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May 10 2016

kju-PvPscene added a comment to T77651: Strange convex componentDDD.

Strange convex component145 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
Strange convex component149 in a3\plants_f\tree\t_pinuss2s_b_f.p3d:geometryView
"land_cargo_tower_v2_ruins_f"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v2_ruins_f.p3d:geometryView
"C_Boat_Civil_04_F"
Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
"Land_i_House_Small_02_V1_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v1_dam_f.p3d:geometryView
"Land_i_House_Small_02_V2_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v2_dam_f.p3d:geometryView
"Land_i_House_Small_02_V3_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\i_house_small_02_v3_dam_f.p3d:geometryView
"Land_u_House_Small_02_V1_dam_F"
Strange convex component24 in a3\structures_f\households\house_small02\u_house_small_02_v1_dam_f.p3d:geometryView
"Land_i_House_Small_03_V1_dam_F"
Strange convex component57 in a3\structures_f\households\house_small03\i_house_small_03_v1_dam_f.p3d:geometryPhys
"Land_Slum_House02_ruins_F"
Strange convex component04 in a3\structures_f\households\slum\slum_house02_ruins_f.p3d:geometryFire
Strange convex component03 in a3\structures_f\households\slum\slum_house02_ruins_f.p3d:geometryView
"Land_cmp_Shed_ruins_F"
Strange convex component60 in a3\structures_f\ind\concretemixingplant\cmp_shed_ruins_f.p3d:geometryFire
"Land_dp_bigTank_ruins_F"
Strange convex component285 in a3\structures_f\ind\dieselpowerplant\dp_bigtank_ruins_f.p3d:geometryFire
Strange convex component172 in a3\structures_f\ind\dieselpowerplant\dp_bigtank_ruins_f.p3d:geometryView
"Land_TTowerBig_1_ruins_F"
Strange convex component108 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component117 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component118 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryFire
Strange convex component40 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
Strange convex component49 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
Strange convex component50 in a3\structures_f\ind\transmitter_tower\ttowerbig_1_ruins_f.p3d:geometryView
"Land_TTowerBig_2_ruins_F"
Strange convex component04 in a3\structures_f\ind\transmitter_tower\ttowerbig_2_ruins_f.p3d:geometryPhys
"Land_Cargo_Tower_V1_ruins_F"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v1_ruins_f.p3d:geometryView
"Land_Cargo_Tower_V3_ruins_F"
Strange convex component127 in a3\structures_f\mil\cargo\cargo_tower_v3_ruins_f.p3d:geometryView
"Land_Dome_Big_F"
Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
"Land_GarbageContainer_closed_F"
Strange convex component08 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
Strange convex component10 in a3\structures_f_epb\civ\garbage\garbagecontainer_closed_f.p3d:geometryView
"Land_SlideCastle_ruins_F"
Strange convex component49 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component50 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component51 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component52 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component54 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component55 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component57 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component68 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
Strange convex component69 in a3\structures_f_epb\civ\playground\slidecastle_ruins_f.p3d:geometryFire
"Land_SlideCastle_F"
Strange convex component53 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryFire
Strange convex component27 in a3\structures_f_epb\civ\playground\slidecastle_f.p3d:geometryView
"Land_BeachBooth_01_F"
Strange convex component01 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component02 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component03 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
Strange convex component04 in a3\structures_f_epc\civ\accessories\beachbooth_01_f.p3d:geometryView
"Land_FinishGate_01_narrow_F"
Strange convex component60 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component61 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component62 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component63 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component64 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component65 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component66 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
Strange convex component67 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_narrow_f.p3d:geometryView
"Land_FinishGate_01_wide_F"
Strange convex component26 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
Strange convex component68 in a3\structures_f_kart\civ\sportsgrounds\finishgate_01_wide_f.p3d:geometryView
"Land_ScrapHeap_2_F"

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77651: Strange convex componentDDD.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77649: [CLOSE] unknown animation source muzzle_XXX for I_MBT_03_cannon_F.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77649: [CLOSE] unknown animation source muzzle_XXX for I_MBT_03_cannon_F.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77648: [FIXED] lever_pilot - unknown animation source collectiveRTD for heli light class.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77647: [CLOSE] Recoil - unknown animation source recoil_source for tracked classes.

fixed

May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77646: Error: Wheel reference not initialized for Kart classes.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77647: [CLOSE] Recoil - unknown animation source recoil_source for tracked classes.
May 10 2016, 8:31 AM · Arma 3
kju-PvPscene added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

-exThreads=0 has to be set explicitly. Otherwise the engine determines what is most suitable to your system.

