Page MenuHomeFeedback Tracker

Flashlight shines through objects
Closed, ResolvedPublic


The flashlight doesn't produce a shadow, which is an advantage for enemy players in PvP when they can see your position through walls because the light of the flashlight shines on the ground.


Legacy ID
Steps To Reproduce

Take flashlight, walk in front of an edge, turn it on.

Additional Information

This bug persisted in ArmA 2 as well. It would be nice to get it fixed.

Event Timeline

Cutzero edited Steps To Reproduce. (Show Details)Mar 6 2013, 7:23 PM
Cutzero edited Additional Information. (Show Details)
Cutzero set Category to Visual-Structures.
Cutzero set Reproducibility to Always.
Cutzero set Severity to Feature.
Cutzero set Resolution to Duplicate.
Cutzero set Legacy ID to 1608785421.May 7 2016, 11:04 AM

It would be nice if this was fixed. Was always frustrating to see a flashlight through an entire city....

It's not a bug, it simply is an engine limitation or better-said, it would cost too much performance to cast dynamic shadows for each object.

While I agree with you about it being a limitation of the engine itself (makes sense), I don't agree that it would be too expensive to do. Shadow casting is not as heavy as many of the other rendering methods already at play in the engine.

The point of people reporting these things, is to see if anything can be done about it. This is one of those things that would be great if it could be addressed.

SGTIce added a subscriber: SGTIce.May 7 2016, 11:04 AM

Light phasing through things is a legacy problem, if we get enough votes hopefully they'll fix it.

This really annoys me, from watching all the showcases talking about all their new dynamic lighting you would think they would have done something about this? Also the lighthouse light shoots through terrain. Big killer on the simulation, Makes flashlights mostly useless.

See higher voted issue #0004180.

Up-vote there to gain dev attention.