That's doable, the only reason though they haven't done so is probably the AI & they're focusing on other things I assume.
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May 9 2016
Was trying to do atleast Death.
If you read some of mine, you'll see the parts where I mentioned it was going to be a feature, till like tunnels. The bots fucked us with a monkey wrench.
Arziben, you do know you're practically flame baiting atm.
You're not adding to the ticket in any constructive fashion
You're kind of annoying
Don't post if you're not contributing something to the ticket.
Indeed, I was going to make some CIA missions that finally worked too.
Thanks for getting the video.
IF I weren't too lazy i'd find the GDC 2012 vid where they announced they weren't going to put it in till they could figure out how to make the AI detect enemies.
That video makes me want to cry over the potential we had.
It's not tyl3r.
The "ArmAverse" as people refer to it does not reflect every bit of reality.
It has nothing to do with the geneva convention you troll.
It's only been pulled due to the fact the devs weren't able to find a way to have the AI identify enemies in friendly uniforms.
People would know that if they would read the 20 thousand posts i've said about that.
The account you're using is a forum account & thus the forum rules likely apply.
You were not being helpful you were raging at people for something we've already covered.
Death.
- You're retarded
- You're raging in caps which is against the forum rules & you're using a forum connected account to post here
- It's not a geneva convention problem
- It's based on the AI not being able to identify enemy characters in friendly uniforms
- Fuck off
- Don't post here if you're not being constructive & oblivious to the situation.
Then get more people to vote. A lot of people were looking forward to doing that.
There was a couple scripting examples I believe for undercover type deals back in ArmA 2 which they could probably look at.
Likely not, it's probably just disabled till they figure it out, a time way might work but it would kill a few ideas.
AI has been a pretty big problem for BIS for a long time. Thus why it was likely removed.
It's been disabled/removed as a feature at current unless they can figure out how to program the AI to detect hostiles in friendly uniforms.
Read up before you post.
For clarification: It is not a bug, it is a removed/onhold feature.
Dissapointing this is.
Seems the lighting engine still needs work.
Is the problem referring to the draw distance on the lights or the lights displayed?
The game dosen't & from what I remember had no intention of supporting multi video card support. It's meant for 1 card.
Disable 1 card, post your dxdiag & set the video memory to high, disable post processing, lower shadows.
dxdiag.
That's likely not a problem with the game but your PC.
Go to your control panel sounds & hardware > find your device & set it to your USB headphones by default.
Already been posted.
http://feedback.arma3.com/view.php?id=462
It's futuristic & in modern warfare we still use compasses.
It may just be disabled currently till they can fix the vehicles in general.
Try looking at that, a lot of people are having problems launching the game currently & there are multiple reports.
It's very possible seeing as Smookie did it in his SMK animations mod before he was recruited to work at BIS.
That to I suppose if there was a boost animation & then a climb over.
It's too bad more game devs didn't catch on to how useful SC:CT's implementation of the human ladder could be outside of scripted events.
He already had a WIP animation of the human ladder in his animations pack, that's partially why I suggested this.
It may be a gimmick in MoH, you'd be suprised how much it can help in a game that supports it.
That may be a feature since fast ropes were confirmed, unless they were cancelled.
make sure to make a seperate ticket for rappelling though.
This could even help some modders with their gameplay, i'm still waiting on my Splinter Cell mod ever since I played the ArmA 2 demo.
A) This is Alpha, day 2.
B) BF3 is tiny, ArmA 3 is pretty big.
C) only 4 of the cores are being used at any one time
D) BF3 is at it's post release version, Alpha is far from release.
A lot of people are having problems other than those running a 3770K & 670.
The US MTVR currently has a gauge that shows your angle & how likely you are to tip, but in 20 years i'm sure they wouldn't have problems like that.
Military vehicles differ from civillian vehicles.
Sounds like the vehicles just need more weight added or to have their weight to speed ratios tweaked.
Safety switches are off topic people.
However with a any bullpup system the recoil will not be anywhere near as intense as a rifle. The whole point of bull pup is the keep the recoil in the back rather than the front thus making it more manageable. The TAR-21 itself is known for nearly zero recoil when used right, with little kick.
Wiffel, get out of here with that crap.
For those of you who like to go around saying, "Look another recoil thread."
This was posted day 2 of the alpha release, maybe you should learn to read the time stamps.
