DayZ_x64_2024-07-30_16-29-31.mdmp1 MBDownload
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Jul 31 2024
Jul 31 2024
speedwaystar renamed T182405: [1.2.1.76 Experimental] M15 AT Mine deployment: inconsistent options display when planting from [1.2.0.98] M15 AT Mine deployment: inconsistent options display when planting to [1.2.0.102] M15 AT Mine deployment: inconsistent options display when planting.
maybe its set by the server
Does the instructions you have sent me work for PS4 because that is the console that I am playing on and the custom character doesn’t work for my friend either can you possibly validate that it is PS4 instructions please
It was user error - author was creating emat with same name in same folder structure without realizing it will get same GUID (initial GUID generation is based on name & local location) - https://discord.com/channels/105462288051380224/920710335156060160/1267722686981869578
reyhard added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.
PS: @StimpsonJCat Just a reminder, since it seems you missed my comment from discord - Arma Reforger is incorrect place for such bug report since it is related to Workbench. Correct one would be https://feedback.bistudio.com/project/view/68/
reyhard added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.
Is it happening with some specific prefab? I just tested with sample prop and generated first (by using respective prefabs from Prefabs folder)
E_PortableDesk_01_Sand_Full
E_PortableDesk_01_Sand
which correctly showed in PrefabsEditable. When error appeared, I've selected ignore option
Geez changed the status of T183257: [Feature Request] Batch move backpack items function from New to Feedback.
dedmen changed the status of T162512: AFM causes helicopters to sink from Confirmed Internally to Feedback.
Ref T180426
Hello cute_matt.
We have tested the script provided and it doesn't crash workbench on our side.
We will need the callstack you are getting to possibly investigate further.
Thank you!
Hello Kymro76.
We did not find any issues, are you sure you are following these steps?
Please upload the following file to this ticket: C:\Users\willi\AppData\Local\DayZ\DayZ_x64_2024-07-30_16-29-31.mdmp
- move in ambulance
- enable siren
- move out
- move in again
- turn off siren
- listen carefully, set your audio volume to max, you will hear quiet siren
Maybe something went wrong with current dev build, I'll retest on new one
@speedwaystar If it is a milsim it would be toggleable just like ArmA 3 (difficulty settings).
VasliyP added a comment to T179349: does not work properly fuction ForceStance (STANCEIDX_RAISEDERECT or STANCEIDX_RAISEDCROUCH or STANCEIDX_RAISEDPRONE) class HumanCommandMove .
Are there any ways to solve the problem?
Mischkov added a comment to T182969: [1.2.0.96] multiple issues between binoculars and armed vehicles & static MG.
Still present in [1.2.0.96]. Similar problem reported with static machineguns : https://feedback.bistudio.com/T179381
Mischkov renamed T182969: [1.2.0.96] multiple issues between binoculars and armed vehicles & static MG from [1.2.0.92] multiple issues between binoculars and armed vehicles to [1.2.0.96] multiple issues between binoculars and armed vehicles & static MG.
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.
I'm working on a building mod, and manually working around this issue by doing it manually is not really feasible as there are potentially 100's of entries that would need to be manually added to SCR_PreviewEntityComponent, with specific PivotID settings, etc. So this needs to be fixed to allow "Editable" mods to be created. BTW, I have asked other people to test this and they got the same result
BIS_fnc_KK changed the status of T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that from Assigned to Feedback.
BIS_fnc_KK added a comment to T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that.
boolean is now true when medic
BIS_fnc_KK changed the status of T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle from Need More Info to Feedback.
BIS_fnc_KK added a comment to T183117: HandleHeal doesn't trigger when commanding unit to heal at a vehicle.
Revision: 152061
Revision: 152061
Jul 30 2024
Jul 30 2024
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.
@reyhard, I can confirm the comment from @JeckZeRippa. I also tested this on the "new prop" tutorial and it didn't work there either.
StimpsonJCat added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.
@reyhard Steps to reproduce are the same as the instructions here: https://community.bistudio.com/wiki/Arma_Reforger:Prop_Creation#Generating_placeable_entity
BIS_fnc_KK reopened T71433: Make HandleHeal event handler work for FAK usage, or make a new one for that as "Assigned".
