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GooglyEyes92
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User Since
Mar 22 2014, 7:33 PM (560 w, 4 d)

Recent Activity

May 11 2016

GooglyEyes92 edited Steps To Reproduce on T106531: Player Bolteriest using hacks..
May 11 2016, 3:03 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T105556: [Exp .51] constant game crashing.
May 11 2016, 2:25 AM · DayZ
GooglyEyes92 set Category to category:items on T104633: [Exp .50] Breaching locked doors with melee weapons..
May 11 2016, 1:48 AM · DayZ
GooglyEyes92 set Category to category:items on T104605: [Exp .50] unable to cook raw rabbit legs in fireplace..
May 11 2016, 1:47 AM · DayZ
GooglyEyes92 added a comment to T104601: [PRIMARY REPORT] Rain indoors.

Yup.

May 11 2016, 1:47 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T104552: (Exp .50) Regarding the standing pose when pistol is equipped..
May 11 2016, 1:45 AM · DayZ
GooglyEyes92 set Category to category:environment on T103406: Invisible rock east of Cherno..
May 11 2016, 1:02 AM · DayZ
GooglyEyes92 set Category to category:glitchabuse on T103316: Hackers teleport everyone to one spot then shoot us..
May 11 2016, 12:59 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T103271: Improvised bow very inaccurate..
May 11 2016, 12:57 AM · DayZ
GooglyEyes92 added a comment to T103067: Melee hitbox and range recognition - broken.

+1

I'm sick of the melee being so broken, it didn't use to be this bad. I don't know what they did, ever since they changed the zombie, and melee animations.

May 11 2016, 12:50 AM · DayZ
GooglyEyes92 added a comment to T103041: Idea: Why not copy and paste some cool features from the Mod to SA?.

I just watched Dean Hall's video from pax and it turns out they're already doing what i just suggested.

So this thread is no longer relevant.

Mod feel free to close this ticket.

May 11 2016, 12:49 AM · DayZ
GooglyEyes92 added a comment to T103041: Idea: Why not copy and paste some cool features from the Mod to SA?.

Why wouldn't they be compatible with the standalone engine? Aren't they both one of the same? i thought SA was just the Arma 2 engine but modified. That's why it's still published by Bohemia.

May 11 2016, 12:49 AM · DayZ
GooglyEyes92 set Category to category:general on T103041: Idea: Why not copy and paste some cool features from the Mod to SA?.
May 11 2016, 12:49 AM · DayZ
GooglyEyes92 added a comment to T102902: Zombies are omniscient.

Currently the zombies in the standalone are broken. They attack you even when they're on a different level, they go through doors and floor-boards, they inflict damage onto you seconds after you kill them.
It'd be wise to avoid zombies all together, at least until the zeds are more fluid like the ones in the DayZ mod.

May 11 2016, 12:44 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T102836: Players unable to see meat in fireplace slots..
May 11 2016, 12:42 AM · DayZ
GooglyEyes92 set Category to category:general on T102726: What's up with the extremely fast starvation?.
May 11 2016, 12:38 AM · DayZ
GooglyEyes92 set Category to category:aibehavior on T102723: [Experimental 0.49] invisible zombies..
May 11 2016, 12:38 AM · DayZ
GooglyEyes92 added a comment to T102720: Resolved.

I've played last night on 0.49 and I've noticed more people are willing to work together. I met a group of hunters that invited me to go kill cows. They weren't friends either they all just met. We made fires and cooked, invited more people to loot towns too.

So maybe the new hunger depletion is a good thing because we had a blast.

May 11 2016, 12:38 AM · DayZ
GooglyEyes92 added a comment to T102703: [Suggestion] reversing baseball caps..

Administrator,

Why did you re-open this thread?

May 11 2016, 12:38 AM · DayZ
GooglyEyes92 set Category to category:featurerequest on T102703: [Suggestion] reversing baseball caps..
May 11 2016, 12:38 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T102664: [Experimental] Bug report: New military trucks kill you instantly..
May 11 2016, 12:36 AM · DayZ
GooglyEyes92 added a comment to T102616: [SUGGESTION] Improvements for the **IMPROVISED BOW** (Quiver, Arrow Stack Limit, Range).

freerider,

This forum is to notify the developers of existing bugs throughout the game. Suggestions aren't suppose to get a lot of votes, if that were the case then this wouldn't be a bug tracker.

