Bug still exists in the latest version
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Sep 18 2021
Hello, logs with test.xml in a "custom" forlder{F2494364}
The problem is with already deployed Bear Traps, sorry for not clarifying that. If you try to ruin it by shooting it or whatever means there is, the trap remains active (will ensnare you) even when ruined.
This is caused by the following line:
Sep 17 2021
1.13 stable + 1.14 exp still not fixed.
Hello @Geez,
I have tried doing what you suggested and it did help me a lot. Game runs around 70-100fps at all times now. Thank you very much for the help!
I'm really sorry you are not happy with the fix we applied in 2.04, I haven't seen any complains except yours, so this was unexpected. I have re-downloaded 2.02 to compare, and while it is true, when optics are brought up, the movement is artificially restricted to stay within the screen boarders, this was the culprit for initial issue of unusable deadzone. At the moment the free swing is constant between all types of optics and sights, meaning, if you find 2 objects at a distance deadzone apart, the range of the barrel free movement before your body starts turning will be identical whether it is no sights, iron sights, optics or zoom in any of the above. This makes it consistent and usable. in 2.02 optics and zoom movement was limited to the screen borders, so if you would point your weapon at an object at the edge of deadzone and then zoom or bring up the optics, your aim would jump towards the screen center and you end up aiming not where you were pointing. After 2.04 you actually are aiming where you pointed.
Thank you for the follow up, Geez!
@Geez after testing all day i think it's something related to bases nearby?
Hi,
Thanks for getting back to me. It only happens on 1 specific server I am admin on.
I tried 2 other Namalsk Servers with similar Namalsk mods and I got into them fine.
All of our mods are pretty much the same on the other 3 other servers (non Namalsk) we run, which I can get into. My other admins can get in the problem server just fine.
Server Mods:
FS (English translation)
FS
GDZ-Animalheads
ST_Weapons
Helicopter Mod
SchanaModParty
OV_Allinone
HeatedBuildings
BuildingMegaModPack
AlienMoon
Snafu_Weapons
Central European Asset Pack
WindstiderClothing
Kj-TFBeingOutpost-Namalsk
Dex Storage Stuff
DMNS Vehicles Redux
SchanaModGlobalChat
IRP Land Rover Defender 110
Remastered Arma Weapon Pack
Namalsk Survival
VPPAdminTools
Namalsk Island
Codelock
BasebuildingPlus
VanillaPlusPlusMap
Modular Vest System
Forever_Lights_and_Campfires
MuchStuffPack
Munghards Itempack
Squad MSF-C
Dads Frameworks
BulletStacksPlusPlus
Ear Plugs
UsefulSuppressors
Unlimited Stamina
Server Information Panel
Namalsk_Overhaul
BuilderItems
Community Framework
This was fixed in 1.84. (With a citation of this very ticket! https://dev.arma3.com/post/spotrep-00081)
Sep 16 2021
i mean its abusable but roger that
but there was no reason as everyone is free to adjust it to their liking
@Geez i mean same issue on Linux 1.14 update 3, can you confirm it ?
I got this response from BattlEye
The behavior during crash is screen lockup along with loud low frequency noise, followed by being kicked to dashboard.
hz are set to 60
I have a friend who is experiencing the same behavior on his series x as well.
Hello Geez 185 bullet I find that too little! I think it should be increased ... you are not wearing out a weapon firing 185 bullets! and then when you use an M4 or an AK which have magazines 30 see 60 or 75 you can imagine that suddenly 185 bullets ca go quickly so the weapon wears out too quickly! or why develop an independent firearm maintenance skill on each but it is a worn or pristine apart stats!
No worries, its a lot better than having nothing at all. Appreciate the help Geez, you're killing it man <3
Thank you for your feedback Huntress757.
Crafting the tripwire from barbed wire is no longer possible. Therefore, we do not plan implementing the proposed suggestion.
Regards,
Geez
Thank you for your feedback MikeDocherty.
Currently there are no plans to change the animation unfortunately.
Regards,
Geez
Hello MikeDocherty and thank you for your feedback.
This is not a bug and works as designed.
Regards,
Geez
Hello mayron996.