HangleHeal should be attached to the injured and will only be triggered where healer is LOCAL. So adding it in init field of the unit is ok
not sure what the video shows, I tested it just now on onternal no issues
JeckZeRippa added a comment to T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error.
I have the same problem. I also tried the plugin on the "Sample Mod - New Prop" and it is not working for me there too. I followed the "Prop Creation" tutorial on the wiki and then was stuck at "Generating placeable entity" before I began just creating them by myself as a workaround for me. Also my localization plugin is not working. Everytime I try to use it in my mod or the sample mod I will get a ctd (I sent it). Maybe its linked?
- Preparing the environment for Debugger Extensions Gallery repositories ****** ExtensionRepository : Implicit UseExperimentalFeatureForNugetShare : true AllowNugetExeUpdate : true NonInteractiveNuget : true AllowNugetMSCredentialProviderInstall : true AllowParallelInitializationOfLocalRepositories : true
Mischkov added a comment to T182953: Impossible to reload UH-1H Armed transport helicopter guns when their magazine is empty.
In T182953#2645383, @Geez wrote:Resolved for 1.2.0.98
It's good to see armed American helicopters circling the skies again.
So I followed MarioE's advice on discord and his insight into excluding the directorys from windows security fixed the symptoms atleast. I'll attach the log anyway to see if its any help.
console.log29 KBDownload
16:29:24.443 [Inputs] Loading inputs default "bin/constants.xml"
16:29:24.447 [Inputs] Loading inputs default "bin/specific.xml"
16:29:24.449 [Inputs] Loading inputs cfg "C:\Users\willi\Documents\DayZ\willi.core.xml"
16:29:24.455 [Inputs] Exporting inputs cfg "C:\Users\willi\Documents\DayZ\willi.core.xml"
Time: 16:29:31
Exception code: C0000005 ACCESS_VIOLATION at 8DD076CF
Allocator: system
graphics: EnfusionEngineWrapper
resolution: 2560x1440x32
Addons:
DZ_Animals_sus_scrofa in DZ\animals\sus_scrofa\ DZ_Spawn_Proxies in DZ\data\proxies\, DZ_Server_Data in DZ\server\ DZ_Structures_Rail in DZ\structures\rail\, DZ_Water_Bliss in DZ\water_bliss\ DZ_Weapons_Firearms_AKM in DZ\weapons\firearms\akm\ DZ_Weapons_Firearms_CZ550 in DZ\weapons\firearms\cz550\ DZ_Weapons_Firearms_M4 in DZ\weapons\firearms\m4\ DZ_Weapons_Firearms_Winchester70 in DZ\weapons\firearms\winchester70\ DZ_Pistols_pmm in DZ\weapons\pistols\pmm\, DZ_AI in DZ\AI\ DZ_Animals in DZ\animals\, DZ_Rocks_Bliss in DZ\rocks_bliss\ DZ_Structures_Roads in DZ\structures\roads\ DZ_Structures_Bliss_Underground in DZ\structures_bliss\underground\ DZ_Structures_Walls in DZ\structures\walls\, DZ_UI in DZ\ui\ DZ_Weapons_Firearms_MosinNagant in DZ\weapons\firearms\mosin9130\ DZ_Pistols_DE in DZ\weapons\pistols\de\ DZ_Worlds_Enoch_Data in DZ\worlds\enoch\data\ DZ_Characters_Belts in DZ\characters\belts\ DZ_Characters_Shoes in DZ\characters\shoes\ DZ_Gear_Containers in DZ\gear\containers\, DZ_Gear_Drinks in DZ\gear\drinks\ DZ_Weapons_Archery_Bow_pvc in DZ\weapons\archery\bow_pvc\ DZ_Weapons_Firearms_Repeater in DZ\weapons\firearms\repeater\ DZ_Weapons_Shotguns_Izh43 in DZ\weapons\shotguns\izh43\ DZ_Worlds_Chernarusplus_World in DZ\worlds\chernarusplus\world\ DZ_Animals_ovis_aries in DZ\animals\ovis_aries\ DZ_Characters_Zombies in DZ\characters\zombies\, DZ_Gear_Books in DZ\gear\books\ DZ_Gear_Crafting in DZ\gear\crafting\, DZ_ModuleZ in DZ\modulesDayz\ DZ_Sounds_Vehicles in DZ\sounds\vehicles\ DZ_Weapons_Firearms_pm73rak in DZ\weapons\firearms\pm73rak\ DZ_Weapons_Firearms_SKS in DZ\weapons\firearms\sks\ DZ_Weapons_Melee in DZ\weapons\melee\ DZ_Nonlethal_Shockpistol in DZ\weapons\nonlethal\shockpistol\ DZ_Pistols_Red9 in DZ\weapons\pistols\red9\ DZ_Weapons_Magazines in DZ\weapons\attachments\magazine\ DZ_Animals_ovis_aries_fem in DZ\animals\ovis_aries_fem\ DZ_Characters_Backpacks in DZ\characters\backpacks\ DZ_Gear_Camping in DZ\gear\camping\ DZ_Structures_Furniture in DZ\structures\furniture\ DZ_Structures_Military in DZ\structures\military\ DZ_Structures_Bliss_Ruins in DZ\structures_bliss\ruins\ DZ_Structures_Signs in DZ\structures\signs\ DZ_Weapons_Archery_Bow_Quickie in DZ\weapons\archery\bow_quickie\ DZ_Weapons_Firearms_cz61 in DZ\weapons\firearms\cz61\ DZ_Weapons_Firearms_AK74 in DZ\weapons\firearms\ak74\ DZ_Weapons_Launchers_M79 in DZ\weapons\launchers\m79\ DZ_weapons_nonlethal_DartGun in DZ\weapons\nonlethal\dartgun\ DZ_Pistols_FNX45 in DZ\weapons\pistols\fnx45\ DZ_Weapons_Supports in DZ\weapons\attachments\support\ DZ_Animals_bos_taurus_fem in DZ\animals\bos_taurus_fem\ DZ_Characters_Vests in DZ\characters\vests\, DZ_Gear_Food in DZ\gear\food\ DZ_Structures_Specific in DZ\structures\specific\ DZ_Weapons_Archery_Crossbow in DZ\weapons\archery\crossbow\ DZ_Weapons_Firearms_M16A2 in DZ\weapons\firearms\m16a2\ DZ_Weapons_Firearms_aug in DZ\weapons\firearms\aug\ DZ_Weapons_Firearms_M14 in DZ\weapons\firearms\m14\ DZ_Weapons_Firearms_SSG82 in DZ\weapons\firearms\ssg82\ DZ_Pistols_CZ75 in DZ\weapons\pistols\cz75\ DZ_Weapons_Shotguns in DZ\weapons\shotguns\ DZ_Worlds_Enoch_Navmesh in DZ\worlds\enoch\navmesh\, DZ_Scripts in scripts\ DZ_Animals_capreolus_capreolus_fem in DZ\animals\capreolus_capreolus_fem\ DZ_Characters_Glasses in DZ\characters\glasses\, DZ_Radio in DZ\gear\radio\ DZ_Gear_Traps in DZ\gear\traps\ DZ_Structures_Data_Bliss in DZ\structures_bliss\data\, DZ_Water in DZ\water\ DZ_Weapons_Ammunition in DZ\weapons\ammunition\ DZ_Weapons_Firearms_Ruger1022 in DZ\weapons\firearms\ruger1022\ DZ_Weapons_Firearms_SVD in DZ\weapons\firearms\svd\ DZ_Weapons_Firearms_PP19 in DZ\weapons\firearms\pp19\ DZ_Weapons_Firearms_B95 in DZ\weapons\firearms\b95\ DZ_Weapons_Firearms_Trumpet in DZ\weapons\firearms\trumpet\ DZ_Weapons_Firearms_SaigaK in DZ\weapons\shotguns\saiga\ DZ_Animals_cervus_elaphus in DZ\animals\cervus_elaphus\ DZ_Animals_AnimConfig in DZ\animals\animconfig\ DZ_Animals_canis_lupus in DZ\animals\canis_lupus\ DZ_Anims_Anm_Player in DZ\anims\anm\player\ DZ_Structures_Bliss_Rail