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Stealth behaviour and Combat behaviour is too much alike - need to differentiate between the too
Reviewed, WishlistPublic

Description

Currently stealth behavior is just like combat behavior other than whispering voice.

My proposal:
When in stealth, the AI should prefer crouch/prone stance, never standing. The move slowly (walk speed) never running, quick stop more often. And for the most part try to avoid the enemy.

When in combat, they should go to Combat behavior; no point whispering when bullets are already flying towards you

Details

Legacy ID
3964297592
Severity
None
Resolution
Open
Reproducibility
N/A
Category
AI Issues

Event Timeline

Mr_Centipede edited Additional Information. (Show Details)
Mr_Centipede set Category to AI Issues.
Mr_Centipede set Reproducibility to N/A.
Mr_Centipede set Severity to None.
Mr_Centipede set Resolution to Open.
Mr_Centipede set Legacy ID to 3964297592.May 7 2016, 5:20 PM
Bouben added a subscriber: Bouben.May 7 2016, 5:20 PM

Finally someone made a ticket about this. I agree with the description. The stealth mode really needs to be slow and low. Sprinting and unnecessary movement is killing the AI, especially when facing a scanning APC.

giova added a subscriber: giova.May 7 2016, 5:20 PM
giova added a comment.Apr 5 2014, 1:36 PM

stealth was perfect from OFP : crouch and use bushes, fire only to reply enguagment, or if leader gives the order to attack a specific target.

Now AI rushes like rambo juniors, this make no sense at all

The CIT also a few good tickets about this.