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Set default time to daylight on first mission launch.
Closed, ResolvedPublic

Description

I was very confused in the beginning on the first major mission, since it was completely dark. I'm not aware yet if the time on campaign start is random. But in my oppinion you should always start with daylight to eliminate confusion, and make it more beginner friendly.

Details

Legacy ID
3576987450
Severity
None
Resolution
Fixed
Reproducibility
N/A

Event Timeline

Bohemia added a project: Restricted Project.May 9 2016, 9:47 AM
runekn set Category to category:suggestions.Aug 1 2013, 5:25 PM
runekn set Reproducibility to N/A.
runekn set Severity to None.
runekn set Resolution to Fixed.
runekn set Legacy ID to 3576987450.May 9 2016, 9:47 AM
cky2250 added a subscriber: cky2250.May 9 2016, 9:47 AM

You can play as game time and fast forward to noon on mars. You can also press n for night vision and f to go into outside view.

runekn added a subscriber: runekn.May 9 2016, 9:47 AM

@cky2250 - I know, but that's something you should find out and learn about as you progress through the game. Not get trown right into it at first try, not very newbie friendly :P

edvardm added a subscriber: edvardm.May 9 2016, 9:47 AM

This is sim. It is easily visible from map that there is day and night.

Actually, for a sim I'd like ToM to be more challenging, like need to control
landing manually. Or even better, program/script them.

Kirby added a subscriber: Kirby.May 9 2016, 9:47 AM
Kirby added a comment.Aug 2 2013, 4:44 AM

At least let it start with nightvision and cam light on at nighttime.

Zalifer added a subscriber: Zalifer.May 9 2016, 9:47 AM

Good idea. I was a little confused. Not having all the tutorial videos completed yet means it's more difficult than full release.

Akane added a subscriber: Akane.May 9 2016, 9:47 AM
Akane added a comment.Aug 3 2013, 1:52 AM

Yeah. It definitely should start on daytime, or at least have a nighttime warning offering to skip a few hours to somewhere around solar noon or to instruct the player to wait N hours if they're on hardcore-real time mode.

idolord added a subscriber: idolord.May 9 2016, 9:47 AM

I here stand for realisme and then would say that there are only specific time to launch a prob tu mars called "Launch windows" night/day i don't care as my rover and probs always have chem batteries if using solar panels (and it is not really "more" expensive) and you can use light and/or night vision.

The minimum-energy launch windows for a Martian expedition occur at intervals of approximately two years and two months, i.e. 780 days (the planet's synodic period with respect to Earth). In addition, the lowest available transfer energy varies on a roughly 16-year cycle.
source : (http://en.wikipedia.org/wiki/Exploration_of_Mars)

Hyphon added a subscriber: Hyphon.May 9 2016, 9:47 AM

I fully agree to the daytime in normal mode. First time I started career mode I was totally confused about the nighttime on Mars.

In Hardcore, the daytime should really depend on actual time at landingsite.

Dram added a comment.Nov 26 2013, 9:51 PM

With the addition of Mars 3 and the 1971 starting point which then progresses to the modern day, this has been implemented.

Yeah, the Mars 3 sequence was a real nice touch, even if the poor lander IRL failed hard. Very nicely made!