ArmaReport_Log_20171230T164358_PatriciaXandXBryan.zip258 KBDownload
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Dec 30 2017
Dec 30 2017
ArmaReport_Log_20171224T192155_PatriciaXandXBryan.zip237 KBDownload
Dec 29 2017
Dec 29 2017
Problem fixed in 1.78, laser and guided shells are working correctly, at least in the editor :)
The server at issue in my report is a base KP Liberation with some changes to the blacklists. I also tried the compatibility, XMP adjustments, changed the memory allocator, deactivated full screen optimization, and tried 32 bit. I also tried to play in full screen borderless, but no change there either.
I am om altis life mostly, GTA arma servers.
Asylum? I'm also trying to find a solution. I tried Changing compatibility of all .exe files in Steam-steamapps-common-arma3 to run in windows 7/8 i also check the box deactivate full sceen optimization, Tried to play in 32 bits. It worked for a week or two and december 27 after christmass i reopened the game (there was an update too...) and it crashed. The problem is back..
This has been happening consistently on a server I am an admin on. What is unusual is that the issue sometimes never reproduces, but other times, it consistently reproduces. The issue also impacts everyone who is connected to the server and has faced this issue at the same time and then it often continually reproduces for those impacted. This began happening about a month ago and I have been searching for a fix along with other members of my milsim unit. What enhances the oddness is that we have weekly operations with high volumes of people and on our operations server (different than the server I am admin on) we do not encounter this error. That server has a high volume of mods in place, while the server the error occurs on has zero. Time frame is also variable with the issue sometimes happening immediately and at other times taking anywhere from 1 to several hours of play before occurring.
Dec 28 2017
Dec 28 2017
Lenhador added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
I found a work around for those who can't change the audio format due to the option being greyed out in the properties tab in Windows.
grzegorz75 added a comment to T127461: LOD Problems with particular building on Altis, Stratis, Malden.
I have the same problem. If you use a great camera in the editor, the entire building structure is missing first. Then a white texture appears and finally the correct texture. Sometimes this building texture can flicker. The building sometimes appears without a problem but the re-entering of the building can show the problem. I checked with and without mods. The method of error varies depending on the type of situation. Driving a car in the game, using a great camera, observer mode / spectator.
In T127189#1660701, @aerophyle wrote:I wanted to post a solution here that is working for me, though I don't know how much it will help others. I bought Squad recently and it was working, but it forced windowed mode and when I set the graphics to full screen the game was getting the same failure to start error. I took this as a clue and, under compatibility settings for the game, I checked the DPI scaling and full screen optimization boxes. For some reason, this got the game working for me. They do not open from Steam correctly, but I can finally play again. I hope this helps some of you guys, since it ties in with the forced windowed mode "fix."
This also occurs with AK-74 and AK-101 magazines I've noticed as well.
I am creating some better translations for Bootcamp campaign due to there is no news about this problem.
From flight altitude it is reproduced so: The house is absent and slowly appears when you approach it. At first there is a white framework, then filling by texture.
looked into sensors and realized how it currently is, close this ticket please
Dec 27 2017
Dec 27 2017
qiuchengxuan added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.
Encountered similar situation, occasionally game crashes, sometimes upon exiting game server.
Changed compatibility setting including fullscreen optimizations and DPI scaling, but happened again.
ArmaReport_Log_20171224T235801_Hexil.zip25 MBDownload
kOepi added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.
big problem !
What? This has nothing to do with Zeus mode.
Duplicate of https://feedback.bistudio.com/T84855?
Dec 26 2017
Dec 26 2017
Any doubt, please contact me. Best regards!
VincentH added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
+1 again. Can we please have this command(s)? Its now been 3 years ago since the issue was created...
Dec 25 2017
Dec 25 2017
Ulanthorn updated the task description for T127461: LOD Problems with particular building on Altis, Stratis, Malden.
Ulanthorn changed Severity from severity:none to severity:major on T127461: LOD Problems with particular building on Altis, Stratis, Malden.
Ulanthorn added a comment to T127461: LOD Problems with particular building on Altis, Stratis, Malden.