In third person view, this works as indication of working filter. For that reason we do not plan to remove the effect in third person view.
Regards,
Geez
Hello Sap.
This problem should no longer occur.
Regards,
Geez
Thank you for the Suggestion DrDeSync.
We will take a look at what can be done.
Regards,
Geez
Thank you for the report NavalHitman.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report windstride.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello designful.
Can you please describe the problem in further detail? As our testing confirmed the traps cannot be deployed any more once ruined.
Regards,
Geez
Thank you for the report DrDeSync.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report raxto.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello CosmoDayZ.
This is not a bug but design choice.
Regards,
Geez
Thank you for the report MOMOSK.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Stockdogg.
This is not an issue and there are no plans to address this at the moment.
Regards,
Geez
Hello LordJaws.
This is not a bug but a design decision.
The weapon is meant to be shorter to reflect its bullpup nature. In fact, it has the same clipping range as the AKS-74U.
The inventory size is smaller than average weapons, too.
Thank you for the report raxto.
This is a known issue and it is scheduled for a fix.
Regards,
Geez
Thank you for the report CosmoDayZ.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report raxto.
This is not a bug but design choice.
Regards,
Geez
Thank you HUSJP.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Thank you for the report DrDeSync.
The issue has been fixed internally and the fix will appear in one of the upcoming updates.
Regards,
Geez
Thank you for the report NAyRAM.
We will see what can be done about this.
Regards,
Geez
Hello everyone.
Can you please provide us with your experiences regarding to how quickly does the weapon degrade? Our internal testing has produced results of the weapons becoming ruined after approximately 185 bullets, which seem correct to us.
Hello DrRaptorJesus.
The issue is no longer present as the rope is no longer being used in crafting process - this was a bug.
Regards,
Geez
In T160823#2235353, @Geez wrote:Hello NAyRAM.
Have you tried to verify your game data and clear the documents folder? (Make sure to have Steam cloud sync disabled). Does that make any difference?
Regards,
Geez
Hello DrDeSync.
Currently there are no plans to address this issue.
Regards,
Geez
Thank you for the suggestion DrDeSync.
We will take a look at what can be done.
Regards,
Geez
Yeah, 1.14 on experimental and still the same impossible placement restrictions. Found a lovely spot to set up a couple of tents, in the end I had to abandon the idea because it was impossible. And the ground was level - all that was there was grass. This really needs to be looked at.
Hello NAyRAM.
Have you tried to verify your game data and clear the documents folder? (Make sure to have Steam cloud sync disabled). Does that make any difference?
Regards,
Geez
I've been told that some people experience the opposite, the 1st 1.14 patch was running poorly and the second is smoother.
Those are my PC specs:
i5 7600k
16GB of ram
1050ti
Running on SSD
Hello PaulJ69.
We recommend that you use the official launcher only. Does this problem occur on a specific server? Does the server run any mods? Does the issue occur on all livonia servers including the official ones?
Regards,
Geez
Hello MrBlaque.
This is a known issue and it has been resolved for the 1.14 version.
If you are on official, you can join another server with the same character hive, this will reset your character position. On the community servers you will have to contact the server owner or admin in order for them to move your character.
You can also try to shoot the door open or melee it.
Regards,
Geez
Hello CosmoDayZ.
How significant are these fps drops? Can you try to record this behaviour on video?
Regards,
Geez
Hello Lamakorn.
Was this weapon server spawned or is it possible that some player has left it there?
Regards,
Geez
Hello Raremodem.
This space is used to report in game bugs only. The hack detection and banning system is administrated by BattlEye and therefore we suggest you contact BattlEye directly at https://www.battleye.com/contact/
Please make sure you provide BattlEye with as much evidence possible.
Regards,
Geez
Also, if you are using Steam Cloud Sync, then we suggest you disable it as it could have stored some files that cause the problems.
Regards,
Geez
Hello skengg.
Are you running any mods? does this occur on non modded version of the game too?
Regards,
Geez
Hello skawa.
Can you please check if your Livonia DLC is checked in the DLC tab in Steam?
Hello miik99.
What is exactly the error you receive?
Regards,
Geez