May 10 2016, 8:28 AM · Arma 3
kju-PvPscene added a comment to T77511: Terrain Builder causes random slowdowns and eventually freezes PC.

Do you use -exThreads=0 for it?

May 10 2016, 8:28 AM · Arma 3
kju-PvPscene added a comment to T77509: Arma attempts to override several final functions everytime when joining a multiplayer server.

still true in 1.36

Attempt to override final function - bis_fnc_missionconversationslocal
Attempt to override final function - bis_fnc_missionflow
Attempt to override final function - bis_fnc_missiontaskslocal
Attempt to override final function - bis_functions_list
Attempt to override final function - bis_functions_listpostinit
Attempt to override final function - bis_functions_listpreinit
Attempt to override final function - bis_functions_listrecompile

May 10 2016, 8:28 AM · Arma 3
kju-PvPscene added a comment to T77479: Since 1.20 rapified mission.sqm in mission pbos can no longer be read by the engine..

This report is about addon missions (cfgMissions + loaded via addons) - NOT mpmissions.

May 10 2016, 8:27 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T77479: Since 1.20 rapified mission.sqm in mission pbos can no longer be read by the engine..
May 10 2016, 8:27 AM · Arma 3
kju-PvPscene added a comment to T77330: Add Missions Folder for Shared SP and MP Missions.

You can also use mlinks/junctions to just "mirror" your folder/all missions to multiple locations.

May 10 2016, 8:24 AM · Arma 3
kju-PvPscene added a comment to T77330: Add Missions Folder for Shared SP and MP Missions.

Well I have linked mpmissions, missions and both again from the editor to one folder.

May 10 2016, 8:24 AM · Arma 3
kju-PvPscene added a comment to T77325: AutoSpot=0 in difficulty settings has no effect in MP.

Basically means looked into, point taken, dont care - otherwise it would get assigned or acknowledged at least.

So in short bad news.

May 10 2016, 8:24 AM · Restricted Project, Arma 3
kju-PvPscene added a comment to T77280: Hitting ground in parachute while holding 'W' causes massive explosion.

This is a CBA problem and will be fixed in the next CBA update.

May 10 2016, 8:23 AM · Arma 3
kju-PvPscene added a comment to T77168: [Request] Server switch Function or Scripting Command.

Sorry I was mistaken - I am referring to:
https://community.bistudio.com/wiki/sendUDPMessage

May 10 2016, 8:20 AM · Arma 3
kju-PvPscene added a comment to T77168: [Request] Server switch Function or Scripting Command.

Search the CIT on sendAUMessage for the state of it and the context it was made.

May 10 2016, 8:20 AM · Arma 3
kju-PvPscene added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Do an isServer in SP/Editor KK.

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77048: enableSimulationGlobal and hideObjectGlobal don't work in SP.

Yep the change of logic/inconsistency is bad.
One way or another (ie you suggested in 70132) it should be solved by BI.

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77040: Partial word search doesn't work anymore with v1.18 servers.

The problem of that solution was that the client had to download the whole list of sessions

Why is that the case? Not possible to filter the incoming servers one by one? And refresh the display accordingly.

The player has to wait for all the servers to be received anyway with steam now, if he is looking for a specific one/type.

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77031: Vehicle Gearbox Diagnosis Script [Feature Req].

in today's dev branch changelog:

Added: arma3diag.exe (includes diagnostic tools, excludes MP)

https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T77030: "submunitionAmmo" projectiles spawn in amounts proportional to number of players in the game.

Can this be upped to urgent and a hotfix release done early next week?

May 10 2016, 8:16 AM · Arma 3
kju-PvPscene added a comment to T76846: Poor performance of Linux dedicated server due to 'mallinfo()' calls.

they have disabled the functionality..

May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76844: Release testing tools for mission development.