If they got it to be a little higher than the recoil was on the saw in Americas Army 1, which was pretty minimal if you were prone, but higher than ArmA prone position LMG fire than it would be useful.
When prone with an LMG it should relatively have little to no recoil on most set ups, depending on the gun power, weight of the weapon, etc.
I can't stop by taking my finger off W? What?
Everyones aware it needs work, so make a ticket about how you want it changed & if you're arguement is good enough we might see it implemented.
If you don't want the game to be hard you are really out of luck.
In the kinder version of what people tend to say, feel free to play arcade games.
Rome wasn't built in a day & you don't master ArmA in a day or many good games for that matter.
That's already a planned feature, which will probably become available later in the alpha or during beta.
eh... how does zeroing my rifle have anything to do with FOV. Or the way my gun handles via recoil?
Whether it would mess with the game or not as everything ArmA, use it at your own risk. ArmA is about options, so why restrict them?
An FOV slider would be nice, that's been asked for on the forums for a while, but it dosen't make enough of a game changing difference to implement it at the current state of affairs.
It likely won't be a feature if at all till beta, too many problems right now, with more coming.
Tried checking your cards fan/the cooling itself? It may not even be the game so much as the environment you're PC is in.
Dust your PC out, let it cool for a bit & if it continues to happen post your dxdiag. & specs.
360 as in... i'm meant to be planting a satchel but I can do a 360?
If you're going to do a report atleast fill in the proper sections & do it right.
Light phasing through things is a legacy problem, if we get enough votes hopefully they'll fix it.
I'm going to assume you're new to the series, but A) this is Alpha, B) this is ArmA and C) You're lucky to hold a steady 30 on most systems, so don't get upset.
Already a larger thread about this.
Try this.
Don't think that'd be so much of an auto rotation problem if the tail rotor is in place, seems more like a problem of the helos having super cushioning technology ahead of schedule.
Uh, not sure if you're aware of this. But if your blades break, you're boned & it auto rotates if your tails gone.
There is already atleast 2, maybe 3 of these threads. List the rifles in question & the ammo you have loaded.
Hold alt, look down.
Not necessary & won't happen. This is ArmA, not Ghost Recon or any other Tom Clancy title boys and girls.
You can look down to get an idea.
That's an opinion without any substance to stand upon, therefore there is no reason for them to do anything. It may look weird but would you prefer being shot in the head or spotted from a few hundred meters away when you're trying to be a contortionist all because you'd rather look cool?
So you want to be able to take the attachments off the gun without having to equip it via right click?
Unless BIS puts more into their sound engine later in development, we'll be depending on JSRS as usual.
Seems some of you misread my note go back, it said sound, not bullets.
If they are within 300M of you it should be that way, if it's beyond that then it's a problem.
Sound travels at ~300M/s.
Probably would be dangerous due the fact you can't see behind you.
The wheels are there mostly for suspension while landing, but I could be wrong.
When you put it that way it might have a subtle effect, but there's not enough justification to really put it in.
Every small detail makes a difference, but a lot of the time small details are overlooked.
Proper "Sling" mechanics wouldn't make a real difference other than quickly switching to a pistol for the most part.
Smookie had dropping your weapon on a sling to draw your pistol fast in SMK animations.
Another option is to let us hold the rifle in one hand with our pistol drawn, which is how some people do it. But as pointed out in that picture you've got part of your work already done there Smookie & you also had it in the SMK animations pack.
If someone switches to their pistol as mentioned above the threat greatly exceeds the need for cover & must be dealt with before proceeding to cover. Times such as advancing on the enemy then running out of bullets, switch to a pistol & finish them.
Just my opinion but if someone went prone for whatever reason they'd likely empty their pistol mag & switch to the rifle or reload their main weapon, so prone shouldn't be too big of a deal.
If you look at all the other reviewed ones, it somewhat does sadly.
They acknowledge every ticket, it's their job to comb through and look at the tickets.
Reviewed dosen't mean they're going to do anything.
Should link it here so everyone else can then.
Make a ticket for rifles in the launcher slot arma
The animations from ArmA 1 if i'm not mistaken, thus something that needs to be ripped out/redone.
Should of just asked for the original dead drop animation that Smookie had in his SMK animations pack.
The rifle would be held by a sling/your character would yank his pistol out, looked good & was effective.
LMG's are not meant to have a lot of recoil, standing up they do sometimes, especially with the 7.62 variants, but the M249 SAW was designed for low recoil.