in DZ\structures_bliss\rail\ DZ_Structures_Bliss_Residential in DZ\structures_bliss\residential\ DZ_Weapons_Archery_Bow_Recurve in DZ\weapons\archery\bow_recurve\ DZ_Weapons_Firearms_groza in DZ\weapons\firearms\ots14\ DZ_Pistols_Glock in DZ\weapons\pistols\glock\ DZ_Animals_capreolus_capreolus in DZ\animals\capreolus_capreolus\ DZ_Animals_sus_domesticus in DZ\animals\sus_domesticus\ DZ_Characters_Gloves in DZ\characters\gloves\ DZ_Sounds_Environment in DZ\sounds\environment\ DZ_Vehicles_Wheeled in DZ\vehicles\wheeled\ DZ_Weapons_Animations in DZ\weapons\animations\ DZ_Weapons_Archery in DZ\weapons\archery\ DZ_Weapons_Firearms_IZH18 in DZ\weapons\firearms\izh18\ DZ_Weapons_Launchers in DZ\weapons\launchers\ DZ_Weapons_Melee_Powered in DZ\weapons\melee\powered\ DZ_Pistols_p1 in DZ\weapons\pistols\p1\ DZ_Animals_gallus_gallus_domesticus in DZ\animals\gallus_gallus_domesticus\ DZ_data_aiconfigs in DZ\data\aiconfigs\ DZ_Data_Data_ParticleEffects in DZ\data\data\particleeffects\ DZ_Gear_Cultivation in DZ\gear\cultivation\, DZ_Gear_Tools in DZ\gear\tools\ DZ_Structures in DZ\structures\data\ DZ_Structures_Residential in DZ\structures\residential\ DZ_Surfaces_Bliss in DZ\surfaces_bliss\ DZ_Weapons_Explosives in DZ\weapons\explosives\ DZ_Weapons_Firearms_MP5 in DZ\weapons\firearms\mp5\ DZ_Weapons_Firearms_UMP in DZ\weapons\firearms\ump45\ DZ_Weapons_Firearms_VSS in DZ\weapons\firearms\vss\ DZ_Pistols_mkii in DZ\weapons\pistols\mkii\ DZ_Pistols_Encore in DZ\weapons\pistols\longhorn\ DZ_Worlds_ChernarusPlus_CE in DZ\worlds\chernarusplus\ce\ DZ_AI_Bliss in DZ\AI_bliss\, DZ_Animals_capra_hircus in DZ\animals\capra_hircus\ DZ_Animals_ursus_arctos in DZ\animals_bliss\ursus_arctos\ DZ_Characters_Tops in DZ\characters\tops\, DZ_Data in DZ\data\ DZ_Gear_Optics in DZ\gear\optics\, DZ_Rocks in DZ\rocks\ DZ_Structures_BuildingParts in DZ\structures\Proxy_BuildingParts\ DZ_Structures_Bliss_Roads in DZ\structures_bliss\roads\ DZ_Structures_Ruins in DZ\structures\ruins\ DZ_Structures_Bliss_Walls in DZ\structures_bliss\walls\ DZ_Surfaces in DZ\surfaces\ DZ_Weapons_Firearms_Famas in DZ\weapons\firearms\famas\ DZ_Weapons_Launchers_LAW in DZ\weapons\launchers\law\ DZ_Weapons_Launchers_GP25 in DZ\weapons\launchers\gp25\ DZ_Pistols_1911 in DZ\weapons\pistols\1911\ DZ_Pistols_Derringer in DZ\weapons\pistols\derringer\ DZ_Animals_gallus_gallus_domesticus_feminam in DZ\animals\gallus_gallus_domesticus_feminam\ DZ_Animals_capra_hircus_fem in DZ\animals\capra_hircus_fem\ DZ_Characters in DZ\characters\data\, DZ_Characters_Heads in DZ\characters\heads\ DZ_Characters_Masks in DZ\characters\masks\ DZ_Characters_Pants in DZ\characters\pants\ DZ_data_aiconfigs_bliss in DZ\data_bliss\aiconfigs\ DZ_data_trackingconfigs in DZ\data\trackingconfigs\ DZ_Gear_Consumables in DZ\gear\consumables\, DZ_Gear_Medical in DZ\gear\medical\ DZ_Plants_Bliss in DZ\plants_bliss\, DZ_Sounds_Bliss in DZ\sounds_bliss\ DZ_Weapons_Firearms_Scout in DZ\weapons\firearms\scout\ DZ_Weapons_Firearms_M249Para in