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Today

patriaminas added a comment to T180940: FPS problem in the car workshop.

The FPS drop only occurred in this position on the map (Isle d'Erquy). There are rocks nearby, perhaps, that is the cause. In other places there is no problem.

Mon, May 6, 12:15 AM · Arma Reforger

Yesterday

balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Have burned my PC with AIDA64 more than hour - nothing crushes

Sun, May 5, 11:10 PM · DayZ
jarvisjenkins61 updated the task description for T180952: game crash randomly .
Sun, May 5, 11:08 PM · Arma Reforger
Smola created T180953: Crash Server.
Sun, May 5, 10:52 PM · DayZ
jarvisjenkins61 created T180952: game crash randomly .
Sun, May 5, 10:46 PM · Arma Reforger
Osdaeus created T180951: Feedback (Feature Request).
Sun, May 5, 10:40 PM · DayZ PlayStation
OfficialWardog renamed T180950: Server Launch Parameters from Launch Parameters to Server Launch Parameters.
Sun, May 5, 8:41 PM · DayZ Modding, DayZ
OfficialWardog created T180950: Server Launch Parameters.
Sun, May 5, 8:41 PM · DayZ Modding, DayZ
Gumy created T180949: 0xC0000005 - STATUS_ACCES_VIOLATION.
Sun, May 5, 8:04 PM · DayZ
BIS_fnc_KK claimed T180930: Missing define in "a3\ui_f\scripts\igui\rscspectator.sqf".
Sun, May 5, 6:25 PM · Arma 3
BIS_fnc_KK reopened T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break as "Feedback".
Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T67440: Shooting through building window, glass breaks throw genade or smoke it doesnt break.

Revision: 151791

Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK reopened T70529: Player items can be thrown through windows without glass breaking as "Feedback".
Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T70529: Player items can be thrown through windows without glass breaking.

Revision: 151791

Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK added a comment to T76391: Glass behaves abnormally.

Revision: 151791

Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK edited Steps To Reproduce on T76391: Glass behaves abnormally.
Sun, May 5, 6:06 PM · Arma 3
BIS_fnc_KK reopened T64513: Bug: Grenades pass through the glass, but do not break it as "Feedback".
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T64513: Bug: Grenades pass through the glass, but do not break it.

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T66209: Grenades doesn't break glass in houses.

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK reopened T66209: Grenades doesn't break glass in houses as "Feedback".
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK reopened T67904: Grenades pass through windows with out any interaction with the glass as "Feedback".
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T67904: Grenades pass through windows with out any interaction with the glass.

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK changed the status of T71658: Grenades can fly through window without breaking glass [VIDEO ADDED] from New to Feedback.
Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK added a comment to T71658: Grenades can fly through window without breaking glass [VIDEO ADDED].

Revision: 151791

Sun, May 5, 6:05 PM · Arma 3
BIS_fnc_KK reopened T71810: grenades don't break glass as "Feedback".
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T71810: grenades don't break glass.

Revision: 151791

Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it from New to Feedback.
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T76734: All the throwable things like grenade can penetrate glass window of building and won't damage it.

Revision: 151791

Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever from New to Feedback.
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever.

Revision: 151791

Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T72838: Glass lens flare visible when using under-barrel grenade launcher sights from Reviewed to Feedback.
Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK added a comment to T72838: Glass lens flare visible when using under-barrel grenade launcher sights.

Revision: 151791

Sun, May 5, 6:04 PM · Arma 3
BIS_fnc_KK changed the status of T82591: Grenade UGL never breaks the building window glass. from Acknowledged to Feedback.
Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK added a comment to T82591: Grenade UGL never breaks the building window glass..

Revision: 151791

Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK changed the status of T126046: The hand grenade flies through the glass without any physical contact from New to Feedback.
Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK added a comment to T126046: The hand grenade flies through the glass without any physical contact.

Revision: 151791

Sun, May 5, 6:03 PM · Arma 3
BIS_fnc_KK changed the status of T73791: Grenade throw sound wrong from New to Feedback.
Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T73791: Grenade throw sound wrong.

Revision: 151791

Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK changed the status of T180487: Throwables triggers impact sound at throw moment not on hit the surface from New to Feedback.
Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK added a comment to T180487: Throwables triggers impact sound at throw moment not on hit the surface.

Revision: 151791

Sun, May 5, 6:02 PM · Arma 3
BIS_fnc_KK changed the status of T180929: Delete backpack after WeaponAssembled event handler, not before. from New to Feedback.
Sun, May 5, 5:59 PM · Arma 3
BIS_fnc_KK added a comment to T180929: Delete backpack after WeaponAssembled event handler, not before..