In regards to ArmaDEV: http://forums.bistudio.com/showthread.php?124120-ArmADev-Eclipse-Plugin&p=2674369&viewfull=1#post2674369

You might wanna join the tools developer Skype group if you go ahead with this:
http://forums.bistudio.com/showthread.php?131825-Skype-groups-amp-other-contact-groups

May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76844: Release testing tools for mission development.

There is/was only a commercial 3rd party IDE for VBS AFAIK.

BI like most in the community just use one of the more advanced text editor with syntax highlighting.
There is the GUI editor by called FSM (FSM Editor Personal Edition).

Squint by SBS Mac provide static code analysis.

There are 2-3 community made IDEs based on eclipse and one other competitor, but mostly not much developed and no longer supported.

---

Don't get me wrong. Not disagreeing - a decent IDE would improve productivity a lot, but BI doesnt have anything better AFAIK either..

May 10 2016, 8:11 AM · Arma 3
kju-PvPscene added a comment to T76793: Make the Vehicle Performance Tool available for all.

in today's dev branch changelog:

Added: arma3diag.exe (includes diagnostic tools, excludes MP)

https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe

May 10 2016, 8:09 AM · Arma 3
kju-PvPscene added a comment to T76793: Make the Vehicle Performance Tool available for all.

It is a must-have. Otherwise the community will not be able to make use of physx.

It is unreasonable to expect people to invest many tens up to hundred of hours for one vehicle just as they have to restart the game again and again, as well as have no real way to determine the state of things ingame.

Physx is already very complex by itself - the community needs the tools BI already has..

May 10 2016, 8:09 AM · Arma 3
kju-PvPscene added a comment to T76728: sometimes i lose sound in the left headphone channel while playing.

We had the same problem playing a custom mission combined with ZEUS.
It happened every time when you left a vehicle.

May 10 2016, 8:07 AM · Arma 3
kju-PvPscene added a comment to T76724: Skill values and setSkill behave differently between dedicated server and clients.

any update here?

May 10 2016, 8:07 AM · Arma 3
kju-PvPscene added a comment to T76663: Multiple client crashes with 1.14.

If the dumps, dont tell you anything, close it..

May 10 2016, 8:05 AM · Arma 3
kju-PvPscene added a comment to T76663: Multiple client crashes with 1.14.

Did you check all crash logs?

May 10 2016, 8:05 AM · Arma 3
kju-PvPscene added a comment to T76663: Multiple client crashes with 1.14.

Most if not all reports have All in Arma standalone plus replacements loaded.
That said normally the game is stable with this set of addons.
Also the menu related crashes to be linked to these units addons is not logical.

The loaded addons are not perfect, yet many people use them without crashes.

May 10 2016, 8:05 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T76663: Multiple client crashes with 1.14.
May 10 2016, 8:05 AM · Arma 3
kju-PvPscene added a comment to T76543: Handledamage never stops reporting.

Can confirm what F2k Sel says.

Adjusted demo mission attached that shows destroyed chopper still trigger HD constantly.
It appears a turned over chopper trigger from the rotors.

Also attached a second demo mission.

  1. You can see the alive chopper trigger HD constantly from contact with a tree (again rotors most likely)
  2. You can use the tank nearby to kill the other tank nearby and observe the HD still trigger on impact even the tank is destroyed.

Now one could argue one has to remove the HD handler yourself when a vehicle is destroyed.

Wasn't able to get a repro for constant damage by fire or movement friction from physx.
Could be fixed meanwhile but probably just needs different circumstances.

May 10 2016, 8:03 AM · Arma 3
kju-PvPscene added a comment to T76543: Handledamage never stops reporting.

Can confirm this. Its also true for vehicles.
The problem seems to be that physx / interaction with the terrain now triggers HD.

May 10 2016, 8:03 AM · Arma 3
kju-PvPscene added a comment to T76530: Advanced helicopter flight dynamics.

Related:
http://feedback.arma3.com/view.php?id=15928
http://feedback.arma3.com/view.php?id=16383
http://feedback.arma3.com/view.php?id=9081

May 10 2016, 8:02 AM · Arma 3
kju-PvPscene added a comment to T76488: Terrain Builder: Object Randomization doesn't work.