Every ticket gets viewed and acknowledged regardless of votes, bugs and suggestions alike.

May 11 2016, 12:35 AM · DayZ
GooglyEyes92 added a comment to T102616: [SUGGESTION] Improvements for the **IMPROVISED BOW** (Quiver, Arrow Stack Limit, Range).

freerider3434,

Would you mind not spamming the feedback tracker with the two suggestions you've posted on here? Every time it shows in my inbox and i check them they're always consistent which means you're just editing the title so it's the first thing people see.

Not only are you blocking other important issues, you're spamming our message box.

In fact a moderator should have closed them.

May 11 2016, 12:35 AM · DayZ
GooglyEyes92 added a comment to T102616: [SUGGESTION] Improvements for the **IMPROVISED BOW** (Quiver, Arrow Stack Limit, Range).

Hi again freerider3434,

I like what you said about the chicken spawns. I have yet to find any chickens in the DayZ SA.

Increasing their spawn rate would be awesome! +1

May 11 2016, 12:35 AM · DayZ
GooglyEyes92 added a comment to T102557: [Suggestion] diversion Items: Sports horns & firecrackers..

@Nothingstrue,

lol!

yeah after what happened to us this feature would be helpful.

I think more players would want to cooperate with other players if they implemented this.

May 11 2016, 12:33 AM · DayZ
GooglyEyes92 added a comment to T102557: [Suggestion] diversion Items: Sports horns & firecrackers..

@warcry,

These items could be a way to lure zombies to specific place or person.

i.e.

Firecrackers can be placed and ignited away from the loot locations to distract zombies, and the horn would allow the player to run the zombies away while another person proceeds to loot.

Does that make sense?

To alleviate your concern, basically the idea is to get ALL zombies in the area away from where your looting spot. Instead of some going after me, and some going after my friend. These items draw zeds to one person or place without aggro, in other words zombies are oblivious to players (other than the person blowing the horn, of course)

May 11 2016, 12:33 AM · DayZ
GooglyEyes92 added a comment to T102557: [Suggestion] diversion Items: Sports horns & firecrackers..

@itchypantz,

The Standalone came out in December, man.

It really hasn't been that long.

May 11 2016, 12:33 AM · DayZ
GooglyEyes92 updated subscribers of T102557: [Suggestion] diversion Items: Sports horns & firecrackers..

@Gh0st op,

Most likely not considering other players would just go towards the sound and kill whoever is making it.

It would be fun for bandits, though.

@freerider3434,

That would be pretty cool! i love that idea!

May 11 2016, 12:33 AM · DayZ
GooglyEyes92 set Category to category:featurerequest on T102557: [Suggestion] diversion Items: Sports horns & firecrackers..
May 11 2016, 12:33 AM · DayZ
GooglyEyes92 added a comment to T102497: Everything.

@tybu559,

That's what an alpha is. I'm sure a majority of the bugs will be looked into just prior & during the beta stages. That's generally how alphas work.

May 11 2016, 12:31 AM · DayZ
GooglyEyes92 updated subscribers of T102482: Zombies re spawn too fast..

@Konseq,

So in a game about the zombie apocalypse, zombies should spawn consistently right where you kill them? Think about fresh spawns who have nobody to help.

May 11 2016, 12:30 AM · DayZ
GooglyEyes92 set Category to category:aibehavior on T102482: Zombies re spawn too fast..
May 11 2016, 12:30 AM · DayZ
GooglyEyes92 added a comment to T102469: Abuse of hacks.

A hacker killed me and somebody i met playing DayZ last night. It's fucking bullshit! NEAF some dick weed just appeared behind me in the ACT after we cleared it out. We could hear his footsteps but couldn't see him.

May 11 2016, 12:30 AM · DayZ
GooglyEyes92 added a comment to T102397: Suggestion: give us more optimizations to increase performance/FPS..

@Estabouven,

tried that already, nothing would increase performance really. For me anyways.

