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May 11 2016

cky2250 added a comment to T116355: Suggestion for implementation of plan execution programming.

If you want a GUI coder LabVIEW is the best style for that.
You have to remember programming is not that important for this game, content is. Someone can make a mod now to add these features into the game.

May 11 2016, 2:24 PM · Take On Mars
cky2250 set Category to category:suggestions on T116332: Save file notes and more.
May 11 2016, 2:23 PM · Take On Mars
cky2250 added a comment to T116330: Cross hair opacity.

Very well needed. There are a lot of blind people of all kinds.

May 11 2016, 2:23 PM · Take On Mars
cky2250 edited Steps To Reproduce on T116328: Mission ref: 6275 - Analyze Major 60k -APXS.
May 11 2016, 2:23 PM · Take On Mars
cky2250 set Category to category:suggestions on T116325: Map grid or longitude and latitude.
May 11 2016, 2:23 PM · Take On Mars
cky2250 set Category to category:general on T116318: Mission description - grammar error.
May 11 2016, 2:23 PM · Take On Mars
cky2250 added a comment to T116289: Change in rover speed on inclines and declines.

All I can say is when the USA went to the moon, their rovers wheel had to spin not too fast and not too slow for them to keep the rover from digging into the moon dust. This same thing could happen on mars so going down a hill would be a no if true, however going up a hill if the motors can handle the change in work (as in the added Joules from gravity) then it could stay the same speed.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116278: autoland never finish.

This has been reported over 5 times. Use the search before you post a new issue.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116276: large lander randomly took off and wont land.

It tries to go back to the point of landing. If your arm moves the lander it will set a chain of commands to make the lander go back to the point of landing.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116273: Time warping and depth of field.

They are also using a different game engine. Kerbal Space Program uses Unity. Unity has more support then this game engine, since it is used for many games and is updated by everyone that uses it. They would need to re-write the game engine to handle fast computing of physics if it can not handle it.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116272: Sounds for moving robotic arm although it doesn't move.

This should be under Suggestions not Bugs

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116271: Vehicle command to automatically move robotic arm to initial position.

You should reword this I took it a different way until I finished. From the summary I was thinking you wanted a cheat system to reset the vehicle to a factory quality so broken parts would be repaired. That being said you have a good idea to speed up the game play a tad by not needing to control everything to get what you want.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116266: landers screen is all fuzzy and has criss cross effects while landing.

Are you playing a thermal rover during the day? I get a black screen when that happens. And the landing layover is known from other issues.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116260: Profile Statistics.

Something like this for some of the stats? http://mars.takeonthegame.com/feedback/view.php?id=144

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116255: Control of Thrusters for Landing.

In other issues a mod or admin said they are adding fuel limits soon, also they are adding descent controls mentioned in another issue. Search before posting and just add notes to the issues you find.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116255: Control of Thrusters for Landing.

http://mars.takeonthegame.com/test_faq/view.php?id=35

I see you are using normal fallow the instructions on this post.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116254: Rover drives without energy.

This has been posed more then 1 time before. It is not implemented into the game yet. Before you post use the search.

May 11 2016, 2:22 PM · Take On Mars
cky2250 added a comment to T116251: Required equipment list in Mission details.

Sort of it has a list of things you need to do. With that you just need to think about the corresponding equipment for the tasks that need to be done.

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116250: major wheel error, busted wheel stuck to ground.

I had or still have this problem if I have the save. I will try to make a YouTube video. But in the future for these types of things a YouTube video would be best.

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116249: returned to mars crashed.

Did you hit select when nothing was selected. That one has been mentioned before and I believe it is fixed in the dev version.

In steam go to LIBRARY->right click Take On Mars ->Properties->BETAS->and select development. then just press close

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116243: Any one want too go to mars you can their looking for people to join up.

You don't spell they are - "their". And how is this an issue?

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116239: Version numbers vs in-game changelog.

If you restart steam it forces a check. and there is a tab updates. and you can set stuff there.

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116239: Version numbers vs in-game changelog.

you need to go to this on steam right click take on mars then properties->betas->development

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116224: More bounce and roll needed on landing with airbags..

One problem with this is that the way they have landing is 100% accurate for now. If you go off course you cant do many of the objectives. If that is fixed this would be cool.

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116216: Satellite Shadows Cast onto Mars are too large.

What about the large lines and words on mars that isn't real. How did they get there....

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116210: Units of power.

Watt hours is not capacity. it is 1 watt * 1 hour and a watt is just joules per second. it is just a conversion.

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116210: Units of power.

What typical batteries do you use? lol. None have printing of milliwatt hours. But really milliamp hours is a capacity.

didn't read my sentence before i posted. changed charge to capacity.

