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Felix
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User Since
Dec 18 2013, 9:26 AM (362 w, 5 d)

Recent Activity

May 10 2016

Felix added a comment to T89020: Zombie AI attacking and killing each other.

There's a known bug that zombies will sit and attack empty air at the point where a player logged out when aggro'd. I'm guessing that's what this is.

May 10 2016, 4:42 PM · DayZ
Felix added a comment to T88997: I got into a firefight the players were shooting with the M4 and my friend did not hear them.

Audio settings. Crank it up to 128.

May 10 2016, 4:41 PM · DayZ
Felix added a comment to T88997: I got into a firefight the players were shooting with the M4 and my friend did not hear them.

How many channels was his sound setup at?

May 10 2016, 4:41 PM · DayZ
Felix added a comment to T88987: Opening a can in backpack will move the can to the first available non-backpack slot.

That's how the inventory system works. Not really a bug. Only time an object isn't added to the first available slot is when manually placed with the mouse drag system.

May 10 2016, 4:41 PM · DayZ
Felix edited Steps To Reproduce on T88915: Weapon in hand is destroyed when bumping into object.
May 10 2016, 4:38 PM · DayZ
Felix added a comment to T88911: Fire-mode.

T I believe is the default.

May 10 2016, 4:38 PM · DayZ
Felix added a comment to T88911: Fire-mode.

Binding worked fine when I used it in 860 this morning. Went between full auto and single shot.

May 10 2016, 4:38 PM · DayZ
Felix set Category to category:items on T88910: [LOW] Compass heading follows view angle.
May 10 2016, 4:38 PM · DayZ
Felix added a comment to T88781: animation glitches when aiming through T3N RDS optics with tactical vest.

What FOV are you using?

May 10 2016, 4:33 PM · DayZ
Felix added a comment to T88751: Friend gives me Epinephrine and nothing passed.

2 causes of unconsciousness:

Shock value > blood
Blood < 500

Epi reduces shock value. You're probably low on blood, use a saline IV.

May 10 2016, 4:32 PM · DayZ
Felix added a comment to T88750: Fresh Kiwi = rotten Kiwi.

Just ran into this a few minutes ago myself.

Found one again in 860, video:

https://www.youtube.com/watch?v=hZ9RaFskVIA

May 10 2016, 4:32 PM · DayZ
Felix added a comment to T88723: Doubled Inventory Items in Hand.

The search button is your friend:
1990
http://feedback.dayzgame.com/view.php?id=1990

May 10 2016, 4:31 PM · DayZ
Felix added a comment to T88700: doors all the time closed.

I've run into this a few times, though you can usually just close and re-open again if the animation didn't update the first time. I've never run into it where the door won't animate period.

May 10 2016, 4:31 PM · DayZ
Felix added a comment to T88682: Painkillers don't work.

Its an audio bug.

May 10 2016, 4:30 PM · DayZ
Felix added a comment to T88681: Cannot load magazines into ammo storage box.

I had assumed this was working as intended, though its probably not a bad idea to get confirmed.

May 10 2016, 4:30 PM · DayZ
Felix added a comment to T88677: Saline healing bug.

Grey de-saturated vision comes from blood loss. Blur may actually come from the shock value which is increased with damage to the head. If you run into this again, try using an epi pen and seeing if the blur effect is removed.

May 10 2016, 4:30 PM · DayZ
Felix added a comment to T88674: Screen doesn't return to normal when no longer sick..

Sickness causes blood loss, regeneration is not active until new patch, IE you're still almost dead.

May 10 2016, 4:29 PM · DayZ
Felix added a comment to T88673: hunger and thirst weirdly acting.

You start on the edge of starvation, if you eat and drink a lot, that just means you've got more buffer before starvation kicks in again and the messages return.

May 10 2016, 4:29 PM · DayZ
Felix added a comment to T88665: M4A1 Handguard cannot be swapped with another of better quality.

Good to get this fixed, but I didn't think quality actually mattered on anything but the sights right now?

May 10 2016, 4:29 PM · DayZ
Felix added a comment to T88649: Servers don't show when server will restart..

A small warning a minute or two beforehand would be nice so you can at leas pick up your gear if you're playing tetris on the ground with your slots.

May 10 2016, 4:29 PM · DayZ
Felix added a comment to T88648: Ammo disappears or is dropped when changing magazines when there is insufficient inventory space.

547
http://feedback.dayzgame.com/view.php?id=547

May 10 2016, 4:29 PM · DayZ
Felix added a comment to T88585: Ammo boxes have incorrect number of slots when in hand..

Pretty sure the graphic view is just clipping at the bottom of the hand window on the UI. But yes, annoying.

May 10 2016, 4:26 PM · DayZ
Felix added a comment to T88582: Unable to cook anything using portable gas stove & cooking pot.

