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May 11 2024
Hello there! Still have issues with game. Now this is STATUS_STACK_OVERFLOW error.
Just had this happen to me for the first time. Not sure if it's known or not I knew about unplugging headsets messing with voip, but never crashes.
Well i think it goes back to rank dependence right? Right now Light vic is far less useful than it used to be. Heavy vic offers more utility in almost every way for very little extra cost, including being far easier to place defensively and build around. Heavy vic can get any vehicle and make full repairs, so really the light vic yard only serves to increase cap time or be used if you don't have the supply for a big one, which you are almost always better off waiting till you do have it for the above reasons.
The rank progression is a key component to the overall progression and it encourages players no matter what stage they join the round to gain rank. It would be nice to see changing up rank requirements and structure progression within experimental
May 10 2024
So far so good on experimental
In T180979#2603663, @Geez wrote:Also can you please provide us with the following information?:
- any overclocking on CPU?
- any overclocking on the GPU?
- what PSU are you using? Do you have sufficient headroom to cope with power surges from the GPU/CPU?
- and do you experience this in any other game as well?
Intressting about it is the mag appears for a moment in the inventory and gets "deleted". Can happen moving mags from the weapon into a container too.
@Yamachinu
I prefer when antenna and heavy truck depot are build first. With the truck I can take 15 people so we capture any base in 3 seconds, while in 4 people brought by jeep will wait much longer. Even though the truck droves slower it's faster when capturing bases. And I can use the truck to bring in the supplies.
And, yes we need rank-dependent construction.
The main menu is broken
This will be used to copy additional data from object to object. I have a serializeablebase class that exists in DF that gets used VERY constantly. Often data will exceed this limit, and being able to copy data from point to point is critical for something like trader (weapons alone is 10kb).
I have thought about this issue as well and have reported on it. I think it's just basic human nature to want to get geared and get out. The Problem currently is that only one of those plans can happen on the start of the round. I always try to get a light vehicle up first with a radio, and often the difference is huge. People quickly catch a ride and we get a quick start especially since we you'll have enough to get a UAZ/Jeep right off of the start. This can often make or break a game depending on your MOB spawn. If your team has a far north or far south spawn, speed and mobility are key to not getting trapped. Unfortunately i have also been kicked or yelled at for "putting up the wrong thing first", even when communicating my intention.
Any chance this gets fixed/added in the game?
+1, started recently for me ( a week ago )
The issue occurs only after opening the map. Sometimes it drops to 2-3 FPS straight away.
Sometimes the drops happens incrementally by 5-15 FPS at a time as you open the map.
Happens on both Vanilla and Modded servers.
This would be so awesome to see! Just anything to help with the abuse of alt accounts. I am thankful for the alt timer but definitely needs more to it.
Also can you please provide us with the following information?:
- any overclocking on CPU?
- any overclocking on the GPU?
- what PSU are you using? Do you have sufficient headroom to cope with power surges from the GPU/CPU?
- and do you experience this in any other game as well?
Hello flashy.
Can you please try this on Experimental version as well?
Every tool we can get is more then we had, shower us with this.
Being a server owner and helping out in other console communities this is a huge problem pretty much any active server. This would be so amazing if something could be done. My personal server alone has nearly 3,000 alternative accounts banned. That's just between two servers. There are days when alternative accounts are completely out of control and I have to spend so much time making sure they are banned, so my community is happy. The alt timer was definitely a huge help when released, being able to adjust our timers and have more control over it would be extremely helpful.
This would be amazing to help us police this issue more on our servers
excluding certain accounts from the alt timers and having the ability to control the timers themselves is a great idea to aid admins , traders , and server support staff as said above we lack the ability to jump around the map and thats restrictive enough when running a server to have to wait x amount of time between account changes as a owner is a headache
I’ve owned a server on console for almost 3 years now and in that time players have been able to break our community rules by abusing Alternate accounts. This would be huge and make my communities game play experience much better, this would also make my personal experience as an owner more enjoyable and proficient as I’ve banned over FOUR THOUSAND alt accounts who come and grief bases using in game exploits or shoot up our safe zones. Please consider this!
This would definitely be a benefit for me. Some way to exclude certain accounts from Alt timers whether it be a new list, priority list, whitelist, etc. A way to configure the timer would also be nice.
Resolved for the 1.25 stable update.
Regards,
Geez
Resolved for the 1.25 stable update.
Regards,
Geez
@Geez bot or spam post above.
After recently having launched our servers on Xbox, we have noticed players use the Family Sharing feature on Xbox in order to create unfair advantages not in the spirit of DayZ.
Fixed in dev build 151781.
Fixed in Dev build 151781.
Resolved for 1.26 update.
Thank you for your extensive report MilesDownshur.
I will forward this to the devs for consideration.
Regards,
Geez
Resolved for 1.26 update.
Thank you, we will investigate with BattlEye.
Regards,
Geez
Thank you Turnvater.
We are aware of this problem and it is scheduled for a fix.
Regards,
Geez
I just wanted to add: thank you and huge respect for all that you've done, for the ambient music, for upcomming winter map - this is more that a lot oh ppl could dream about. Still plese don't close your eyes on the problems that are left. I know no time, all are extremely busy, maybe not for now, but for the future at least note this for yourself. Dayz is a great game, but with long range sniping it will be much better (like it just became with the new ambient that a lot of folks were asking to add for a very long time)
He's on right now shooting through walls in my base
May 9 2024
my specs are.
cpu: ryzen 7 2700x
gpu: amd radeon rx 5700xt 8gb
ram. 16gb 3200mhz
i have game isntalled on a nvme
Failnot was able to fix this on the W.C.S servers. Rank is cancelled if someone attempts to load a vehicle while it is currently being unloaded. To my understanding the driver needs to get in and drive the vehicle to reset this. Long story short it's been fixed on our end. Still needs to be resolved in the base game.
@Geez the new map looks amazing! Hope it will also come with a new anti-cheat :3
OMFG now I understand why it takes so long to fix a bug.. Just click the delete user button with admin privileges....
If sand bags became destructible from an explosive blast from a rocket or explosive charge, that would be a good way to counter this without removing the ability to build around structures.
someone made this great mod to fix this issue (thanks to cyborgmatt for linking me): https://reforger.armaplatform.com/workshop/614F73C7E71E1480-Allrankslockable
There are reports that this can also happen when the unit does a gesture partway through a reload. (See: Arma Discord > arma3_feedback_tracker)
In T180461#2603092, @Gramps wrote:Any update on this?
Server absolutely ubearable again right now. My car is destroyed
Hello trunkmonkey98695.
Has an error message popped up? Were you able to save the report and if so, can you upload the generated archive here?
In T126046#2602464, @NikkoJT wrote:I think you need to read a bit more carefully.
KK added a revision number (i.e. the change number for the problem being fixed) and changed the task status to Feedback, as in "waiting for feedback on whether the fix worked".