EHs extended instead
Rev 151794

Sun, May 5, 5:59 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-56408 on T180929: Delete backpack after WeaponAssembled event handler, not before..
Sun, May 5, 5:27 PM · Arma 3
ShodanCat created T180946: Voice range icon does not update when pressing voice range up/down keys.
Sun, May 5, 5:24 PM · DayZ
BIS_fnc_KK claimed T180929: Delete backpack after WeaponAssembled event handler, not before..
Sun, May 5, 5:05 PM · Arma 3
tomiburadomi updated the task description for T180945: Cheater/Hacker - a guy killed 2 people in like 2 seconds (one through the wall).
Sun, May 5, 3:26 PM · DayZ
tomiburadomi updated the task description for T180945: Cheater/Hacker - a guy killed 2 people in like 2 seconds (one through the wall).
Sun, May 5, 3:25 PM · DayZ
tomiburadomi renamed T180943: Canceled - created a new task/bug report from Cheater/Hacker - a guy killed 2 people at one time to Canceled - created a new task/bug report.
Sun, May 5, 3:21 PM · DayZ
tomiburadomi created T180945: Cheater/Hacker - a guy killed 2 people in like 2 seconds (one through the wall).
Sun, May 5, 3:17 PM · DayZ
tomiburadomi created T180943: Canceled - created a new task/bug report.
Sun, May 5, 2:36 PM · DayZ
Shwarzenheimer added a comment to T180679: Mod Project folder empty after publishing.

I was linking my mods manually by loading the -addonsDir in steam for testing and I think that when the game would update a mod, it would wipe the old one from the addons directory, if it was in there.

Sun, May 5, 2:25 PM · Arma Reforger Modding
dragonhunter created T180941: bug login launcher/ bug login server.
Sun, May 5, 1:55 PM · DayZ
patriaminas added a comment to T180120: The bot AI does not see walls.

Hello Geez,

Sun, May 5, 1:38 PM · Arma Reforger
gc8 added a comment to T179109: Destroyable doors.

The game already has destroyable doors, they are glass doors. So I thought maybe allowing wooden doors to break wouldn't be such a big task.

Sun, May 5, 1:31 PM · Arma 3
patriaminas edited Additional Information on T180939: Completely cloudy but sunny.
Sun, May 5, 1:10 PM · Arma Reforger
patriaminas added a comment to T180939: Completely cloudy but sunny.

Sun, May 5, 1:08 PM · Arma Reforger
patriaminas edited Steps To Reproduce on T180939: Completely cloudy but sunny.
Sun, May 5, 12:33 PM · Arma Reforger
patriaminas updated the task description for T180939: Completely cloudy but sunny.
Sun, May 5, 12:31 PM · Arma Reforger
patriaminas updated the task description for T180939: Completely cloudy but sunny.
Sun, May 5, 12:31 PM · Arma Reforger
patriaminas updated the task description for T180940: FPS problem in the car workshop.
Sun, May 5, 12:30 PM · Arma Reforger
patriaminas created T180940: FPS problem in the car workshop.
Sun, May 5, 12:29 PM · Arma Reforger
patriaminas created T180939: Completely cloudy but sunny.
Sun, May 5, 12:23 PM · Arma Reforger
User4235253463563 created T180938: Dayz EU 1297 server cheater.
Sun, May 5, 12:22 PM · DayZ
gmtsaas added a comment to T152989: All loot from my Jacket dissappeared when dropped or changed.
Sun, May 5, 10:20 AM · DayZ Xbox
balinof added a comment to T180936: STATUS_STACK_OVERFLOW Game crash...

Sun, May 5, 9:00 AM · DayZ
balinof edited Steps To Reproduce on T180936: STATUS_STACK_OVERFLOW Game crash...
Sun, May 5, 8:59 AM · DayZ
balinof created T180936: STATUS_STACK_OVERFLOW Game crash...
Sun, May 5, 8:58 AM · DayZ
nlaak added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .

Hello everyone.
Sounds like what you want to be using is HumanInputController.OverrideRaise. Here is some example code that works:

modded class PlayerBase
{
	override void CommandHandler(float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
	{
		HumanInputController hic = GetInputController();

		float movementSpeed;
		vector movementDirection;
		hic.GetMovement(movementSpeed, movementDirection);

		// Only raise if player is moving
		if (movementSpeed > 0)
		{
			hic.OverrideRaise(HumanInputControllerOverrideType.ONE_FRAME, true);
		}

		super.CommandHandler(pDt, pCurrentCommandID, pCurrentCommandFinished);
	}
}
Sun, May 5, 1:22 AM · DayZ Modding, DayZ

Sat, May 4

CamelCase created T180934: DayZ crashing with repeated mouse inputs.
Sat, May 4, 10:15 PM · DayZ
millerror created T180933: Death on spawn (Zelenaya Gora).
Sat, May 4, 9:56 PM · DayZ
mdc created T180931: Request for Information on Link<Class T> / OLinkT.
Sat, May 4, 6:36 PM · DayZ Modding, DayZ
R3vo updated the task description for T180930: Missing define in "a3\ui_f\scripts\igui\rscspectator.sqf".
Sat, May 4, 4:18 PM · Arma 3
R3vo created T180930: Missing define in "a3\ui_f\scripts\igui\rscspectator.sqf".
Sat, May 4, 4:10 PM · Arma 3
SaMatra created T180929: Delete backpack after WeaponAssembled event handler, not before..
Sat, May 4, 3:07 PM · Arma 3
TRAGER created T180926: Radio protocols when throw frag grenade won't work.
Sat, May 4, 1:22 PM · Arma 3
johnb43 added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

I'm looking forward to the next profiling branch!