Why not release the objects, buildings and vegetation as MLOD like before?

May 10 2016, 8:01 AM · Arma 3
kju-PvPscene added a comment to T76370: A3 has changed sound volume computation definitions in configs - breaks backwards compatibility.

for some time it's used distance to which the sound is propagated, it's in meters and it's last parameter, if it's not defined, it is derived (autocalculation)

May 10 2016, 7:58 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T76370: A3 has changed sound volume computation definitions in configs - breaks backwards compatibility.
May 10 2016, 7:58 AM · Arma 3
kju-PvPscene added a comment to T75891: Player body disappears (sinks into the ground) when player leaves to the lobby with disabledAI = 1; even when they are dead..

To change the default behavior is likely to cause issues with many missions out there.

Like others have suggested the new behavior should be an option settable in the description.ext.

May 10 2016, 7:47 AM · Arma 3
kju-PvPscene added a comment to T75891: Player body disappears (sinks into the ground) when player leaves to the lobby with disabledAI = 1; even when they are dead..

It should be fixed in DZ SA.

May 10 2016, 7:47 AM · Arma 3
kju-PvPscene added a comment to T75718: Camera does not teleport after doubleclicking on the map....

The hint text in the field manual says double click. So the text needs to be updated there.

May 10 2016, 7:42 AM · Arma 3
kju-PvPscene added a comment to T74977: No player slots or players visible when hosting a internet multiplayer server.

Probably was more Vavle's problem with steam master server

May 10 2016, 7:24 AM · Arma 3
kju-PvPscene added a comment to T74844: [SOLVED] "init" field in mission.sqm is triggered MULTIPLE TIMES on the client for log out/log in JIP.

http://feedback.arma3.com/view.php?id=17532
http://feedback.arma3.com/view.php?id=19377

May 10 2016, 7:21 AM · Arma 3
kju-PvPscene added a comment to T74844: [SOLVED] "init" field in mission.sqm is triggered MULTIPLE TIMES on the client for log out/log in JIP.

The point is the default behavior should not have been changed, but introduced as an option..

May 10 2016, 7:21 AM · Arma 3
kju-PvPscene added a comment to T74844: [SOLVED] "init" field in mission.sqm is triggered MULTIPLE TIMES on the client for log out/log in JIP.

Probably depends on waiting long enough for the dead body to disappear.

May 10 2016, 7:21 AM · Arma 3
kju-PvPscene added a comment to T74616: [Feature Request] - cfgWorlds "centerPosition".

centerPosition is for the camera

mapSize (new A3 config parameter for terrains) should allow you to compute the center.
However community modders need to set it themselves.

Hence a SQF command centerWorldPosition or with similar naming would be the way to go.

May 10 2016, 7:15 AM · Arma 3
kju-PvPscene added a comment to T74546: AutoGuideAT = 0; does not work..

canLock = 1; is needed for the given weapon

Right now only these two rocket launcher have it:

  • missiles_DAR
  • rockets_Skyfire
May 10 2016, 7:14 AM · Arma 3
kju-PvPscene added a comment to T74546: AutoGuideAT = 0; does not work..

It might be a) a design decision or b) an oversight.

May 10 2016, 7:14 AM · Arma 3
kju-PvPscene added a comment to T74379: Allow overriding of SQF functions via two new commands..

KK he disables all actions in cfgActions. He is talking about 3rd parties adding new actions via addAction.
If the action menu (UI) is hidden, those will not be usable. Instead he wants to integrate new actions, in his custom interaction system.

May 10 2016, 7:10 AM · Arma 3
kju-PvPscene added a comment to T74219: Stealth behaviour and Combat behaviour is too much alike - need to differentiate between the too.

The CIT also a few good tickets about this.

May 10 2016, 7:07 AM · Arma 3
kju-PvPscene added a comment to T74199: getMarkerDir.

http://community.bistudio.com/wiki/markerDir

May 10 2016, 7:06 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T74186: CTD during standard MP play.
May 10 2016, 7:06 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T74092: Documentation on new config parameters in Ammo/Weapons.
May 10 2016, 6:58 AM · Arma 3
kju-PvPscene added a comment to T73988: chequerwise displacement pattern on sattelite image textures of community maps.

nope - we cannot modify X number of community made terrains.
even more the author is often not longer around

BI just has to fix the source itself/ensure backwards compatibility

May 10 2016, 6:56 AM · Arma 3
kju-PvPscene added a comment to T73985: HandleDamage is fired twice for the same bullet in two different frames..

