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Documentation on new config parameters in Ammo/Weapons
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Description

Sound

//cfgAmmo
soundFall[] = {"",1,1};
soundFakeFall[] = {"soundFall",1};
grenadeFireSound[] = {};
grenadeBurningSound[] = {};
explosionSoundEffect = "";

//cfgWeapons
soundBeginWater[] = {"sound",1};
soundClosure[] = {"sound",1};
weaponSoundEffect = "";
changeFiremodeSound[] = {"",1,1};

FX

//cfgAmmo
isCraterOriented = 0;
craterShape = "";
effectsMissileInit = "";
effectFlare = "FlareShell";
effectFly = "";
muzzleEffect = "";
class HitEffects for SABOT/APFSDS

//cfgWeapons
fireLightDiffuse[] = {0.937,0.631,0.259};
fireLightAmbient[] = {0,0,0};
fireAnims[] = {};
class GunFire
class GunClouds
class GunParticles

Gameplay

//cfgAmmo
explosionForceCoef = "1.0f";
minTimeToLive = 0;
lockSeekRadius = 100;
missileLockCone = 0;
lockType = 0;
maverickweaponIndexOffset = 0;
allowAgainstInfantry = 1;
autoSeekTarget = 0;
shootDistraction = 0.15;
icon = "";
submunitionAmmo = "";
class CamShake

//cfgMagazines
reloadAction (why set empty in CA_Magazine)
allowedSlots[] = {901}; in CA_LauncherMagazine

//cfgWeapons
requiredOpticType = -1;
irDotIntensity = 0.001;
lockAcquire = 1;
maxRecoilSway = 0.008;
swayDecaySpeed = 2;

Retex

//cfgWeapons
hiddenSelections[] = {};
hiddenSelectionsTextures[] = {};
hiddenUnderwaterSelections[] = {};
shownUnderwaterSelections[] = {};
hiddenUnderwaterSelectionsTextures[] = {};

Details

Legacy ID
57181114
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Config

Event Timeline

kju-PvPscene edited Additional Information. (Show Details)
kju-PvPscene set Category to Config.
kju-PvPscene set Reproducibility to N/A.
kju-PvPscene set Severity to None.
kju-PvPscene set Resolution to Open.
kju-PvPscene set Legacy ID to 57181114.May 7 2016, 5:16 PM