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Oct 7 2017
Sep 26 2017
Aug 14 2017
The players uniform is also a factor in repro of this bug.
Jul 25 2017
It's a hangover from 2015. When introduced to the game, the Rahim was originally 7.62x51, then they changed it 7.62x54.
See: https://dev.arma3.com/post/spotrep-00040
Jul 23 2017
Jul 21 2017
Related to assigned T64247.
Jul 16 2017
Issue persists in 1.72.142223
Jul 3 2017
A better title would be:
Wounded AI soldiers wait for medical support in standing position
Jun 24 2017
Jun 19 2017
May 22 2017
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue persists in 1.70.141764
Issue resolved in 1.70.141764
Repro 1 and 3 still create some issues in 1.70.141764
Resolved in 1.70.141764
Issue persists in 1.70.141764
May 21 2017
Excessive head bob when moving with weapon lowered is still apparent in 1.70.141764
It appears when walking the camera is fixed on players head, whereas with the weapon raised its faked to the weapon.
Issue persists in 1.70.141764
Duplicate T60451
Tested in 1.70.141764
Issue is resolved/fixed. Please close ticket.
No change in 1.70.141764.
May 4 2017
Related to T76306
Apr 29 2017
This is a long shot, but there is a bug with the skiptime command that can create very similar symptoms (2-3FPS which doesn't recover without restarting game) - T68952.
The general 3FPS issue may somehow be related to use of skiptime command, and/or world time and weather synchronising across network?
Mar 29 2017
Why create a new issue to describe the same problem?
Mar 14 2017
Nice video MulleDK19.
Dec 5 2016
Duplicate of T121342
Nov 30 2016
Issue is resolved in current RC build. Thanks.
Nov 27 2016
Nov 26 2016
I just encountered this issue in current stable build 1.64, when my connection to the internet failed.
I use stable build as secondary install, using game updater
Nov 21 2016
Issue still occurs in current dev build 1.67.139357
Nov 15 2016
Nov 12 2016
Duplicate of assigned T119921, but this report has much more detail and repro steps.
Issue persists in dev build 1.67.139263
Issue persists in dev build 1.67.139263
In current Dev build 1.67.139.263,
AI artillery now do not shoot multiple rounds straight forward after their target is destroyed. Progress : )
Nov 8 2016
Fixed: AI would continue firing even after their target was eliminated in some cases (https://feedback.bistudio.com/T71576)
Oct 30 2016
What is correct? The original issue reported or duplicate status?
Oct 29 2016
Duplicate of assigned T83121
Duplicate of assigned T83121
Duplicate of assigned T83121
Oct 24 2016
Oct 23 2016
Duplicate of assigned T80907
Oct 21 2016
Oct 20 2016
Oct 16 2016
YT videos are private, not much help if ppl can't watch them.
Oct 13 2016
Confirmed in dev 1.65.138805, although the turn angle needs to be more than approx 30° for the bug to occur.
Oct 12 2016
Oct 3 2016
Unable to reproduce in 1.65.138.598.
Issue persists in dev build 1.65.138598. It seems to be less frequent than before, but I am using a new PC so cannot be sure.
Repro B is still an issue in my brief MP test in dev build 1.65.138598.
Can anyone please confirm?
Issue is resolved. Please close.
Issue is resolved. Please close.
Explosion effects are present in 1.65+, but still no water entry splash sound or effects.
Issue persists in 1.65+
Issue persists in 1.65+