Page MenuHomeFeedback Tracker
Feed Advanced Search

May 10 2016

Unknown Object (User) added a comment to T75681: Please bring back the old civilian vehicles to suit the derelict state of all the towns and buildings..

i cant say nothing but agree with feral on the houses, not only that we got a game wich previous edition had furniture (too hard to code? lack of money from BIS?) but also some states of the houses are really bad.

May 10 2016, 7:41 AM · Arma 3
Unknown Object (User) added a comment to T75681: Please bring back the old civilian vehicles to suit the derelict state of all the towns and buildings..

what ya mean with space age houses? you mean houses made by mac x3 times more expensive? and those cars ain't no space age, they are modern concept cars

May 10 2016, 7:41 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

check if any other people with dev branch is having the same problem.

You shouldn't play campaigns or play at all with dev branch, its made just for testing and bug fixing.

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

why the insults? you haven't stated that it wont let you place explosives at all, you made it seems like if the mission wouldn't go on after you placed the explosives.

just put the satchel close to the chopper, implying that you had actually picked satchels up when planning the mission.

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

try this again on other missions with the satchel or with the editor, if it happends mission-only, its a big mission scripting error, if not, many people will be having the same problem and can confirm it too, besides being a much major problem. (in case they are using arma 3 dev update)

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75608: Blackfoot Down.

you have to detonate them....

May 10 2016, 7:40 AM · Arma 3
Unknown Object (User) added a comment to T75567: Bad FPS.

multiplayer FPS is up to the server, if you get good FPS in singleplayer then you dont get bad performance, ArmA 3 Netcode was done even worse than in ArmA 2, so the AI fuck up the server and the more fucked up the server is the more fucked up all clients connected get.

May 10 2016, 7:39 AM · Arma 3
Unknown Object (User) added a comment to T75566: low fps.

And your system specs? was this on single player? or multiplayer?

May 10 2016, 7:39 AM · Arma 3
Unknown Object (User) added a comment to T75546: [feature request] Add dog (and probably other missing animals) into editor.

why are they like that? because arma 3 is not finished

May 10 2016, 7:38 AM · Arma 3
Unknown Object (User) added a comment to T75546: [feature request] Add dog (and probably other missing animals) into editor.

insert original doge joke here<

May 10 2016, 7:38 AM · Arma 3
Unknown Object (User) added a comment to T75546: [feature request] Add dog (and probably other missing animals) into editor.

Actually, looks like a blonde german shephard, wich sometimes are used for scouting. But yeah, he looks like that japanese dog usually linked with the joke "doge"

May 10 2016, 7:38 AM · Arma 3
Unknown Object (User) added a comment to T75457: FPS Multiplayer Sucks.

i kinda do. BIS has been doing a weak job with arma 3.

May 10 2016, 7:36 AM · Arma 3
Unknown Object (User) added a comment to T75457: FPS Multiplayer Sucks.

actually arma 3 does has better graphics than BF4. And like i said, its a known issue, FPS on the MP are not client-side-related, so its all about the server you join in. if you join a close server with no NPC and just players you will notice the FPS will not change from the FPS you get when playing in the editor or SP

May 10 2016, 7:36 AM · Arma 3
Unknown Object (User) added a comment to T75457: FPS Multiplayer Sucks.

known issue........ but dont expect much when you are using a freaking i3

May 10 2016, 7:36 AM · Arma 3
Unknown Object (User) added a comment to T75439: Combine Rounds left in Mags.

brainwashington, is that spam and an ad to a server?

May 10 2016, 7:36 AM · Arma 3
Unknown Object (User) added a comment to T75439: Combine Rounds left in Mags.

agree

May 10 2016, 7:36 AM · Arma 3
Unknown Object (User) added a comment to T75384: "Black Rain".

maybe graphical card/drivers?

May 10 2016, 7:35 AM · Arma 3
Unknown Object (User) added a comment to T75366: Camera does not move with Aircraft.

i think his camera is stuck when he is inside a vehicle.

Downvoted because i haven't experienced

May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) added a comment to T75353: AI wont lower their weapons in relax mode after update..

you can use the "stand up" command.............. but yeah, id wish for them to understand that i want them stood up when moving, crouching when covering or staying still, and prone when taking cover/engaging

May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) added a comment to T75353: AI wont lower their weapons in relax mode after update..

i still think that just commetning in it wont help, just update it ever so on the game version, but commenting with just "......" is gonna make moderators delete the comments.

And as much as this problem adressed is a problem, i dont think its a game-breaking bug that will make people stop playing.

May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) added a comment to T75353: AI wont lower their weapons in relax mode after update..

bumping this with your own comments wont help.

