Also, with the current ranking experience, the ranking points (capture points) is likely condoning a quick ending for a game, while not focusing on the other aspects of the game, such as supplies, building and creating barricades, etc.
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Feb 18 2024
Suggestion: Every skill, whether building or capturing bases, get equal rank. Once a player has all of the unique skills, exponentially quicken/increase rank, but slow the rank to officer. Players should be able to create a helicopter pad after ~30 minutes, while spawning helicopters should be only ~60 minutes. The only current method of attaining these ranks within this amount of time is by only capturing bases with other player, deterring supplies and building. With the current ranking, a player can likely quickly become an sergeant/officer rank without any building or supply experience.
Feb 17 2024
There maybe just a significant delay, but I think the spawn locations just do not update radio spawn locations in real time, if at all. While all other map values seem to be updated in real time, such as supply counts for each base, base capture status, antenna build status when being built while dead, ...
@fhleake They both worked for me. Are you sure you completed all? Going through all tasks and will auto exit you to base. I think you can to go to each post to in the base tour as well. And once you're 100% sure you did everything you can exit the scenario and the achievement will pop
Update went out 2024/2/6. I just completed every section of the Training scenario again and Sweat Saves Blood did not pop. Please fix.
Also, what exactly needs to be done? One of the sections is just a "walk around to learn about base objects and then exit" thing. I don't know what "every task completed" means in that context. Do I need to visit every blip? I did that but in the end, you just hit the radio and quit.
Thanks.
Feb 16 2024
I have experienced this as well. took some time to patch up common entry routes at a coastal base that i figured would be attacked, well it never was. I ended up spawning back a indeterminate amount of time later to catch a ride, and noticed the wire was gone. Never did the base come under attack. While it's possible a number of things could have happened (team mates driving through or intentionally destroying it) i have yet to see wire stay up after being built.
While not directly related; wire has limited use even if it were working correctly. it's not physically long and requires multiple sets to be useful, it does not fit well in many places where you would want it (in or around buildings, patching up broken walls, filling small gaps from other defenses). Currently i don't use it at all as it does nothing except eat time and resources.
Feb 15 2024
Resolved for the next major update.
Should be resolved by now :)
After 1.0.0.95 Update, built bases still capture quickly
All service objects were built. Yes, there were hundreds/thousands of
barricades, but due to significantly lack of text documentation (and
using YouTube videos substituting for good old tried and true text
files), I (or we) now know barricade objects have little affect on the
timer for capturing.
2024.02.15: Last evening, about 1 hour to 1.5 hours to increase from Private to Corporal rank, only building a delivering supplies, avoiding most enemy contact. Think I may have still rubbed-out one or two enemy, while avoiding action, focusing only on building and delivering supplies. About another hour for Sergeant or Lieutenant ranks.
Feb 14 2024
Also wasn't able to use the radio menu after spawning again, but after opening the commanding menu it fixed it.
After respawning, the grenade seemed to explode. so could imply that the jumping animation is taking primary or something.
did not encounter anymore, but also didn't use BTR much
Feb 13 2024
This has been on-going since ARMA 3 days, and possibly earlier.
@GlutenFreeVapes
I know it's done server-side, just like vehicles.
If it results in this kind of problems, it should be changed.
I just signalled the problem. Many players complain about this accusing other of cheating and lagging on purpose.
Hello rogerx.
Are you using services to increase the timer or just barricades? Barricades don't increase the capture timer and I we are not sure if quantity of the same services do. The only thing that increases timer are unique services, so if you want to increase timer you have to build Vehicle depots, arsenal, living quarters, antenna, etc. and not just multiple of the same kind.
@kawalec
Projectiles damage is done serverside.
The clientside projectile is only visiual and is often desync from the server.
Seems appropriate, wish-list!
Feb 12 2024
I tried uninstalling and reinstalling the game. No change.
Hello zarya.
There is not much we can do about stalling, the swimming animation issue is going to be investigated.
Saving loadout upon reconnecting is going to be fixed in the next major update.
Resolved for one of the future updates.
Resolved for one of the future updates.
Issue still persists.
Issue still persists.
Think this is the statement within the February 2024 change log. (Sometimes the notes are elusive or non-descriptive, but pretty sure my interpretation is correct.)
I agree. The cheaters (typically Soviets) exploiting the ability for finding the opposing teams main base then quickly taking over the map, are now exploiting the helicopters for base hopping around the opposing teams main base, again far more quickly taking over bases, the main base, then ending the game too quickly.
Feb 11 2024
Feb 10 2024
Maybe relates to this problem