That's because it doesn't do anything yet.

May 10 2016, 4:26 PM · DayZ
Felix added a comment to T88498: Can only hold one water bottle.

The search button is your friend.

Read the notes in this duplicate ticket:
http://feedback.dayzgame.com/view.php?id=1990

May 10 2016, 4:23 PM · DayZ
Felix added a comment to T88482: Tactical light doesn't attach to my gun.

Replace your stock M4 grip with an RIS grip that has rails. Flashlights can then be added just fine to your M4.

May 10 2016, 4:22 PM · DayZ
Felix added a comment to T88478: Defibrillator doesn't work.

There are different reasons for unconsciousness. Blood pressure and shock value. I'm guessing a defib is like an epi pen in that it will wake up somebody who's down because of shock. If they're down from blood loss you want to hit them with a saline IV.

May 10 2016, 4:22 PM · DayZ
Felix added a comment to T88476: Medical Supplies.

Rocks, ladders and falling a foot into water are still very hard on your legs. Don't step off the end of a dock into half a foot of water, it'll likely snap your leg.

May 10 2016, 4:22 PM · DayZ
Felix added a comment to T88476: Medical Supplies.

Could be an issue with loot spawning under floors etc. The amount of objects scattered around a hospital is indeed usually pretty low.

May 10 2016, 4:22 PM · DayZ
Felix added a comment to T88471: Cant walk or run when switching weapons.

It would be good to at least know if stopping to swap weapons is by design or if this is a bug. Worth being looked into.

May 10 2016, 4:22 PM · DayZ
Felix added a comment to T88471: Cant walk or run when switching weapons.

Fixed:
Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop

Looks like it was a bug and in the latest changelog.

May 10 2016, 4:22 PM · DayZ
Felix added a comment to T88455: Can't find any bandages anywhere.

The white roll bandages are 4 uses, the old style green icon bandages are single use, rags stack up to 6 and can be disinfected.

May 10 2016, 4:21 PM · DayZ
Felix added a comment to T88436: Bleed too fast.

Drag your starting shirt into your pants, use context to rip into rags, get 2 "bandages". Beware of ripping up shirts while on the ground, the resulting rags usually disappear.

May 10 2016, 4:21 PM · DayZ
Felix added a comment to T88415: Possible to put non-medical items into first aid kit.

Which specific items have you put into the med kit?

May 10 2016, 4:20 PM · DayZ
Felix added a comment to T88412: Cant fill 2 water bottles..

Empty your hands then drag the empty one there.

May 10 2016, 4:20 PM · DayZ
Felix added a comment to T88412: Cant fill 2 water bottles..

Read the first note, it'll save you some time in the future.

May 10 2016, 4:20 PM · DayZ
Felix added a comment to T88412: Cant fill 2 water bottles..

The hotkey link goes to the first item of that type in your inventory. IE it grabs the leftmost bottle.

Either swap the bottles so the full one is to the right of the empty, or drag the empty onto your hands manually.

May 10 2016, 4:20 PM · DayZ
Felix added a comment to T88411: food/water not right in the slightest..

Rest is simply a waste of food and water.

May 10 2016, 4:20 PM · DayZ
Felix added a comment to T88411: food/water not right in the slightest..

Refer to this:
http://dayzdb.com/guide/11-standalone-status-effects

You start 1000 energy, messages start at 600 energy, tier 2 messages at 300.
You start at 1800 water, messages are supposed to start at 2000 for water.

A can of tuna contains 475 energy and 144 water.
A can of soda contains 175 energy and 330 water.
A water bottle contains 500 water.

Haven't a clue what the various usage rates are, but this should give you an idea of the numbers you're dealing with.

May 10 2016, 4:20 PM · DayZ
Felix added a comment to T88411: food/water not right in the slightest..

You start at the edge of starvation and thirst, which triggers those messages.

May 10 2016, 4:20 PM · DayZ
Felix added a comment to T88399: REQUEST - Debug display toggle for character status.

This UI would have made the non-regeneration pretty obvious.

May 10 2016, 4:19 PM · DayZ
Felix set Category to category:ingameui on T88399: REQUEST - Debug display toggle for character status.
May 10 2016, 4:19 PM · DayZ
Felix added a comment to T88393: when placing cases on ground to open them they disappear and have to be found again.

If you don't move, it remains within vicinity range, rarely will it drop through the floor and be out of range.

May 10 2016, 4:19 PM · DayZ
Felix added a comment to T88393: when placing cases on ground to open them they disappear and have to be found again.

The server is taking its time updating it after you place it. You don't need to move around to find it, just be patient.

May 10 2016, 4:19 PM · DayZ
Felix added a comment to T88381: Color not coming back after regenerating blood back from blood loss.

Are you wearing a mask?