Also: i confirm this

May 10 2016, 7:34 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T75331: NVG shadows invisible.
May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75327: Unloading weapons can be repeated indefinitely (unlimited ammo).

I wouldn't call it a major exploit, not at least, until BIS does what they should be doing and let you combine mags in arma 3

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75327: Unloading weapons can be repeated indefinitely (unlimited ammo).

i confirm this, happened in death valley, i was trying to leave my half-used mag but it just kept duplicating, exiting moving and trying again fixed it.

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75324: a mission does not start correctly.

you dont get it, dont you?

"im not entirely sure what "arma3 dev" is in game version"

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75324: a mission does not start correctly.

..........

"im not entirely sure what "arma3 dev" is in game version but did buy this game in its alpha stage"

.........................................

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75319: Graphics Driver Crash In Night Time Missions.

downvoted, never experienced.

May 10 2016, 7:33 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

its just that it looks like if you complain about the recoil on arma 3 not going backwards like in arma 2.

And i agree, with a combat scope the aim sway just walking was too fucking big, maybe bigger than with red dots or iron sights

May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

Isn't this fixed by using PiP 3d scopes?

May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

Before i start bashing about this ticket (because obviously this has been discussed a lot).

Have you ever fired a gun? or do you use guns usually? i dont want to look like an idiot, while at the same time i dont fully understand your question.

You are complaining about how the recoil is always in the same direction with the same force? or that there should be more of a "shaking" effect?

May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75287: Unrealistic aim sway.

i just want to ask because if he is complaining about the recoil not moving the sight back to its original position as unrealistic he is just wrong.

May 10 2016, 7:32 AM · Arma 3
Unknown Object (User) added a comment to T75243: Player Radio Voice.

The main reason i deactivated them with the ACE mod was just because the radio protocol was making everything slower. AI took more time to react and the whole gameplay feel worse

May 10 2016, 7:31 AM · Arma 3
Unknown Object (User) added a comment to T75243: Player Radio Voice.

i still fail to link this request to those things i have mentioned before

May 10 2016, 7:31 AM · Arma 3
Unknown Object (User) added a comment to T75243: Player Radio Voice.

and campaign, single player, and make arma not war has to do with this ticket because.......

May 10 2016, 7:31 AM · Arma 3
Unknown Object (User) added a comment to T75243: Player Radio Voice.

what does this has to do with make arma not war?

May 10 2016, 7:31 AM · Arma 3
Unknown Object (User) added a comment to T75243: Player Radio Voice.

I heard of a program that works so that you can command the radio commands with your voice, forgot the name of the program, and there are options to disable the AI voice, wich also helps making things faster

May 10 2016, 7:31 AM · Arma 3
Unknown Object (User) added a comment to T75225: Damage made by the rifles are not enough.

"Is it because they have some kind of armor ?"

I would just politely tell you why your problem is present, but that question made you look...... so stupid......

May 10 2016, 7:31 AM · Arma 3
Unknown Object (User) added a comment to T75214: Campaign Menu Overview Image.

wait, is this an ArmA 2 or ArmA 3 related problem?

May 10 2016, 7:30 AM · Arma 3
Unknown Object (User) added a comment to T75181: Raise or get rid of the 144 group limit.

i see your point.

But ALiVE its not an AI improvement

May 10 2016, 7:29 AM · Arma 3
Unknown Object (User) added a comment to T75181: Raise or get rid of the 144 group limit.

weird thing that should be removed, yes, but the question is why you would want more than 144 groups?

May 10 2016, 7:29 AM · Arma 3
Unknown Object (User) added a comment to T75181: Raise or get rid of the 144 group limit.

ok, so the problem is that you cannot plac more than 150 AIs in one mission?

May 10 2016, 7:29 AM · Arma 3
Unknown Object (User) added a comment to T75181: Raise or get rid of the 144 group limit.

wait, group like squad of AI? or like server cap?

May 10 2016, 7:29 AM · Arma 3
Unknown Object (User) added a comment to T75181: Raise or get rid of the 144 group limit.

but you mean in an MP match as a server amount of players? or as the AI you can control?

May 10 2016, 7:29 AM · Arma 3
Unknown Object (User) added a comment to T75176: Add mounted weapon version of the AR-2 Darter.

or just mount a small 7.62 M240.

