Resolved
Description
Details
- Legacy ID
- 2903488115
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- General
Event Timeline
would add [critical] at the beginning, and General as Project, 'cause nobody will actually look for Balancing problem, since is an alpha. I up voted this
I played for 6 hours last night with 7 members from my clan and didn't have any problems. Was staying full energized and hydrated for around 15-20 minutes even when sprinting. Didn't have any trouble with this myself, something in your copy maybe?
It's the raised energy consumption from being cold, which is almost unavoidable when it rains.
Same happened to my clan and I aswell..............its not fun anymore! They need to de-implement persistence and stop in raining all the time, this is a major no no............No loot including food and drink.......grrrrrrrrrrrr
I love Dayz, racked up nearly 650 hrs and its my fav game but Im afraid I and many more gamers will say goodbye to Dayz if they dont fix the core probs in the game.
I've played last night on 0.49 and I've noticed more people are willing to work together. I met a group of hunters that invited me to go kill cows. They weren't friends either they all just met. We made fires and cooked, invited more people to loot towns too.
So maybe the new hunger depletion is a good thing because we had a blast.
I've been playing this exp build for about 2 days and even though the food is lacking somewhat I was able to find enough to survive without worrying about starvation. In a nutshell, I don't see a problem.
I played nothing but .49 the past few days. Yes its hard to find loot in 40 man persistent item server. It's supposed to be, it'll be easier to find food etc. once more servers are supporting .49 in stable. I still say the energy system is fine too. Just like in real life you can't cram yourself full of food and be fully energized and healing to "healthy" instantly. The way it is now you drink and STAY hydrated while eating till stuffed and waiting to get light green "energized" status so you can heal. Once you finally hit light green "energized" status it's super easy to keep it. Makes more since to me that it takes a couple hours to get fully energized and healthy instead of spawning in, finding a few cans and being good to go in no time flat. Remember, this is supposed to be a "realistic" SURVIVAL game in the end. Not the random death match it has been for the last few months.
I was not able to reproduce the problem here, going to presume it has been resolved.
Thank you for your reports,
Andy