May 11 2016, 12:27 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T102397: Suggestion: give us more optimizations to increase performance/FPS..
May 11 2016, 12:27 AM · DayZ
GooglyEyes92 added a comment to T102393: Server resets and character resets.

@Bitchcock,

Happened to me too, i was pretty pissed off. I had two AK, AKM & the AK101 with a bunch of ammo.

There's no point in gearing up, i just run around messing with people as a freshy.

May 11 2016, 12:27 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T102378: Floating Glitch.
May 11 2016, 12:27 AM · DayZ
GooglyEyes92 set Category to category:characters on T102354: No point of getting geared (character missing).
May 11 2016, 12:26 AM · DayZ
GooglyEyes92 added a comment to T102322: [Suggestion] Animation Hill Climb.

Great idea!

Also a falling animation would be nice, too.

+1

May 11 2016, 12:25 AM · DayZ
GooglyEyes92 added a comment to T102276: compass access uncomfortable & slow.

In Arma 2 you could just press the button and the compass would appear right on your hud. That's what they need to do in DayZ SA.

May 11 2016, 12:23 AM · DayZ
GooglyEyes92 updated subscribers of T102236: [SUGGESTION] More zombies, but make them slower.

@MariusPrime,

Agreed!

Zombies should at least match the players speed.

More importantly they need to fix their spawning and hit boxes. I think that's what makes it so hard. When I was near the Elektro fire station I killed 4 zombies with my axe, then 4 more just appeared after that.

May 11 2016, 12:21 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T102206: Character gets killed.
May 11 2016, 12:20 AM · DayZ
GooglyEyes92 added a comment to T102179: Running crouched causes duplicate stepping sound.

I confirm this.

May 11 2016, 12:19 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T102156: Zeds inflict damage onto players after they're killed..
May 11 2016, 12:18 AM · DayZ
GooglyEyes92 added a comment to T102154: Fire stations still kill you when walking up stairs..

@theyogman

This happened again with the radio tower in the south airfield outside of Cherno. I got a bit flustered when I reported the new location.

May 11 2016, 12:18 AM · DayZ
GooglyEyes92 edited Steps To Reproduce on T102154: Fire stations still kill you when walking up stairs..
May 11 2016, 12:18 AM · DayZ
GooglyEyes92 added a comment to T102119: Can't chamber .380 auto into Makarov IJ70..

I found two 8 round mags in S airfield before my character died by what I am calling goblin under the stairs in the radio tower. I never did try to load a single round but will have to try soon.

May 11 2016, 12:17 AM · DayZ
GooglyEyes92 added a comment to T101938: No loot, anywhere.

Same problem, i was actually going to file my own ticket regarding this issue until i saw this. I play on Hardcore, i can't find anything. I can only find the loot that spawns underneath those blue trailers.

May 11 2016, 12:11 AM · DayZ
GooglyEyes92 added a comment to T101903: [Suggestion] duct tape and loot hordes.

Yes, we need a use for the pliers, wrench, and duct tape. Maybe to craft or upgrade new melee weapons & items. Use the duct tape to patch raincoats and riders jacket. I love the idea of loot hordes! too.

May 11 2016, 12:10 AM · DayZ
GooglyEyes92 added a comment to T101859: [Suggestion] Filling magazines with rounds should take time (animations).

freerider,

If you want to contact the devs, i suggest you send them a direct email or send a message to Dean Hall on Twitter.

May 11 2016, 12:08 AM · DayZ
GooglyEyes92 added a comment to T101859: [Suggestion] Filling magazines with rounds should take time (animations).

interesting idea,

very realistic, however i was thinking how stressful it would be if there were multiple zeds swarming me while looting. Say you don't feel like using a melee and blowing through your bandages. Normally i use my pistol (with one mag) I'd shoot the zeds until it was clear. Usually i always need to detach the mag and refill it, then shoot more zeds.
When i need to reload the last thing i want to do is have to stop to refill the mag with a bunch of zeds chasing me, and with the Navigation meshes zeds can follow you into most buildings so finding a good spot would be dreadful.

May 11 2016, 12:08 AM · DayZ

May 10 2016

GooglyEyes92 edited Steps To Reproduce on T101399: (Exp. 0.48) The return of rubberbanding..
May 10 2016, 11:52 PM · DayZ
GooglyEyes92 added a comment to T101390: Crouch leaning forces item throw/character to stand up.

