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[Feature Request] Show hidden supplies to everyone on the map if we find and study enemy documents
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Description

In 1.3, they will add a document function.

It would be possible to add officers who have documents that contain data on hidden supplies nearby.
If the player studies these documents, then a mark appears on the map for the entire team about where they are located

Such documents may also be held by squad commanders, not necessarily only by officers.

The closest hidden supplies to the killed enemy should be shown.
This will help the team to upgrade their bases faster.

A player who has studied such documents should receive a reward for this in the form of experience.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Additional Information

Relates to T178665

Event Timeline

PR9INICHEK edited Additional Information. (Show Details)
PR9INICHEK updated the task description. (Show Details)Thu, Feb 6, 6:56 PM
PR9INICHEK updated the task description. (Show Details)
PR9INICHEK updated the task description. (Show Details)
PR9INICHEK updated the task description. (Show Details)
Geez changed the task status from New to Feedback.Fri, Feb 7, 11:56 AM

Solid ideas. Most players only know about the "big green circles" or the most common hidden spots. This would encourage them to go out a little further and explore. Knowing these locations also gives an advantage for Deployed radios as many spots are great for a quick setup or even setting up a command truck since they will now need supply.

Supply stashes would benefit from having more dynamic locations as well. They have not really changed since the game came out. Many towns have significant amounts of supply stashes (Monti as an example has 6) But others will have very few, or their proximity to the objective means they really just act as a bonus supply to the objective (Provins has 2 with one being on the point and the other being within 50m).
You could help players visit some of the more out of the way locations by expanding where supply stashes are located or even changing up where they could be so that experienced players don't always know exactly where to go. This would tie in well to intel and "graffiti marking" as systems.