May 11 2016, 2:21 PM · Take On Mars
cky2250 added a comment to T116196: no game saves on hardcore mode.

There would need to be some type of save if you want to play again where you left off. It should be something like every crash is predetermined by the first mission you play up to about 5 landings out. And other things like that. And you cannot save until the mission is done for all tasked rovers.

In short someone can save just reloading wont change the results.

May 11 2016, 2:20 PM · Take On Mars
cky2250 added a comment to T116187: Infographic for odometers.

That would be interesting to view.

May 11 2016, 2:20 PM · Take On Mars
cky2250 added a comment to T116182: Possibility to listen own music during exploration.

You can just play music with any format on any player. then start the game and mute game music audio.

May 11 2016, 2:20 PM · Take On Mars
cky2250 added a comment to T116155: Things to improve (needed badly).

Why would you buy the game if you want to play like you have just described. Buy a different game if you don't want to play a simulation.

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116154: Mouse doesn't move camera appropriately..

Here are the Microsoft Visual C++ redist I have installed. My game works normally. So for you guys running in win 98 try to install these to see if it fixes it. http://tinypic.com/r/245fqlh/5

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116154: Mouse doesn't move camera appropriately..

It could be that you don't have the right Microsoft Visual C++ Redistributable installed. That would be the only thing I could think of that would cause this problem.

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116154: Mouse doesn't move camera appropriately..

The launching in Win98 compatibility mode problem.

I don't think this game installed anything, usually games on steam come with a Redist folder located {DRIVE}:\Program Files (x86)\Steam\steamapps\common\{GAME}\Redist which contains the files needed for the game to run. This game only comes with DirectX. If you want I can give you a list one Microsoft Visual C++ Redistributable I have installed on my computer and you can download them from Microsoft to see if this fixes the problem.

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116154: Mouse doesn't move camera appropriately..

I am glad I don't have that problem. Try remapping the keys.

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116154: Mouse doesn't move camera appropriately..

Never mine thought there was cursor key-sets. You can always use WASD and the arrow keys.

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116153: [CTD] Crash To Desktop.

Duplicate of these post same author.
http://mars.takeonthegame.com/feedback/view.php?id=75
http://mars.takeonthegame.com/feedback/view.php?id=105

Why don't you just upload the files to the original post. Why are you spamming?

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116152: Need feature: tempomat.

Duplicate on my post http://mars.takeonthegame.com/feedback/view.php?id=49

and it is planned already.
http://forums.bistudio.com/showthread.php?160428-quot-Toggle-drive-quot-button&p=2455631&viewfull=1#post2455631

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116151: Power has to charge under time skip.

The power system in not fully implemented. http://steamcommunity.com/app/244030/discussions/0/864975026763344012/

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116148: [CTD] Crash performing sand scoop.

Duplicate of these post same author.
http://mars.takeonthegame.com/feedback/view.php?id=75
http://mars.takeonthegame.com/feedback/view.php?id=105
http://mars.takeonthegame.com/feedback/view.php?id=110

Why don't you just upload the files to the original post. Why are you spamming?

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116146: Unable to land rover.

Duplicate of two other issues.
http://mars.takeonthegame.com/feedback/view.php?id=27
http://mars.takeonthegame.com/feedback/view.php?id=59

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116142: Science Mission ref. 7093.

I have had the same problem with multiple locations. I find all of them hard to get to and when I do I get the error you describe. Only way around it is to just move the lander's arm around to new spots on the ground, and if your lander has a arm head rotate that around at different angles.

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116141: Game won't start / crash at start.

Just a few duplicate post of this. It would free up the issues for others to read if you would just add notes to issues that already exist.
http://mars.takeonthegame.com/feedback/view.php?id=11
http://mars.takeonthegame.com/feedback/view.php?id=37
http://mars.takeonthegame.com/feedback/view.php?id=48
http://mars.takeonthegame.com/feedback/view.php?id=67

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116140: can move around at night time with no chem battery or normal power level.

This is known to everyone, so don't feel like your cheating as of yet.

Also this is a duplicate issue.
http://mars.takeonthegame.com/feedback/view.php?id=15

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116138: Camera on the rover points in back.

There is still a problem with trying to position the rover with the equipment on the side you don't have a camera on. Only way around it for now is pressing "c".

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116131: parts keep breaking off my rover for no good reason.

If it is not a bug, it over g-ed on the landing and hit something.

May 11 2016, 2:19 PM · Take On Mars
cky2250 added a comment to T116124: Allow .Gif Attachments on Mantis Bug Tracker.

PNG is more optimal for small sizes and webpages. And good news you can use PNG.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116121: No Option to set Maximum Frame Rate.

