In other words. A situation when in clothes and a backpack there are no free slots. Circulation of objects through hands, the hot keys happens well if objects have identical volume. If to try to take a subject of small volume in hand, and now through the hot key to take a subject of large volume in hand, the small subject will occupy a part of the place from a big subject. The empty seat in a backpack or clothes loses rational distribution that leads to locking of a turn objects through the hot keys.
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Mar 18 2019
You can change the controls for the control keys that are not available in the game settings. All functions of the keys are written in the game file, edit them in notepad:
Follow the path:
C: \ Users \ Name \ Documents \ DayZ.
Here find the files
- Name.dayz_preset_User.XML - in this file all control settings in the game are saved.
I do not have a problem with loss of control. Try the following three steps:
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Hello Totenka and thank you for the report.
Can you please describe the issue in more detail? Also, please use English language only when reporting issues on the feedback tracker.
Regards,
Geez
Hello mareklarys.
If you remove the contents of your C:\Users\*username\Documents\DayZ folder and launch the game again, does the issue still persist?
Regards,
Geez
Hello oboyan46ru.
Is there any bug with the slow walk mode or is this just an issue of you still holding ctrl upon exiting the ironsight mode making the character walk slowly? Either way, there are plans for the future for the key bindings to be separated.
Regards,
Geez
Still present in 1.90!
Mar 17 2019
@Wulf hi!
Please check this ticket :)
Tried to Resume the VTOL showcase just now (from the last autosave prior to the crash), and it crashed again just moments into the mission, while approaching the area of the downed pilot. New report attached.
Mar 16 2019
This is caused by an empty viewpilot entry on the model. Please fix.
Mar 15 2019
hey, idk if that fixed something but it seems to be all right now.
first of all I did downgrade graphics driver and uninstalled last windows updates, but arma was still crashing so I connected to the last server I played (exile dayz) with that A3launcher (not original one) and it suddenly worked fine and after that, I can normally connect to any server and with original arma launcher.
I have this issue on every server. My 1pp character switched to 3pp hive but that's ok as I just started over in 1pp hive.
The same is true for the state of the doors. Open/close are more or less random on dedicate server.
Hi,
thanks for report. We will look on it.
Hello BoboGamer.
The issue has been fixed internally and it will be fixed on Steam in the future.
Regards,
Geez
Hi,
Could you please write name or IP of server? Thank you.
Hello Lex and thank you for the report.
We are working internally on making the upper ACOG ironsight functional and once the feature is finished it will be added into the game.
Regards,
Geez
Hello Totenka and thank you for the report.
We are working on a solution to prevent players server hopping to enter other player bases on the official servers and we plan to implement it in the near future.
Regards,
Geez
Hi,
it seems that Your signature file for this addon vegetation_f_exp.pbo.a3.bisign is missing or is corrupted. Could you please try verify your game files through Steam options?
If it is not help so try delete this file and verify files again.
I've tested the latest fix on both live and Dev branch build 145402 and the fix works for all but a few vehicles. I've listed those vehicles below.
+++
Sure! boring in excess!
Mar 14 2019
I get the same problem when there are a lot of 40-50 players on the server.
When I use a quick run across the landscape, I can slow down and stop repeatedly and ported 5-10 meters ahead.
I think this problem is not related to the car, but has a common lag problem.
Is cheating
Need to fix because hit box is greatly lessened
Risolvete il problema per favore
Any ETA on a fix for this issue?
1.90 64 bit server perf v05 exe (performance binary server fps unlocked)
and Dta additions
I hope this is fixed before development of Arma 3 is completely stopped.
Just wanted to confirm we also see this issue. It results in around half of the units being unable to path find properly. It doesn't seem to be dependent on the distance moved or the building and its position. The impact is random. What I do know is that the AI will not move with repeated calls to doMove, they will if stuck forever be stuck and unable to get to that position from there current position. This has not been fixed in recent releases.
Lex,
THANK YOU VERY MUCH !! I did as you advised and it worked, full keyboard control back on both DayZ and DayZ SA. Again thank you for the correct solution to a frustrating month or so.
Best regards
Joe/Dred
T137102 Look at this ticket. Before creating a ticket, it is better to use a keyword search so as not to create a replay.
Mar 13 2019
We make architectural CG videos.
name