stand.
In-Whisky added a comment to T180533: Once more, bad Server Performance Dayz EU - DE 1266.
Nope, it sometimes works then the red server icon appears and again bad.
yod updated the task description for T180730: Updating text in action menu when stand.
In-Whisky added a comment to T180532: Bad Server Performance Dayz EU - DE 1281.
I play on tuesday night and the server is terrible. Now it works, but sometimes has some delay, but i try a little bit later.
happy6577 added a comment to T180608: DayZ black screen crash.
I have no idea why this worked because I have done it 2 times already but i was able to load into a official server with no problems.
kju-PvPscene added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.
@dedmen either Spearhead 1944 or RHS AFRF (Grad rocket artillery have it if that's easier as smaller) fine?
Geez added a comment to T180608: DayZ black screen crash.
Can you try to copy the contents of your DayZ Exp documents folder into your DayZ folder and let us know what does that do for the issue?
yod updated the task description for T180730: Updating text in action menu when stand.
happy6577 added a comment to T180608: DayZ black screen crash.
Experimental does work. And about the freezing if i dont close the game when windows tells me the program isnt responding my pc bule screens after 30 seconds.
Should be fixed in Dev build 151757.
dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.
Very likely that its the same reason yeah. I didn't check the code
dedmen lowered the priority of T179183: Custom chat position does not change its placement in intro/outro from Normal to Low.
We updated the Mac version a few days ago, does it work now?