But downvoted anyways

May 10 2016, 7:29 AM · Arma 3
Unknown Object (User) added a comment to T75143: Accuracy of fire in sitting and standing identical.

if its the recoil, i agree, note that i haven't been able to test this out myself but even if its a little recoil reduction it should still be present

May 10 2016, 7:28 AM · Arma 3
Unknown Object (User) added a comment to T75143: Accuracy of fire in sitting and standing identical.

ok, i dont know how to say this to you but:

the position does NOT change the accuracy of the weapon, the weapon will remain with the same accuracy, i dont care what COD or BF or some arcadish shoter told you, its not logically possible that going from standing up to prone the rifle magically is more accurate.

this is not a problem, its a misunderstanding.

May 10 2016, 7:28 AM · Arma 3
Unknown Object (User) added a comment to T75111: Thermal Vision.

i love you too, fabio

May 10 2016, 7:28 AM · Arma 3
Unknown Object (User) added a comment to T75111: Thermal Vision.

no.

this is arma, in real life people wont add NV to optics without thermal imagenry

May 10 2016, 7:28 AM · Arma 3
Unknown Object (User) added a comment to T75024: Halo to Parachute landing realism.

there are 3 ways to land with a parachute:

The soft way:

You can land running away and take the parachute off on the run without having to be prone

The hard way:

Like most of the paratroopers, they have somewhat heavy parachutes, so when they land they usually fall. I have seen people break legs and knees because of this

The fast way:

you are going so fast that it might be dangerous, and its better to cut the chute off and fall in a very painful way, usually a frontroll helps.

Then again, in real life paratroopers land so far that they cant be spotted from the sky (think about at least 3-4 km in average conditions)

and not in the middle of the battle.

May 10 2016, 7:26 AM · Arma 3
Unknown Object (User) added a comment to T75020: Factions Vehicles Suggestions.

I never understood why the AAF have their hands on british equipment, even if its old, as the UK were having covert ops against them.

May 10 2016, 7:25 AM · Arma 3
Unknown Object (User) added a comment to T75020: Factions Vehicles Suggestions.

i think BIS should have added them as the greek forces instead.

May 10 2016, 7:25 AM · Arma 3
Unknown Object (User) added a comment to T75020: Factions Vehicles Suggestions.

Feedback is not to suggest vehicles, BIS wanted this to be a more mainstream game, so everything is balanced, they will never make one side get the realistic stuff.

May 10 2016, 7:25 AM · Arma 3
Unknown Object (User) added a comment to T75020: Factions Vehicles Suggestions.

Welcome to ArmA 3!

Lack of features and big gamechangers incluided! :D

May 10 2016, 7:25 AM · Arma 3
Unknown Object (User) added a comment to T74995: Shadow of the green hellcat.

i didn't knew shadows would change in between FPS and TPS mode

May 10 2016, 7:25 AM · Arma 3
Unknown Object (User) added a comment to T74986: 0xc000007b.

bis wont give you support unless you have the actual game bought on steam

May 10 2016, 7:24 AM · Arma 3
Unknown Object (User) added a comment to T74956: Windows and realism.

Do what i do and blame BIS, but i blame the engine

May 10 2016, 7:24 AM · Arma 3
Unknown Object (User) added a comment to T74956: Windows and realism.

features are yet to be added, yes, this game feels beta, but this engine is over 10 years old

May 10 2016, 7:24 AM · Arma 3
Unknown Object (User) added a comment to T74956: Windows and realism.

several tickets are there for bipods and resting support.

May 10 2016, 7:24 AM · Arma 3
Unknown Object (User) added a comment to T74956: Windows and realism.

i think he meant bullets coming from inside wont destroy windows or damage anything beyond it

May 10 2016, 7:24 AM · Arma 3
Unknown Object (User) added a comment to T74956: Windows and realism.

i did a test in the beta a long time ago, but some very small windows can be used to send grenades and bullets even if they are there, they make no difference in objects.

May 10 2016, 7:24 AM · Arma 3
Unknown Object (User) added a comment to T74946: No sound in ArmA 3 at all..

i know you may have already done this........ tried checking game files?

May 10 2016, 7:23 AM · Arma 3
Unknown Object (User) added a comment to T74946: No sound in ArmA 3 at all..

have you checked your sound options in-game? is this the only game that does this?

May 10 2016, 7:23 AM · Arma 3
Unknown Object (User) added a comment to T74865: WY Hellcat CATASTROPHIC Main Rotor failure; unreasonable rotor hit/collison detection.

already reported, but yes, i cant understand why did BIS relased this and still dont patch it when 3rd party devs can make vehicles less glitched.

May 10 2016, 7:21 AM · Arma 3
Unknown Object (User) added a comment to T74832: Remove seagulls after spectator initialized.

i thought that they already did that, anyways, you can find a way around it, and i like seagulls, so downvoted.

