I was very confused in the beginning on the first major mission, since it was completely dark. I'm not aware yet if the time on campaign start is random. But in my oppinion you should always start with daylight to eliminate confusion, and make it more beginner friendly.
- Legacy ID
This is sim. It is easily visible from map that there is day and night.
Actually, for a sim I'd like ToM to be more challenging, like need to control
landing manually. Or even better, program/script them.
Yeah. It definitely should start on daytime, or at least have a nighttime warning offering to skip a few hours to somewhere around solar noon or to instruct the player to wait N hours if they're on hardcore-real time mode.
I here stand for realisme and then would say that there are only specific time to launch a prob tu mars called "Launch windows" night/day i don't care as my rover and probs always have chem batteries if using solar panels (and it is not really "more" expensive) and you can use light and/or night vision.
The minimum-energy launch windows for a Martian expedition occur at intervals of approximately two years and two months, i.e. 780 days (the planet's synodic period with respect to Earth). In addition, the lowest available transfer energy varies on a roughly 16-year cycle.
source : (http://en.wikipedia.org/wiki/Exploration_of_Mars)
I fully agree to the daytime in normal mode. First time I started career mode I was totally confused about the nighttime on Mars.
In Hardcore, the daytime should really depend on actual time at landingsite.