If I had the food and water I'd just leave my character sitting under a tree for a couple hours with gear off to see if it cleared up. Sadly I don't have enough without needing to hunt for more, which won't be doable until later tonight to sit down.

If you've got time, you might be able to test that. Just pull off all your headgear and see what happens.

May 10 2016, 4:18 PM · DayZ
Felix added a comment to T88381: Color not coming back after regenerating blood back from blood loss.

That's why I'm wondering if the Shock level isn't going back down. The Health and Blood system have been straightforward as was posted in the original.

The opaque part right now is why the de-saturation isn't going away. Without having a means to determine our shock value its hard to rule that out.

Coupled on top of this is some reports that people are losing blood/going unconscious (Which can be caused by high shock value) by wearing masks.

May 10 2016, 4:18 PM · DayZ
Felix added a comment to T88381: Color not coming back after regenerating blood back from blood loss.

Myself and a couple others are in the same boat, we're pretty sure we're all healed up after using disenfectants, antibiotics, saline, painkillers, vitamins and eating and drinking tons. After all of that we should have regained blood and health after a few hours, but the desaturation won't go away.

Is it possible the shock value was cranked up and nothing is bringing it down?

May 10 2016, 4:18 PM · DayZ
Felix added a comment to T88344: Military loot spawns too frequently.

I think its just plain busted right now?

By frequency I had guessed that it was just referencing % of military gear to non military gear in what does spawn.

May 10 2016, 4:17 PM · DayZ
Felix added a comment to T88344: Military loot spawns too frequently.

There's also almost no other items in the game right now. Having a high frequency of what little there is isn't really something that can be avoided . . .

Besides, it sounds like you popped out near Balota, the amount of military structures in the area is very high. They seem to be setting this up so that you don't have to run for half an hour to get to decent weaponry.

This will probably be balanced out eventually by that whole area becoming a shooting gallery.

May 10 2016, 4:17 PM · DayZ
Felix added a comment to T88307: Water is needed consistantly but water doesnt spawn frequent enough.

Fruit and various foods are another source of water. Once the need to purify water enters the game things may change, but at present water is a non-issue.

May 10 2016, 4:16 PM · DayZ
Felix added a comment to T88300: Storing ammunition.

1545
http://feedback.dayzgame.com/view.php?id=1545

May 10 2016, 4:15 PM · DayZ
Felix added a comment to T88266: Stopping when swapping weapons..

Latest changelog has this listed and fixed.

May 10 2016, 4:14 PM · DayZ
Felix added a comment to T88191: Infinite bags.

1109
http://feedback.dayzgame.com/view.php?id=1109

May 10 2016, 4:11 PM · DayZ
Felix added a comment to T88015: After a short while game locks up computer.

We have a guy this started happening to after the 722 patch. We sent him out to update his video card bios and drivers, which didn't help.

May 10 2016, 4:03 PM · DayZ
Felix added a comment to T87966: Store ammo in bigger stacks then 30.

10 slot container with description graphics as 300 round ammo box. It sounds like the 40/60 ammo stacks are the bugged aspect.

May 10 2016, 4:00 PM · DayZ
Felix added a comment to T87874: Wearing masks will slowly drain blood from character..

I've been running around with a wolf mask since the wipe, I don't think this is draining my blood.

May 10 2016, 3:56 PM · DayZ
Felix added a comment to T87705: Cans cannot be opened by sharp tools.

Same deal, I've tried all the tools at various levels including pristine since the patch, even pliers. Icon stays red when dragging over cans. Multiple servers, relogging, restarting, steam verify, same client/server version.

May 10 2016, 3:50 PM · DayZ
Felix added a comment to T87696: Backpacks.

Duplicate of 1109:
http://feedback.dayzgame.com/view.php?id=1109

May 10 2016, 3:49 PM · DayZ
Felix added a comment to T87669: Back pack in side a back pack in side a back pack.

Duplicate of 1109:
http://feedback.dayzgame.com/view.php?id=1109

Also I'd advise against going too deep.

May 10 2016, 3:49 PM · DayZ
Felix added a comment to T87622: Canteen is showing capacity of 10ml (equals to 0,1dl and 0,01l).

Water bottle runs 6ml. Its consistent at least, strange amount though.

May 10 2016, 3:47 PM · DayZ
Felix edited Steps To Reproduce on T87530: Mountain pack in mountain pack in mountain pack ....
May 10 2016, 3:41 PM · DayZ
Felix added a comment to T87518: Hearing some random person on a ­''Global'' channel.

Had a few people this morning on side without realizing it. Muting the entire player list did not stop the audio. Source was definitely the game.

May 10 2016, 3:40 PM · DayZ
Felix added a comment to T87499: Not being able to open doors in anything but GB servers which is my home servers.

I've been filtering for 772 servers, client version reads 772, steam verify cache had no problems. I'm getting the same issue. Restarts, various servers tried, I'm out of ideas.

