Hello mutilator23.
This is not a bug.
The bullets do not hit the character's hitbox because the fire geo is smaller than the gear and equipment. As designed.
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Jan 29 2025
Hello Anurai_Tawkamiya.
The fire will disappear if the vehicles are submerged bit more or completely drown.
Other things such as campfire are still burning because it cannot be drowned - it was not designed to be put on the water, river or sea
Regards,
Geez
Resolved in 1.3
As designed
Thank you for the report.
We have tested this on our end but we are unable to reproduce the issue. Helicopter can be placed, it is just bit more difficult.
Regards,
Geez
Hello tartan.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Hello majso.
we have tested this internally but we were unable to reproduce the issue.
Regards,
Geez
Thank you.
This is known to the dev team and it is going to be updated in the future.
Regards,
Geez
Hello tateshigh.
We have tested this extensively but we were unable to produce the issue on our end.
Regards,
Geez
Hello M9.
We have tested this on our end but we were unable to reproduce the issue.
It is possible that this is an issue with your HW/SW in general as the tent is also invisible at the same time as the binoculars.
Regards,
Geez
Hello LiNk34725.
We have tested this on our end but we were unable to produce the issue.
Regards,
Geez
Hello, the servers/backend appear to be down on Xbox.
Jan 28 2025
Not just the M60. This is true with all mounted weapons, tripod or vehicle, that have zeroing (mounted guns, not actual turrets). That means vehicle mounted guns, plain placeable tripod guns and emplacements that have these guns. Gun models included so far M60, PKM, UAZ with UK-59.
I did a full GPU driver uninstall with DDU and reinstalled the latest drivers. I had one session without crashes yesterday but today another crash after about 3-4 hours of play.
In T188734#2747648, @byNautiic wrote:
Just been testing some more, and it does seem the trucks do spawn with the handbrake technically applied. However the end result is still the same. When on a slope, the truck will often roll away.
Id be happy with using explosives to remove structures, but some parts cannot be removed (gun emplacements, camo netting some bits of road furniture, even a buried tyre.) Plus, you can remove enemy structures when capturing bases with the shovel, but some parts are just hard coded to be non-removable, despite having the menu prompt to do so.).
I have thrown 100 grenades locally no problems
This is still happening in 1.2.1.189, when will this be resolved?
I was able to reproduce this.
I downloaded the mods on my Windows machine using the game itself, transferred them manually to the Linux server addons dir, and confirmed that the server started and loaded the mods correctly. This indicates that downloading mods directly using the Linux server binary is not functioning as expected. I attempted to reset the directories on the Linux server and modified the server profile, but these actions did not resolve the issue.
Furkmark stress test done. Every thing stable. Temps normal.
As expected.
Jan 27 2025
In T188400#2747200, @PR9INICHEK wrote:
Same behaviour
nice nickname
@Geez hi :)
7 players - 92% budget
https://community.bistudio.com/wiki/Arma_Reforger:Diag_Menu
Performance -> AI Limits -> true
yeah I agree with @michup86 the current animations looks janky and poor. it is too fast. It makes PVP in CQB devolve into strafing bunny hopping battles that are nowhere near what ARMA is meant to be about