Confirmed. This happened to me just recently, it made me throw my machete down a hill.

May 10 2016, 11:51 PM · DayZ
GooglyEyes92 added a comment to T101166: Throwing splints will crash the server..

I had no luck reproducing this on a full server. However throwing splint does clearly have some weird thing about it, mine was just floating in the air after thrown, and sometimes froze my character for about 5 seconds.

May 10 2016, 11:44 PM · DayZ
GooglyEyes92 added a comment to T101158: Fire station's and control tower's upper levels break legs and kill you.

Although this issue has never occurred for me, I've helped alot of people who've broken their legs that way by giving them splints or morphine.

I confirm.

May 10 2016, 11:44 PM · DayZ
GooglyEyes92 added a comment to T101156: (Experimental) Melee weapon attacks aren't connecting with Zeds..

@StarMan

Thanks for the advice, but who in there right mind wants to stand still whilst being attacked? The hit detection in the beginning was much more responsive and I see it dwindling even more.

May 10 2016, 11:44 PM · DayZ
GooglyEyes92 set Category to category:weapons on T101156: (Experimental) Melee weapon attacks aren't connecting with Zeds..
May 10 2016, 11:44 PM · DayZ
GooglyEyes92 set Category to category:gamefreezes on T101155: Experimental freezes/stutters when players in vicinity..
May 10 2016, 11:44 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T100516: Falling off narrow balconies and catwalks..
May 10 2016, 11:23 PM · DayZ
GooglyEyes92 set Category to category:gamefreezes on T100515: [Experimental 0.47] Zeds in vicinity cause significant lag and freezes.
May 10 2016, 11:23 PM · DayZ
GooglyEyes92 added a comment to T100451: Game seems to be freezing randomly.

Freezing was happening to me constantly tonight.

May 10 2016, 11:21 PM · DayZ
GooglyEyes92 added a comment to T99725: [SUGGESTION] Craftable arrows for the Improvised Ashwood Short Bow.

Already a feature; drag knife over to sticks, sharpen, combine it with chicken feathers.

May 10 2016, 10:56 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T99302: cooking pot glitches and makes inventory slots unavailable..
May 10 2016, 10:42 PM · DayZ
GooglyEyes92 added a comment to T99297: Game crashes when changing server.

Confirmed.

May 10 2016, 10:42 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

While hello Mr. UPS man... You should have left our wives alone.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

@jagga99,

That's normal sway. What I'm experiencing is far worse, in addition to horizontal sway, for every weapon my sights bounce vertically. In other words my sights are flickering up then back down really fast.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

@JStewart,

Good, thought i was going crazy there for a second.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

So in order to snipe we have to keep using morphine... terrific.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

Actually it's happening to me again with a new character, no damage received either. I can't snipe! the vertical bounce is back, please fix.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

Close ticket,

A morphine injector did the trick. I never received a notification of having a fracture, and no fracture status appeared on the inventory screen. Just a misunderstanding.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

@Silent Hamst3r,

Thanks for the suggestion!

I'll give it a try.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99193: Scoped weapons not working correctly after 0.45 stable..

@Amachie,

The problem i'm experiencing is vertical destabilization, character breathing makes the Sight sway horizontally, Completely unrelated.

May 10 2016, 10:38 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T99193: Scoped weapons not working correctly after 0.45 stable..
May 10 2016, 10:38 PM · DayZ
GooglyEyes92 added a comment to T99158: Full list of crashes in the exp. build version 0.45.

Same with me, after switching servers i get the "DayZ has stopped working properly" message.

May 10 2016, 10:37 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T99024: [Experimental] Unkown Entity (my clone).
May 10 2016, 10:32 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T98775: [experimental 0.45] Hearing water footsteps around ponds where there's no water..
May 10 2016, 10:24 PM · DayZ
GooglyEyes92 added a comment to T98635: Cooking meat and server resets..

Yeah this was my concern when i first heard they're implementing cooking. Try to find servers that warn you before the server restarts.

May 10 2016, 10:19 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T98584: Notice: DayZ [Experimental] problems..
May 10 2016, 10:17 PM · DayZ
GooglyEyes92 added a comment to T98105: [Suggestion] More atmospheric and post-apocalyptic environment.