Lex updated the task description for T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.
Lex updated the task description for T123383: In a 3D look - change of a corner of weapon doesn't work for action of keys: - Gun Elevation Up\Gun Elevation Down.
Very much could use a getter for setPylonloadout as GrumpyoldMan suggested "getPylonLoadout could return an array holding all pylons and their respective assigned turrets".
Dec 24 2017
Dec 24 2017
On Arma3 v1.56 - I have received this achievement, having performed the same operations, as in Arma3 v1.80-1.81.
- In the editor I took over control, character played for chosen.
Therefore, in Arma3 v1.80-1.81 there is a problem for receiving achievement "Puppeteer".
FRIGER renamed T127456: ACTUAL BUGS WITH TEXTURES from ACTUAL BAGS WITH TEXTURES to ACTUAL BUGS WITH TEXTURES.
The game crashes and gives a STATUS_DLL-NOT_FOUND error. Have no idea what to do.
Dec 23 2017
Dec 23 2017
NorX_Aengell renamed T127452: Same translation of some backpack (French) from French translation to Same translation of some backpack (French).
12horstschlemmer added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.
arma f*** up bad_module_info and Client not responding -.-
Lex added a comment to T123306: Laser Designator drone camera moves in a strange way to the horizon, in some cases..
At 1.81 the problem is not solved.
tiapfy renamed T127448: Edit/hide terrain objects don't hide wind turbines sound from Edit/delete terrain objects don't hide wind turbines sound to Edit/hide terrain objects don't hide wind turbines sound.
Pistols cannot be put in plate carrier holsters or chest holsters whilst they are mounting a flashlight on them, this has been the case for several patches. You also cannot put the Red-9 in plate carrier holsters or chest holsters until you remove the buttstock. You have to store the flashlight/stock separately to holster the pistol.
TheRealIron added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.
Im having the same problem, cant load any sigle player or multiplayer with out the crash, please fix this
I haven't had a chance to play Arma 3 since that last session so I haven't had a chance to try it out the latest hotfix, but I will test more as soon as I can to see if I still get server crashes. I have contacted NeoArmageddon, but he hasn't replied to me.
Aleksis added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.
Сегодня за 4 часа игры по ошибке -- bad_module_info -игра сворачивалась 4 раза
I wanted to post a solution here that is working for me, though I don't know how much it will help others. I bought Squad recently and it was working, but it forced windowed mode and when I set the graphics to full screen the game was getting the same failure to start error. I took this as a clue and, under compatibility settings for the game, I checked the DPI scaling and full screen optimization boxes. For some reason, this got the game working for me. They do not open from Steam correctly, but I can finally play again. I hope this helps some of you guys, since it ties in with the forced windowed mode "fix."
aerophyle added a comment to T127271: 0xC0000005 - STATUS_ACCESS_VIOLATION Bad_Module_Info and server crashes.
In T127271#1660476, @Wulf wrote:Yesterday, we published a fix for the bad_module_info error. Please, try the game and let us know if the issues regarding this error still persist.
Thank you.
Tried again and wasn't able to trigger the crash.
Dec 22 2017
Dec 22 2017
FrankHH edited Additional Information on T127436: AI walks through door without opening (with repro mission).
limteary added a comment to T127345: No mods/Low settings Main Menu Crash- 0xCFFFFFF - STATUS_APPLICATION_HANG.
If there is no work around I'd be pretty content with some sort of voucher from BI qualifying me for a steam refund (past 2 weeks and beyond the play time limit or I would've got one already) because this game used to work perfectly fine with and without mods on fairly high settings and now it doesn't without mods on the lowest settings.
Callum added a comment to T127390: MRAP's are way too weak and the physics have made them kill the whole crew on impact with another mrap..
Ill get a video of it as soon as possible. Mk-1, mk-18, mk-14, spar 17.
Dec 21 2017
Dec 21 2017
In T127403#1660470, @Wulf wrote:Please, create a video of the issue that you are having.
I would, but realy its just: pressing "ctrl+z", nothing happends; (not much for video)
Great! Thank you for letting us know. :)
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