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Unkillable Soviets
Awaiting internal Testing, NormalPublic

Description

Soviets often don't die after hitting their unarmoured vehicles directly with M72 LAW
https://www.youtube.com/watch?v=28O6yhfkZpw

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 11 x64
Operating System Version
10.0.22631 compilation 22631
Category
General
Steps To Reproduce

Soviets often don't die after hitting their unarmoured vehicles directly with M72 LAW

Additional Information

Server is PBS EU1. It's a vanilla server with 128 players.

Event Timeline

kawalec created this task.Sun, Feb 11, 2:27 AM
kawalec renamed this task from Unkillable Soviet to Unkillable Soviets.
Geez changed the task status from New to Awaiting internal Testing.Mon, Feb 12, 12:01 PM

@kawalec
Projectiles damage is done serverside.
The clientside projectile is only visiual and is often desync from the server.

This is a server-side hit detection issue.
The vehicle position is different on the server and the rocket being fired is delayed by 50+ms.
You must aim way AHEAD of the target, especially when it's moving at high speed (even at close range)

Perhaps the clientside trigger can be delayed to match the server projectile?
Good luck communicating this to the player 😁

@GlutenFreeVapes
I know it's done server-side, just like vehicles.
If it results in this kind of problems, it should be changed.
I just signalled the problem. Many players complain about this accusing other of cheating and lagging on purpose.