The event HandleDamage is fired always twice in two different frames for the same bullet.
As you can see in the log.
At 0.761 and at 0.797 the EventHandler was fired twice with exactly the same attributes. That happens with every fire.
Look at:
"T=0.761 : [B Alpha 1-1:1 (Nydi),"",0.104908,O Alpha 1-1:1,"B_65x39_Caseless_green"]"
"T=0.797 : [B Alpha 1-1:1 (Nydi),"",0.104908,O Alpha 1-1:1,"B_65x39_Caseless_green"]" {F22593}