Update: Tried the servers again after an hour or two, no changes to client , context is working fine now.

May 10 2016, 3:40 PM · DayZ
Felix added a comment to T87495: Items removed from inventory (into Vicinity tab) disappear, then become visible again after reconnect.

That in particular is the vicinity system being buggy in what it will display. When many things are in the same place, much of it can disappear. Spread your loot piles out to avoid that.

May 10 2016, 3:39 PM · DayZ
Felix added a comment to T87495: Items removed from inventory (into Vicinity tab) disappear, then become visible again after reconnect.

There were delays in 722, especially with full cases dropped, but it does seem to be much worse since.

May 10 2016, 3:39 PM · DayZ
Felix added a comment to T87495: Items removed from inventory (into Vicinity tab) disappear, then become visible again after reconnect.

When I drop an ammo crate or a med pack, I simply stand still and wait for the server to catch up and spit it back out. After a short time it pops up just fine in vicinity. This behavior is very consistent.

May 10 2016, 3:39 PM · DayZ
Felix added a comment to T87445: Emptying a Magazine with a Full Inventory deletes ammo..

This also happens with ammo packets. If you empty an ammo packet in vicinity with a full inventory, the ammo disappears.

May 10 2016, 3:38 PM · DayZ
Felix added a comment to T87316: Gunshots are too quiet.

Aren't the sounds getting completely replaced?

May 10 2016, 3:33 PM · DayZ
Felix added a comment to T87284: vicinity range needs increasing at least 30%.

Any way to run a second check with a longer distance?

Say omni directional distance based check as is now, keep it short.

Secondary check based on aiming vector with a farther distance, allows for player to look at something, when context for pickup is broken as usual it shows up in vicinity.

Should allow for picking up stuff on the other side of debris while lowering the default actions for say disenfectant that is eat rather than take.

May 10 2016, 3:31 PM · DayZ
Felix added a comment to T87083: Some spawned gear is unreachable.

Similar issue to 863:
http://feedback.dayzgame.com/view.php?id=863

May 10 2016, 3:16 PM · DayZ
Felix added a comment to T86968: Reloading without inventory space destroys clip/magazine.

Workaround for this is to drop both versions of the magazine affected onto the ground, vicinity will remove the duplicate image and you can then re-equip.

If another player picks up your duplicate magazine, they can empty the magazine, even if its inserted into your weapon.

May 10 2016, 3:10 PM · DayZ
Felix added a comment to T86968: Reloading without inventory space destroys clip/magazine.

Had this happen with a stacked STANAG double 30/30, default action was to reload to a 10/10 CMAG, destroyed STANAGs.

May 10 2016, 3:10 PM · DayZ
Felix added a comment to T86653: Unable to Recover/Rest.

Unconsciousness is trigged by either blood < 500 or shock greater than blood.

There's a few tickets up now that people are saying masks are causing blood loss.

Either its blood loss, or increasing shock from wearing a mask. Either will result in unconsciousness, this could be the underlying reason.

Regardless, sitting down to "rest" is simply a waste of food and water. There is no need to stop moving if you keep yourself fed and watered.

May 10 2016, 2:07 PM · DayZ
Felix added a comment to T86565: Zombie indifferent to presence.

The deadheads I mentioned were definitely from front, stationary, non-reactive.

Its possible that it is linked to #2 though if that max # is less than 4. I think I know I've fought 3 at once, I don't know that I've ever seen 4, but that might be due to spawn scarcity.

Clarification on #3, they're actually running sounds and performing attack animations on open air correct?

4 I've been running into tonight, you can circle then once or twice before reaction, but they will eventually react. I'll see about getting a short vid of 4 up soon.

EDIT: Here's video of a type 4, non-dead head https://www.youtube.com/watch?v=VG0-K-QnzLg

May 10 2016, 1:53 PM · DayZ
Felix added a comment to T86565: Zombie indifferent to presence.

Completely forgot to bring this up, these deadhead zombies that I've been running into are often surrounded by normal zombies that do fine with target aquisition.

It doesn't seem to be the usual case of low server FPS causing a lack of responsiveness. These zombies seem to be stuck in a rut and ignore everything around them.

Server FPS might not be the only issue at play with the dead heads.

May 10 2016, 1:53 PM · DayZ
Felix added a comment to T86565: Zombie indifferent to presence.

I've been running into these deadhead zombies frequently in 822.

May 10 2016, 1:53 PM · DayZ
Felix added a comment to T86565: Zombie indifferent to presence.

If they're running into low FPSs at these few zombies maybe they need to look at running a headless client for each server to help take the load? Meh, alpha is alpha I guess, but its only going to get worse when they actually turn stuff on.

May 10 2016, 1:53 PM · DayZ