May 10 2016, 7:21 AM · Arma 3
Unknown Object (User) added a comment to T74733: V-280 instead of V-22 Osprey.

No to what? my previous comment was not a question, it was a fact.

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74733: V-280 instead of V-22 Osprey.

Not really, this is the first time they do, before it was set in things like 2020 yet they were using modern assets, in real life the US army is already using multicam while in this game they are still using it in 2035. Its the other way around, the saga has been always using previous gen assets.

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74733: V-280 instead of V-22 Osprey.

V-22 is USMC, so no.

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74733: V-280 instead of V-22 Osprey.

I still think that the V-22 is just useful for being a cargo harrier, and i remember there was a test for an CV-130, test wich ended up being succefull, but, just like the YMC-130, wich crashed because of pilot error and human failure, both programs got canceled, same with the Carrier based C-130

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74733: V-280 instead of V-22 Osprey.

*before reading the description of the V-280*

HOLY FUCK YES, BIS MUST READ THIS

*after reading the description*

.......... you DO know that some of these stuff are even inferior to the V-22, right?

the max crew is up to 32 troops and the 4 extra pilots/copilots/crew/engineers/cargo managers

the V-22 already has both engines on a single shaft, same with the landing gear

And also the V-22 speed is just 9km/h less than the V-280. Virtually NOTHING.

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74731: MI-24 Super Hind MK III from Take on helicopter.

i already did, i downvoted this.

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74731: MI-24 Super Hind MK III from Take on helicopter.

Oh...... sorry, that makes sense then.

But i still think BIS could use some originality, there are over 300 countries in the world, why not to make a story in wich the US/UK/Canada/Germany is in war with one of them? why not like i said a war between UK and France? why not a war in africa?

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74731: MI-24 Super Hind MK III from Take on helicopter.

battlefield or COD? ProGamer, you are a moderator, that means you cannot be dumb, now, i dont think that you dont deserve to be a moderator, but its almost common knowledge that COD and BF have just been fights against China, Middle easterns, and Russia, all of them are represented in some of the ArmA series or in CSAT.

Why cant there be like a surprise enemy or something? UK and france are still not friends, why not an ArmA about a fight between them?

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74731: MI-24 Super Hind MK III from Take on helicopter.

but this aint no battlefield, and i am done with russians in ArmA, they were on OFP, ArmA 2, in Arma 1 there was a bunch of mexican supplied by russians, and in ArmA 2 they were middle easterns supplied by russians.

i want something fucking original, GOD DAMN IT!

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74731: MI-24 Super Hind MK III from Take on helicopter.

not gonna happen

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74718: There is a poor choice for the Russian Vehicles.

oh no, i was not meaning the chance that anything can happen in the future, i meant that BIS has total freedom to go apeshit with their game because "its the future".

in 2035 the army still using multicam? (actually, a cheaper slightly less effective version of it, but i forgot the name and its the same color pattern)

using 6.5 instead of 6.8? CSAT not having vests? fake names? a small greek island being independient and having its own military force completely destroyed? israel equipment on NATO and greek insurgency?

That's why people complained about arma 3 being futuristic in the first place, that's why people like more the wars of the past, because there is less freedom on the development, but i see that as a good thing, as it means better realistic accuracy and shit that makes more sense, besides, ArmA OA + ACE + MSO is already more interesting and fun than most of ArmA 3 even with mods and the shitty workshop support filled up with basic "sandbox" missions and "sniper recon specops delta seal support stealth" ones.

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74718: There is a poor choice for the Russian Vehicles.

easy, this is all fiction, so BIS can do whatever the fuck they want, they can change something, change the name, add something retarded and nobody can complain because they are fiction.

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74718: There is a poor choice for the Russian Vehicles.

No russians in-game, this is a joint force of Chineses, Arabs, and russian equipment, we dont know if what they got was old by russian standars on 2035 or because its what they god, but modern things like what you said doesn't apply here as this game is more of a "fantasy" one

May 10 2016, 7:18 AM · Arma 3
Unknown Object (User) added a comment to T74701: Black MX variants appear tan on ground.

I just love how if you think about it those stuff should have been in the final game, but you know how BIS rolls, they want to give us the full game after it has been relased :D

Related to this issue:

All FIA clothes and some Green forces/Civilian clothes uses the Green cammo wetsuit model when on the ground. Maybe related.

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74701: Black MX variants appear tan on ground.

Isn't the black MX an addon with the POMI PMC?

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74686: Strong light sources illuminate wireframe of unit.

he means the model lines that define the frame of the character being brighted up.