Sat, May 4, 1:05 PM · Arma 3
HermanCZ created T180923: Ammo visual bug.
Sat, May 4, 12:25 PM · DayZ
matthys created T180922: Game crash when opening map during mine placement.
Sat, May 4, 11:57 AM · Arma Reforger
MINIMUNZA created T180920: group=1'REPLICATION', reason=6 'STALLED'.
Sat, May 4, 8:04 AM · Arma Reforger
Hunterz added a comment to T180871: AnimNodeBlendTAdd in animgraph not works for infected simulation in game.

Looks like it should work. I found that node type in infected animgraph. It looks like problem is I am trying use IK anim as additive (want have modified fingers). I apologize, ticket can be closed.

Sat, May 4, 7:37 AM · DayZ Modding, DayZ
MadisonRiver created T180919: Can't Access Inventory After Interacting With Any Vehicle.
Sat, May 4, 7:11 AM · DayZ
Yamachinu created T180918: Conflict Official server performance and instability.
Sat, May 4, 5:40 AM · Arma Reforger
Yamachinu added a comment to T177525: Deployed radio/“Rally point” needs to be tweaked.

Another thing that might help is adjusting spawning to not use your Rambo (saved) kit. It's kinda ridiculous that you can just keep sending in wave after wave of geared guys (with tons of rifle grenades and RPG's), while if the defenders are being smart they will save supply by using default kits and recovering gear from the battle.
I am also uploading a pic of a "radio group" somebody made to increase their spawns. While the positioning is terrible if I'm honest, the idea is solid.

Sat, May 4, 5:14 AM · Arma Reforger
Fab2 created T180917: [Feature Request] Pylon Index parameter on "Fired" Event Handler.
Sat, May 4, 5:01 AM · Arma 3
vadymbabii created T180916: [Bug] CreateInInventory broken behavior.
Sat, May 4, 1:27 AM · DayZ

Fri, May 3

Corey1100 created T180915: Lag switch .
Fri, May 3, 11:44 PM · DayZ Xbox
Damca added a comment to T179898: Another hacker/cheater on official server, please do something.

If you by any chance get a Steam ID of a hacker that is not being banned, please contact BattlEye directly at https://www.battleye.com/contact/ and they will check the suspicious player for any malicious software use.

Fri, May 3, 6:54 PM · DayZ
dedmen changed the status of T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack from Assigned to Feedback.

Next profiling and dev branch

Fri, May 3, 5:18 PM · Arma 3
dedmen added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

This bug happened because the unit needs to be notified that their inventory contents have changed.
With the commands that get the unit as argument its easy, the unit is right there.
But the commands that get a container, first need to find which unit it belongs to, and there might not be any unit at all.

Fri, May 3, 5:09 PM · Arma 3
kju-PvPscene added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

You can already see in your chat display bottom left, who is transmitting right?

Fri, May 3, 5:03 PM · Arma 3
kju-PvPscene added a comment to T180298: [Feature Request] Add eventhandler for issuing squad commands.

@dedmen thanks a lot for looking into it and sorry for the belated response!

Fri, May 3, 5:02 PM · Arma 3
Geez closed T179976: missing text about your location in Recon/Resistance ops gamemode as Resolved.

Hello blackburn.
This is intended.
"Main reason why location hint was added back then was that players were lost in conflict. Since combat ops has different "rules" and player knows where they will spawn (in deploy menu - also in map) we don't need this location hint also because navigation and exploration should be part of the immersion of the whole combat ops experience"

Fri, May 3, 4:44 PM · Arma Reforger
Geez closed T180889: Black screen when loading the game as Resolved.
Fri, May 3, 4:44 PM · DayZ
Kolchak_64 added a comment to T180889: Black screen when loading the game.

The method worked, thanks.

Fri, May 3, 4:12 PM · DayZ
Geez changed the status of T180906: Walls can be repaired while being damaged from New to Awaiting internal Testing.
Fri, May 3, 4:00 PM · DayZ
Geez added a comment to T180120: The bot AI does not see walls.

Hello patriaminas.
Can you please provide us with coordinates of where this occurs?
Regards,
Geez

Fri, May 3, 3:32 PM · Arma Reforger
Geez closed T180038: controls menu bug - missing part of gui when using mouse as Resolved.

Hello blackburn.
This is intended, they never were interactive for the mouse which confused players before, there are buttons on the line of the controls that replace the keyboard controls.
Regards,
Geez

Fri, May 3, 3:32 PM · Arma Reforger
dedmen changed the status of T179975: [Game Crash] "#lightreflector" object crashes the game during the game saving from New to Feedback.

Huh. Weird that we didn't find that before.
Thank you, the crashdump was enough to see what was going on. Fixed next profiling/dev branch.

Fri, May 3, 3:27 PM · Arma 3
erduk created T180906: Walls can be repaired while being damaged.
Fri, May 3, 3:25 PM · DayZ
dedmen changed the status of T180876: ui2t rendering blank texture from New to Feedback.

next prof

Fri, May 3, 3:20 PM · Arma 3