DZ\weapons\firearms\m249\ DZ_Weapons_Melee_Blunt in DZ\weapons\melee\blunt\ DZ_Weapons_Melee_Blade in DZ\weapons\melee\blade\ DZ_Pistols_Magnum in DZ\weapons\pistols\magnum\ DZ_Weapons_Attachments_Data in DZ\weapons\attachments\data\ DZ_Worlds_Enoch_CE in DZ\worlds\enoch\ce\ DZ_Animals_bos_taurus in DZ\animals\bos_taurus\ DZ_Animals_cervus_elaphus_feminam in DZ\animals\cervus_elaphus_fem\ DZ_Anims_Cfg in DZ\anims\cfg\, DZ_Gear_Cooking in DZ\gear\cooking\ DZ_Sounds_AI in DZ\sounds\ai\, DZ_Sounds_Effects in DZ\sounds\hpp\ DZ_Structures_Bliss_Wrecks in DZ\structures_bliss\wrecks\ DZ_Weapons_Launchers_RPG7 in DZ\weapons\launchers\rpg7\ DZ_Nonlethal in DZ\weapons\nonlethal\ DZ_Pistols_Flaregun in DZ\weapons\pistols\flaregun\ DZ_Pistols in DZ\weapons\pistols\ DZ_Weapons_Projectiles in DZ\weapons\projectiles\, DZ_Data_Bliss in DZ\data_bliss\ DZ_Sounds_Weapons in DZ\sounds\weapons\ DZ_Structures_Industrial in DZ\structures\industrial\ DZ_Structures_Bliss_Industrial in DZ\structures_bliss\industrial\ DZ_Structures_Bliss_Military in DZ\structures_bliss\military\ DZ_Structures_Bliss_Signs in DZ\structures_bliss\signs\ DZ_Weapons_Firearms_AK101 in DZ\weapons\firearms\ak101\ DZ_Weapons_Firearms_CZ527 in DZ\weapons\firearms\cz527\ DZ_Weapons_Misc in DZ\weapons\misc\ DZ_Weapons_Shotguns_Izh18Shotgun in DZ\weapons\shotguns\izh18shotgun\ DZ_Weapons_Muzzles in DZ\weapons\attachments\muzzle\ DZ_Animals_Bliss in DZ\animals_bliss\ DZ_Characters_Headgear in DZ\characters\headgear\ DZ_Gear_Navigation in DZ\gear\navigation\, DZ_Plants in DZ\plants\ DZ_Sounds_Characters in DZ\sounds\Characters\ DZ_Structures_Bliss_Specific in DZ\structures_bliss\specific\ DZ_Structures_Wrecks in DZ\structures\wrecks\ DZ_Vehicles_Parts in DZ\vehicles\parts\ DZ_Weapons_Firearms_SV98 in DZ\weapons\firearms\sv98\ DZ_Weapons_Firearms_FAL in DZ\weapons\firearms\fal\ DZ_Weapons_Firearms in DZ\weapons\firearms\ DZ_Weapons_Launchers_M203 in DZ\weapons\launchers\m203\ DZ_Pistols_pb6p9 in DZ\weapons\pistols\pb6p9\ DZ_Weapons_Shotguns_MP133 in DZ\weapons\shotguns\mp133\ DZ_Weapons_Lights in DZ\weapons\attachments\light\ DZ_Weapons_Optics in DZ\weapons\attachments\optics\ DZ_Worlds_Enoch in DZ\worlds\enoch\world\
Version 1.25.158396
Fault address: 8DD076CF 00:8DD076CF Unknown module
file:
world: ChernarusPlus
Prev. code bytes: 8B 74 24 40 48 8B 8B 18 07 00 00 BA 05 00 00 00
Fault code bytes: 48 8B 01 FF 90 F8 00 00 00 48 8B 83 18 07 00 00
note: Minidump has been generated into the file C:\Users\willi\AppData\Local\DayZ\DayZ_x64_2024-07-30_16-29-31.mdmp
I've been dealing with this issue for a month now. I've exhausted every possible fix I could find online and, in the forms, but I still have the same issue of not being able to get into any server.
how does the DayZ repacking mechanic compare to the ArmA3 ACE mod implementation (repacks all magazines of the same type via a progress bar; takes about one second per bullet), or that of the Reforger ACE mod (manually drag partial magazines on top of one another; instantaneous)?