Some thoughts:

  • Similar/same as #13769
  • It could be hit vs indirectHit damage
  • With body penetration now possible in A3, this may cause multiple triggers
May 10 2016, 6:56 AM · Arma 3
kju-PvPscene added a comment to T73946: Backwards compatibility task list.

The problem is this with WFSideText:

A2:
u:wfsidetext GROUP
u:wfsidetext OBJECT
u:wfsidetext SIDE

A3:
u:wfsidetext GROUP
u:wfsidetext OBJECT

Also missing:
b:ARRAY,LOCATION distance ARRAY,LOCATION
b:OBJECT setvehicleinit STRING
n:processinitcommands
u:clearvehicleinit OBJECT

Changed:
b:OBJECT camsetdir SCALAR (to b:OBJECT camsetdir ARRAY)

WFSideText is certainly very minor, as is distance and camsetdir, yet sVI is fairly complex to replace - so considerable effort.

It can certainly by done for specific projects, but overall it means the missions/campaigns are not usable in A3.

May 10 2016, 6:55 AM · Arma 3
kju-PvPscene added a comment to T73946: Backwards compatibility task list.

OFP2_ManSkeleton from rpt can be solving by DeRtm and binarizing the rtm again with A3 model.cfg definition of OFP2_ManSkeleton.

OFP2_ManSkeleton from p3d (mostly backpacks and ammo creates) need p3d modification I was told. Old infantry p3d needs to ported to infantry model/skeleton altogether.

May 10 2016, 6:55 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73946: Backwards compatibility task list.
May 10 2016, 6:55 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73819: Custom AT launcher model crashes game during loading terrain.
May 10 2016, 6:52 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73639: Improve config design for linkedItem definitions.
May 10 2016, 6:47 AM · Arma 3
kju-PvPscene added a comment to T73567: sound bug in aircraft turret class (echo).

you need to set AttenuationEffectType in configs for the vehicle

May 10 2016, 6:45 AM · Arma 3
kju-PvPscene added a comment to T73303: Provide 'ARRAY erase ARRAY' method for removing array elements.

would be very useful

a good c++ implementation should be easy to grab somewhere

May 10 2016, 6:37 AM · Arma 3
kju-PvPscene added a comment to T73264: AI can accurately engage through near concealment when it has spotted an enemy which then moves out of LOS.

Exp

  1. Should not fire through foliage (at that skill level at least)
  2. Should loose some precision of enemy position after stance change
  3. No instant knowledge of a kill and must be visually confirmed

See also: https://dev-heaven.net/issues/23524

  1. Clutter/grass should block LOS (1:10+, 3:55+)
  2. Viewblock of bush buggy? (2:30+)
  3. AI not affected by getting hit (3:30+)
  4. AI info share within group needs rework.

See: https://dev-heaven.net/issues/42413 and related tickets(!)

For view block:
https://dev-heaven.net/issues/39946 and related

And perceived position stuff:
https://dev-heaven.net/issues/18956

May 10 2016, 6:33 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T73247: Additional infantry launcher ammo in magazines[] ignored even when unit has backpack with enough room.
May 10 2016, 6:33 AM · Arma 3
kju-PvPscene added a comment to T73084: Dedicated servers do not load profile namespace variables.

Good work Nesquick :D

May 10 2016, 6:29 AM · Arma 3
kju-PvPscene added a comment to T73084: Dedicated servers do not load profile namespace variables.

Related: https://dev-heaven.net/issues/63083

May 10 2016, 6:29 AM · Arma 3
kju-PvPscene added a comment to T72984: Game crashes when it is loading AiA with AiA's .bat file (both automatic and manual)..

My suggestion would be to upload your profile and all the crash files.
See: http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 6:26 AM · Arma 3
kju-PvPscene added a comment to T72984: Game crashes when it is loading AiA with AiA's .bat file (both automatic and manual)..

