Same problem here. Could not issue a new workshop item neither.,
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Feb 7 2025
Duplicate of this ticket, check my response at the bottom : https://feedback.bistudio.com/T187950
@Airsking - you will need to also add the mod RaG_Liquid_Framework. it is not mentioned as a dependency on RAG Base Items but in some notes there on the page. if you try to use RAG Base Items without the necessary liquid framework your logs will flood. You can find the liquid framework at this link
RaG_Liquid_Framework - https://steamcommunity.com/sharedfiles/filedetails/?id=2921783686
I have the exact same problem with identical tshoot results. Is there a workaround, other than the manually downloading hundreds of mods? My server is Ubuntu 22.04 LTS.
is it hard to implement those variables for vest, heagear (/ weapons)?
This problem also affects the use of BIS_fnc_exportEditorPreviews, the resulting images are very lightened. As we can see, the BI author who makes Editor Previews for vanilla assets has no such problems. Can he please share a secret so that we don't have to keep using batch proces in photoshop to correct images?
Hello moth.
we have tested this on our end but we could not reproduce the issue.
Regards,
Geez
Hello Pingu750.
Can you please use some sort of cloud service? Thank you!
Hello R3DDxRUM.
Please contact Nitrado directly with this issue.
Regards,
Geez
This issue still persists, please fix.
hi when try to upload the files it just fails
Hello Swoooosh.
Can you please upload the files on some sort of cloud service?
Regards,
Geez
Feb 6 2025
not sure if this is something to look into... but it worked a few times...
Title correction:
The problem is that inAreaArrayIndexes throws an error on profiling branch if you pass it an array of marker strings as the left-hand input. This works correctly on stable 2.18.
@Geez is there an update on this? I uploaded the .mdmp file awhile ago. Problem still exists in the latest build 1.27
By the way my Discord name is wh4ddup
Hello, I will close it since it works as supposed.
But your point regarding use of absolute time is valid however its not that simple since we would have to make solution for all platforms and not only Windows so it might be considered in future.
It might be worthwhile to automatically recognize a player's specialization based on their gear.
Most likely related to T181019
The introduction of gear restrictions based on rank in version 1.3 will most likely solve this problem to a greater extent.
Most likely in all these cases the supplies are too close to the base and because of this we do not get experience for their delivery
So all I know is it apparently is some form of breakpoint exception but I don't know how to read memory dumps without source code to see why it hit a break point.
Here is one of the latest freeze dumps but at this point I don't know if anyone will respond who can help.
More mdmp and logs. @Geez please help me. I'm begging you. Please. I dont know what to do., server still crashes. Please...
Confirmed as fixed closing.
All good, it was an extreme edge case and pretty unlikely to ever effect almost any players anyway. Cheers for looking into it though.
Hello DarkPheonix7596.
We are aware of this problem and it is being looked into.
Regards,
Geez
I'd like to retract everything above :)
I was made aware that the game code is supposed to adjust the sleep time and there may be an issue with my debugging method. As such I have updated my test hook to positively identify the 16ms sleep call via the calling function address instead of relying on the value of 160000. It also now write statistics to a ring-buffer that another thread then prints out so as to not mess with the timing.
Edit: nevermind i thought this ticket was for Reforger
Feb 5 2025
After the recent issues, are you going to finally make moves to stop this nonsense? PC appears to be unaffected, despite it being an attack on Bohemia, by PC players. Nitrado is the big difference. How is this acceptable?
Been playing on Community experimental 1.27 and no crashes or freezes so far, makes one wonder about server settings on the official
Issue seems to be fixed in the experimental version.