If you change your difficulty settings for AutoGuideAT to 0, it should turn off the lock-on ability of the launchers and the guided missles of all vehicles.
Description
Description
Details
Details
- Legacy ID
- 4056501556
- Severity
- None
- Resolution
- Not A Bug
- Reproducibility
- Always
- Category
- Game Settings
Steps To Reproduce
- Open Editor
- Place a Missle Specialist (AT)
- Place a enemy vehicle (such as Ifrit/Hunter/Strider ... depends what faction the (AT) is)
- Preview
- Change difficulty settings to Veteran/Elite or switch the AutoGuideAT command to disabled
- Equip the Titan AT and lock on to the enemy vehicle
It now locks on and will be guided into the target as well.
Additional Information
Tried it with the Titan AT and PCML - same result all the time.
I would much appreciated if you could additionally add something like LaserDesignatorGuided ON/OFF as well.
So you could also have the choice to only lock on to something with the help of designator (or UAV Laser Designator or so).
Event Timeline
Comment Actions
canLock = 1; is needed for the given weapon
Right now only these two rocket launcher have it:
- missiles_DAR
- rockets_Skyfire
Comment Actions
This difficulty option is incorrectly named. By disabling it you don't disable the missile's ability to lock, but you disable the artificial helpers that are configured for specific weapons (e.g. MGs on vehicles)
Titan was intended to work in two ways - SACLOS and Fire&Forget.