Surprisingly, if you hold the binoculars on your second hand before you go into a turret, then use the turret, you will be able to use the binoculars (like it is supposed to be). BUT the moment you take off the binoculars, while using the turret, you will not be able to use the binos again.. Which is something that does not make sense.
Apricot_ale added a comment to T183250: [Please Close this ticket] Vehicle dismount desync after Self Destruct RC-40 HE .
I'd try to add/edit script fn_RC40.sqf
13:45:51 Error in expression <riptPath + "%1.sqf",_class];
_fncFile = format ["scriptname '%1_%2'; _fnc_script>
13:45:51 Error position: <format ["scriptname '%1_%2'; _fnc_script>
13:45:51 Error 1 elements provided, 2 expected
13:45:51 File A3\functions_f_curator\Curator\fn_initCuratorAttribute.sqf..., line 37
Unfortunately not planned for reforger :(
Fixed: Siren could be heard twice when entering an ambulance while the siren is playing
still can be heard twice on dev but sound volume is much lower, see video https://youtu.be/aE-eLPtQo5I
reyhard changed the status of T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error from Awaiting internal Testing to Need More Info.
Can you perhaps provide some steps how to reproduce it? Perhaps you could share some small & isolated mod where its not working
We can use compass (and clock) while turret control, which like binoculars one-hand needed. Seems strange unable to use the binoculars I suppose.
When we have binoculars in our hand and go sit in the turret, the bino will remain in our hand and can be used
\RscDisplayDebriefing error known and fixed on current dev
Geez changed the status of T183237: JsonApiStruct unable to deserialise arrays from New to Assigned.
Hello Lolinko.
The crash dump points towards nvppex.dll file, indicating a problem with your GPU drivers. Please do a clean installation and check your OS for any corrupted installations/files. Also make sure your system is up to date.
Disabling HWAA in the game might resolve the issue but the root cause is somewhere on your system.
There is also a chance that if you are running Nvidia app instead of Ge-force experience that that is the cause of the problem.
Regards,
Geez
Geez changed the status of T183227: [1.2.0.98] "thirdPersonView" server configuration feature request the same way as Arma 3 from New to Feedback.
Geez changed the status of T183235: "Create/Update Selected Editable Prefabs" plug-in does not work after initial "PreserveBudgets" error from New to Awaiting internal Testing.
I suspect this is solved, by fixes for other bugs that caused memory corruption
Thank you, we will investigate.
Resolved for 1.26 update.
Thank you, we will look into this.
Hello hamzizu.
On which server is the base located? And can you provide a video of the issue if it still persists?
Geez closed T179837: [1.1.0.15] (World Editor) Problem with different languages when trying to move camera as Resolved.
This should be resolved for the next major update (1.3).
Regards,
Geez
Hello wrath2028.
Is this still an issue on the latest version? as we cannot seem to reproduce it anymore.
Regards,
Geez
Geez closed T182953: Impossible to reload UH-1H Armed transport helicopter guns when their magazine is empty as Resolved.
Resolved for 1.2.0.98
Arkensor changed the status of T183232: 5 second lag spikes in world editor on some actions. from New to Need More Info.
Can you please also attach your workbench logs of a session (perhaps this exact one in the video). Console.log will be enough.
Jul 29 2024
Jul 29 2024
What I have noticed is servers that disable AI (namely the non-official Powerbits server, with no mods) record substantially higher performance levels than servers that have AI enabled.
Although we don't know what specifications each server has, usually the less a server has to account for the better the performance.
However I see that fighting AI can be fun, as they provide just that little bit more of a challenge to get to supply depots.
LargeAll updated the task description for T183229: Handledamage _directHit is always true if instigator is remote.
LargeAll renamed T183229: Handledamage _directHit is always true if instigator is remote from Handledamage _isDirect is always true if instigator is remote to Handledamage _directHit is always true if instigator is remote.
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