Version 1.00.109911

rather old game version (from the rpt)

May 10 2016, 6:26 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72928: Game crash during MP play.
May 10 2016, 6:24 AM · Arma 3
kju-PvPscene added a comment to T72887: Server error: Player without identity.

Doubt it has anything to do with Steam as its been in the game since A2 at least.

It more about something not working fully correct during JIP at the engine side.

May 10 2016, 6:23 AM · Arma 3
kju-PvPscene added a comment to T72868: Mission Editor - unit class name in title bar of unit dialogue can be edited, and also has focus when opening existing unit.

Might not be doable currently.
Unless they would enhance UI classes.

That said a better design would be:

  1. Make the class name a display
  2. Add a button to copy the class name to clipboard
May 10 2016, 6:23 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72756: Games crash during MP play.
May 10 2016, 6:20 AM · Arma 3
kju-PvPscene added a comment to T72629: Helicopter rotor blades get destroyed by spawn shield object / non geo lod interaction..

Fixed. Thanks a lot!

May 10 2016, 6:17 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72629: Helicopter rotor blades get destroyed by spawn shield object / non geo lod interaction..
May 10 2016, 6:17 AM · Arma 3
kju-PvPscene added a comment to T72348: [Feature request] Option to disable "crosshairs snapping to objects" functionality.

Yeah it is only partially complete. Please reopen.

May 10 2016, 6:10 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72274: Error Undefined variable in expression by A3\ui_f\scripts.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72269: structure of turrets in config does not match the skeleton.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72268: Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72267: Cannot create entity with abstract type placed_chemlight_XXX.

Still true in 1.04.

These cfgVehicles classes are set scope=2/public.
Something seems wrong with them.

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72267: Cannot create entity with abstract type placed_chemlight_XXX.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72266: No geometry and no visual shape.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72265: unknown animation source.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.

fixed

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.

Latest dev

"I_G_resistanceCommander_F"
ERROR: Switch uniform! Uniform is not supported by soldier
Uniform U_IG_Guerilla1_1 is not allowed for soldier class I_G_resistanceCommander_F

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72264: [close] ERROR: Switch uniform! Uniform is not supported by soldier.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene edited Steps To Reproduce on T72263: lever_pilot - unknown animation source collectiveRTD.
May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

See also: http://forums.bistudio.com/showthread.php?163145-Problem-reverting-mission-saves-with-latest-dev-branch

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72260: SP mission savegames cant be loaded/resuming is broken.

A3_Modules_F_UAV cfgPatches class appears to be removed in latest dev, hence missions/savegames that had that dependency are now broken.

It is still mentioned in PreloadAddons - the list needs urgent updating.

May 10 2016, 6:08 AM · Arma 3
kju-PvPscene added a comment to T72143: Introduce SkipRoleAssignment = 1; param into description.ext.

You mean skipBriefingPhase I guess.

May 10 2016, 6:05 AM · Arma 3
kju-PvPscene added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

nice work :]

May 10 2016, 5:57 AM · Arma 3
kju-PvPscene added a comment to T71852: AI is alerted immediately when a unit it knowsabout is killed.

See also:

AI knows about having done a kill instantly

https://dev-heaven.net/issues/23524

May 10 2016, 5:57 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

@ hladas

This is NOT about content as mentioned very clearly in the first post..

Marek decided to release the A2/OA source models to the community, so that they will handle the needed content updates.
BI needs to fix the few remaining engine issues and provide the necessary documentation. That's all there is to it.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

CO lite for A3 is my proposal. You can read more here:
forums.bistudio.com/showthread.php?163435-A-solution-to-the-A2-BI-content-in-A3-and-your-thoughts

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

seany this is about engine issues, not about content.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

Added several clarifications in the description at the top and improved the ticket naming to be more precise.

@ plutoto74
This is NOT about content.
There can NOT be an automated process.

Please read the description again - you make way too many wrong assumptions.

May 10 2016, 5:32 AM · Arma 3
kju-PvPscene added a comment to T71018: Make A3 engine backwards compatibility to A2/OA content a top priority post release..

If you don't care about the topic, or don't want BI to spend time on it, simply don't bother with this ticket.

Yet if you do comment, please make sure there you have valid and concrete arguments to back it up.

May 10 2016, 5:32 AM · Arma 3