LOD Problems with particular building on Altis, Stratis, Malden
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LOD Problems with particular building on Altis, Stratis, Malden


Operating System
Windows 10 x64
Steps To Reproduce


LOD switching problem with particular Building (see screenshot)
The building will pop in much later than all surounding buildings, just a few hundred meter in front of player. LOD swich problem is visible in Editor also.
It will pop in noticably without textures first.

Additional Information
Ulanthorn changed Severity from None to Major.Mon, Dec 25, 8:58 PM
Ulanthorn changed Reproducibility from N/A to Always.
Ulanthorn edited Additional Information. (Show Details)
Ulanthorn updated the task description. (Show Details)
Lex added a subscriber: Lex.EditedThu, Dec 28, 6:30 AM

From flight altitude it is reproduced so: The house is absent and slowly appears when you approach it. At first there is a white framework, then filling by texture.

grzegorz75 added a comment.EditedThu, Dec 28, 1:48 PM

I have the same problem. If you use a great camera in the editor, the entire building structure is missing first. Then a white texture appears and finally the correct texture. Sometimes this building texture can flicker. The building sometimes appears without a problem but the re-entering of the building can show the problem. I checked with and without mods. The method of error varies depending on the type of situation. Driving a car in the game, using a great camera, observer mode / spectator.


New video https://streamable.com/yo0wv
The same shrubs but observed from a different side (another location of the observer) behave correctly, however, driving a car straight ahead or rebirth of a character causes similar drawing of plant objects.