Realistic? no, its sad to see even some things ArmA 2 did more realisticly than ArmA 3 (examples i cant remember)

But lets be honest, unlike the mortar bug this is harmless and i think it looks cool enough, doesn't seem to enhace enemy vission of your body, so i think it shouldn't be fixed

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74668: 3D clouds.

then it looks legit.

Upvoted, BIS is trying to make the game more realistic adding features like the rain, illumination and clouds, and PiP but at the end they are all broken

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74668: 3D clouds.

The reason why i downvoted this is because we cant upvote this based on mods and addons.

try it with a vanilla chopper on a vanilla terrain, because if not, its not up to BIS to fix it.

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74666: Flashlight is too weak.

Coltti, are you crazy? BIS wont do that, it would require effort, wich they have to use just to polish their newest things (like zeus and DayZ)

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74666: Flashlight is too weak.

Car lights are also weak, in the game they are up to 30 m when in real life high new XENON lights i think can go up than 100 meters and more.

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74666: Flashlight is too weak.

counting john romero or not?

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74666: Flashlight is too weak.

talking about streetlights, its the game actually relased? they haven't fixed many bugs, incluiding the indestructable streetlamps

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74666: Flashlight is too weak.

yeah, but i mean the globe-shaped ones, they are still indestructible, just like they were on the beta......... and on the alpha......

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74666: Flashlight is too weak.

B00tsy, that's an AI problem unless you tested it on MP.

And yes, there has been tickets about the same thing, a simple tweak can fix them but BIS never do it. Lights should be stronger.

May 10 2016, 7:17 AM · Arma 3
Unknown Object (User) added a comment to T74655: Tanks, paratrooper.

1- the tank issue i dont think its really an issue, and its "break" i think instead of "brake"

2- already aknowledged

3- 1 issue per ticket

May 10 2016, 7:16 AM · Arma 3
Unknown Object (User) added a comment to T74649: setWaterColor and getWaterColor.

Upvoted, from all of the things ArmA needs from VBS this is the easiest thing to do. (add commands)

May 10 2016, 7:16 AM · Arma 3
Unknown Object (User) added a comment to T74620: [Suggestion] Rain spash and wet effects..

coudln't agree more, rain effects looks nice but behave just like before

May 10 2016, 7:16 AM · Arma 3
Unknown Object (User) added a comment to T74607: Need an Ac/C-130 or similar.

Killzone, i dont see your point, why is someone a douche just because this someone disagrees with your opinion?

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74607: Need an Ac/C-130 or similar.

because if so, we should add Nukes, B-57, the International Space Station, a drill, and sex toys.

The reason why we downvote the AC-130 is because it would not be useful against a conventional army. So its completelly useless for the Pentagon to deploy an AC-130 close to Altis/Stratis

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74607: Need an Ac/C-130 or similar.

What are these stupid reasons?

And i am that second "douche" vote.

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74607: Need an Ac/C-130 or similar.

How is that this ticket is getting upvoted?........ alright, your name is "SnIpEr.IT" so let me make some things clear:

1- the HALO jumps are not made using an AC-130, as this is an gunship, HALO jumps are used with the C-130, wich is the cargo variant. Yes, there is a BIG difference.

2- Cargo planes will be incoming to the game, same with the rest of the planes, there is no need to make tickets about that

3- an AC-130, a REALISTIC AC-130 would just take some time, as there must be 1/3 gunners that act just like the gunner of any other vehicle, meanwhile, the pilot still has to turn left and be sure there is no AA menace.

Killzone: a douche vote would be downvoting a ticket for a stupid reason, not just downvoting a ticket itself.

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74589: Reverse Taxing With Plane.

and even if they add tow vehicles, the AI is likely to fuck it up and you would need to swap players controll

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74589: Reverse Taxing With Plane.

i would call it israeli but there is literally no country other than israel using TARs or Merkavas, and as Israel is a jew nation it would be almost the same thing as calling "islamic" to most of the middle-east countries.

And why is this getting 50% approval rating? what's wrong with this as a feature?

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74589: Reverse Taxing With Plane.

and i dont see nothing wrong with it, like i said, there are no TOW cars and the only mod test of those was in ArmA 1........ and it was horrible

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74589: Reverse Taxing With Plane.

there is just 1 actually modded plane in arma 3, and its a port.

i dont see how this can be abused at all

May 10 2016, 7:15 AM · Arma 3
Unknown Object (User) added a comment to T74589: Reverse Taxing With Plane.

ArmA should be ALL about realistic features, i think BIS is doing the arcadish futuristic route because they saw how the mainstream had more money flow.

May 10 2016, 7:15 AM · Arma 3