Try using afterburner. and use framerate maximum limit.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116120: Landing randomly failing is not fun.

@FredyC really think about what you just said. With NASA's $700-1000 per Pound to low orbit not to mars. And for Mars with a thinner atmosphere I would think the parachute would be up to 40 pounds. So right there you are looking at $28-40k. That is just the cash.

If you really think about it why would NASA put an emergency parachute to retrieve equipment. Why wouldn't they just land with a parachute? It would only either blow into the lander/rover, or land on top of it.

So in short a parachute is a no brainier to say it wont work.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116120: Landing randomly failing is not fun.

Duplicate of this issue.
http://mars.takeonthegame.com/feedback/view.php?id=46

You can save before you launch the rover. I like how it is a random death because in real life you don't know if your idea will work on a planet so far away that is not equal to earth.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116119: [MINOR] Graphical Glitch .

Repeat of this post http://mars.takeonthegame.com/feedback/view.php?id=22

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116115: Better Instrument/Robotic Arm Telemetry.

So something like a protractor angle line relative to other known angles. And a rotation rate next to the join like floating text.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116113: Control lander descent and deployment.

I believe this is already planed. I have read it somewhere else. I don't remember if was from an official source.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116110: Game not launching.

Try right clicking Take On Mars in the library of steam -> Properties -> LOCAL FILES -> VERIFY INTEGRITY OF GAME CACHE. Or try one of the other betas, I have not tried any of the betas.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116106: Naming of lander too short.

Especially since there are Russians, and Germans. They have very long words.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116101: Press any key doesn't work.

Well that is a local error for you. I haven't had that problem. Though I have had to press any key to get to another press any key screen. The problem could be related to that.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116097: Autosave.

You mean auto save.

May 11 2016, 2:18 PM · Take On Mars
cky2250 added a comment to T116092: Program the rover.

This would be good for time delayed hardcore mode as well.

May 11 2016, 2:18 PM · Take On Mars
cky2250 set Category to category:suggestions on T116092: Program the rover.
May 11 2016, 2:18 PM · Take On Mars
cky2250 set Category to category:suggestions on T116090: Landing position.
May 11 2016, 2:17 PM · Take On Mars
cky2250 added a comment to T116088: Dust: strorms and devils.

Taking it one step further. Tap into some RSS feed most likely by NASA to get real life weather from mars.

May 11 2016, 2:17 PM · Take On Mars
cky2250 edited Steps To Reproduce on T116064: F6 button crashes the game.
May 11 2016, 2:17 PM · Take On Mars
cky2250 edited Steps To Reproduce on T116062: Stars on main menu get downgraded after using lander..
May 11 2016, 2:17 PM · Take On Mars
cky2250 added a comment to T116060: Player can go bankrupt.

Maybe get funding from people for taking photos that they like (e.g. some rich guy liked the photo of your rock, he has donated $10k to the program). This would prevent some players form going bankrupt.

May 11 2016, 2:17 PM · Take On Mars
cky2250 added a comment to T116058: Running out of power does not have any effect..

Confirmed that it is not implemented. http://steamcommunity.com/app/244030/discussions/0/864975026763344012/

May 11 2016, 2:17 PM · Take On Mars
cky2250 added a comment to T116056: Set default time to daylight on first mission launch..

You can play as game time and fast forward to noon on mars. You can also press n for night vision and f to go into outside view.

May 11 2016, 2:17 PM · Take On Mars
cky2250 added a comment to T116049: Information warning prior to starting Mission.

Yes the tutorial videos will have everything you need. Right not you have to reverse engineer all of the intel to find out what you need to do.

May 11 2016, 2:17 PM · Take On Mars

May 10 2016

cky2250 added a comment to T63880: No underwear in the field, please!.

Yeah, Commando!

May 10 2016, 1:03 AM · Arma 3

May 9 2016

cky2250 added a comment to T61303: Need to have a running vault..

Yeah like in DayZ on ARMA 2 I have been able to do a running jump roll over fences. Or make it so if your charicter is under a certain weight they could do this (e.g. no armor and only a pistol and a few mags). http://youtu.be/lR8bn1KdLTA?t=1m19s

May 9 2016, 10:58 PM · Arma 3
cky2250 added a comment to T60877: Feature Request: 3D Optics using Picture-In-Picture engine capability. (Red Orchestra Style).

LOL Operation Flashpoint beat them to that, along with Battlefield 3.

May 9 2016, 10:21 PM · Arma 3
cky2250 added a comment to T60567: Add enhanced server browser features.

yeah having steam as the browser would be very nice.

May 9 2016, 9:49 PM · Arma 3