Using an LMG makes me a super soldier...?
You're average infantryman uses a rifle, they also have your average joe hauling an LMG around to support them. A guy carrying an LMG isn't anything other than average bud.
There is a bipod ticket aleady with 100 votes, vote for it if you want em.
800M is sniper range bud.
If they even just changed the bullets to fly out in directions other than just up from the barrel that would be an improvement on it's own.
The M249 has pretty low recoil, if you want good firefights/half decent ballistics. Look at Americas Army 1.6
No use, don't add a note if you're not helping.
They don't want 20 people posting their dxdiags in one report.
Not to mention you like many seem incapable of reading the time stamps, this was on the 2nd day of the Alpha, this was the original performance report.
Crank your Video card memory to high, see how that works out & disable post processing.
Wouldn't be suprised if the Female soldier models were brought back via modding such as in ArmA 2.
Yes there are female soldiers, they are just being allowed to enlist in combat here in the US, regardless it dosen't make a big difference to gameplay & in the overall sense with how immature the community can be, it'll be abused on a large scale. I'll let you draw your own conclusions.
After reading some comments "Females are now in the military". They have been in the military for years.
On an end not, i'd rather not see people running around in multiplayer stripping as females, etc. Seen enough of that in MMOs.
I've seen blackhawks land at places other than airshows?
Make a separate ticket enforcer
PhysX 3 what have you done!?
Doubtful Thorchen, water reflects light, you can see water at night better than you can see grass, same logic applies with NVGs, it is reflecting the light & thus your NVGs might catch the glare.
Problem is the rain has been very narrow/nearly invisible since ArmA 2 as far as I know, possibly before.
Try posting a screenshot of the area it happened in, it could be an isolated problem in an area where they are processing too much data similar to the problem they had in ArmA 2.
It's been a long standing problem, but BIS last I checked had no intentions to increase the destruction, believe it was around Gamescom or E3.
Dxdiag for specs as illustrated in the "How To" at the top right.
dxdiag, end of story.
Location name & general area might have helped.
Really just depends but that's just an idea of what the slow crawl is.
In most situations the low crawl is slow to avoid being detected. However if you're in a shallow ditch or the mud under fire, you may want to crawl faster.
If you're face is not eating mud every mm of distance you cover, you are doing it wrong.
Similar to that, but that's the sniper crawl.
What i'm talking about is using your knees/elbows to move rather than your feet.
Your ass should not be in the air & your stomach should be on the ground, a low crawl is slightly faster then that usually.
http://www.youtube.com/watch?v=ylzhY6Uy_Mg
More like that.
One example of why the low crawl is great & needs to be in, when you're in a ghillie suit crawling up to someones ankles you don't want to be moving fast & you don't want a high profile.
Another time is crawling in a shallow ditch to avoid fire, flank or generally stay safe, not to mention the low crawl is less stressful/does not drain your endurance in any fashion nearly as fast as a high crawl.
Pros:
Low silhouette
Does not drain endurance
Realistic
Keeps you ready for combat/full with mud
Not very clear.
Your description & repro don't line up.
Are the sounds quiet while you're in first person inside a helo? If so that's meant to happen.
My screen won't even go black.
How to
Red Button
Top right of page
Click for epix.
Checked the how to at the top right?
If you post your dxdiag & a crash report that would help the devs.
Everyone trying to use the "You came from CoD" attitude needs to get over themselves. Some of us came from playing tactical games where the recoil was not archaic and retarded.
If some of you have your guns jump into the sky while shooting in "reality" then you're not doing it right.
Americas Army for better or worse, had a decent way of doing things, recoil was not through the roof unless you were standing and trying to fire automatic or near automatic.
SWAT 4 was pretty good about recoil it had some pretty high recoil at times even, but those games were pretty old.
The recoil system needs to be updated similar to how BIS was working on it in previous beta patches, with the gun jumping around making it harder to determine where your target is rather than sky high recoil.
No modder to my knowledge would waste their time creating a recoil mod. They might make guns with lower recoil, but not a mod for the recoil itself, it's pointless. It's a problem BIS needs to look into.
"Realistic" or not, and since some of you don't understand this it's different for everyone.
The recoil system is not perfect, needs a lot of work. It was never good & seemed to fit in more with a game from 2001.
If they wanted to really do recoil then there should be the horizontal recoil as well, last I checked an M249 SAW does not climb into the sky while prone, most LMG's are designed specifically not to.