I agree!

A more dreary environment would really make the scenery better, and set the atmosphere for the game. Not a completely depressing scenery, just believable for a post-apocalyptic setting, maybe just for the cities anyway.
There's nothing wrong with a color and sunshine, maybe a good variable could be implemented, Fog, dark overcast, etc.

May 10 2016, 10:02 PM · DayZ
GooglyEyes92 set Category to category:items on T98091: No track suit jackets spawning..
May 10 2016, 10:01 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T97925: Character will unequip an item i equip using 1-9 keys, right after doing so..
May 10 2016, 9:56 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T97859: Pistol flashlight not working..
May 10 2016, 9:53 PM · DayZ
GooglyEyes92 set Category to category:environment on T97838: Suggestion: Implement more Diverse locations..
May 10 2016, 9:53 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T97647: Murdered by a shelf..
May 10 2016, 9:46 PM · DayZ
GooglyEyes92 added a comment to T97494: DayZ randomly crashes with error message "DayZ doesnt work anymore".

I've been getting this problem when playing on Experimental servers.
I play on Windows 8, 32 bit.
I receive an error message saying DayZ has stopped working properly, usually after servers restart.

May 10 2016, 9:41 PM · DayZ
GooglyEyes92 set Category to category:items on T97449: Please improve flashlights and headtorches!.
May 10 2016, 9:39 PM · DayZ
GooglyEyes92 set Category to category:ingameui on T97395: Unable to Eat, drink, or use anything in inventory..
May 10 2016, 9:37 PM · DayZ
GooglyEyes92 set Category to category:aibehavior on T97370: Zombies able to attack me while i'm at full sprint.
May 10 2016, 9:36 PM · DayZ
GooglyEyes92 set Category to category:controls on T97358: Increased mouse sensitivity after patch 0.44.
May 10 2016, 9:36 PM · DayZ
GooglyEyes92 added a comment to T97342: Zombies too resilient to body hits from melee weapons.

With the game being what it is, the clunky controls and all. It's not exactly easy to strike Zombies in the head. Plus they're very fast and jump around, i would suggest 3 hits to the body, and 1 hit to the head.
Mainly because 7 to 8 body hits is ridiculous.

May 10 2016, 9:35 PM · DayZ
GooglyEyes92 added a comment to T97342: Zombies too resilient to body hits from melee weapons.

Zombies got a buff with Title Update, version 0.44.

May 10 2016, 9:35 PM · DayZ
GooglyEyes92 edited Steps To Reproduce on T97073: Character disappearing..
May 10 2016, 9:26 PM · DayZ
GooglyEyes92 set Category to category:environment on T97023: Some environmental textures appear as black squares..
May 10 2016, 9:25 PM · DayZ
GooglyEyes92 added a comment to T96846: Unable to fill canteen at at water well or lake..

It's fine i didn't know i had to scroll to get the option to come up.

May 10 2016, 9:19 PM · DayZ
GooglyEyes92 set Category to category:items on T96846: Unable to fill canteen at at water well or lake..
May 10 2016, 9:19 PM · DayZ
GooglyEyes92 added a comment to T96827: If you are spawning into a server, you can die before you even get into the game because if someone is there they kill you.

Solution: Don't leave a server when standing in a a hotspot for looting. Go into the woods, or hide in a shed/container.

May 10 2016, 9:18 PM · DayZ
GooglyEyes92 set Category to category:characters on T96826: Request: Enable Steam family sharing..
May 10 2016, 9:18 PM · DayZ
GooglyEyes92 added a comment to T96812: [SUGGESTION] More spray colors!.

I would rather not see people running around with pink weapons.

May 10 2016, 9:17 PM · DayZ
GooglyEyes92 set Category to category:items on T96779: [suggestion] Medical Braces & using saline bags on self..
May 10 2016, 9:16 PM · DayZ
GooglyEyes92 added a comment to T96766: Zombie Speed.

The Zombies are at great speed, but with their speed being what it is now! they need to get rid of their jump attack, plus add collision to the zeds. Those two things imo would balance it really well.

May 10 2016, 9:16 PM · DayZ