Thank you for the report. Please upload your dump files here. Here is how to do that.
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Jan 27 2020
Jan 26 2020
Ticket can be closed, as it's a duplicate of T148482, missing steps to repro, missing all possible cases and missing full list of vehicles concerned.
Ticket can be closed, as it's a duplicate of T148482, missing steps to repro, missing all possible cases and missing full list of vehicles concerned.
Ticket can be closed, as it's a duplicate of T148482, missing steps to repro, missing all possible cases and missing full list of vehicles concerned.
It's not a bug, but a wish. Please, close the ticket or move it to Wishlist.
I'm having this issue also, i've been stuck for a few weeks now. I have tried eveything i can read up on this issue on wiki, youtube and google etc. It's crashing as soon as i launch the game so i physically cannot even start the game at all, totally unplayable.
I've checked it - it's fixed. Ticket can be closed.
Jan 25 2020
I've checked it - it's fixed. Ticket can be closed.
I am having this crash as well
Jan 24 2020
Can you reproduce this crash or is it random/rare?
Regarding the week day issue it will be fixed.
Thank you for the report. have you also contacted steam support about this issue?
Great!
Jan 23 2020
Was try on 1.97.146197
@Dwarden maybe devs realize this feature request?
Pleeease
Jan 22 2020
@Wulf - I agree with 2 tickets with the same info. I did not see (if there or not) if the 'moon issue' was on this ticket. I agree with you 100% on that! :)
@z80cpu I am aware that you have other information as well there, they were added to the ticket, but leaving two tickets that have similarities open would be a headache to deal with, not to mention to close every copy that mentions the same issue. It is nothing personal it is just more efficient.
Jan 21 2020
Even worse, this bug seems to only affect the player's own body and it puts allDeadMen out of sync because other players can see and delete the player's corpse.
In T148420#2014596, @Wulf wrote:Could you please upload a test mission here as well? Thank you.
The issue is still active in the current version of Arma. I did extensive debugging on the topic and it's quite easy reproduce. This can be avoided (not fixed) with proper way of handling the moving of group(s) to HC.
Hi Wulf, no the problem happens with no mods installed or running and also happened after a completely fresh download and install of arma 3. The only thing that stopped the problem was to run arma 3 without the Contact DLC active.
@Wulf closed out my ticket saying it was the same as this ticket - it is NOT.
@Wulf related to T144897.
See the 2rd screen, where you can see the right Wipeout's aileron texture colliding with Falchion-22 air-air missile vs. 3rd screen, where the left Wipeout's aileron has no colision with Falchion-22 air-air missile.
As one can see, right aileron texture is different from left aileron texture.
It's because right aileron is flipped and one sees the texture of its opposite side, which is wrong.
So Wipeout's right aileron must be rotated, so the player sees its texture on the opposite side and it won't collide with missile anymore.
Problem still relevant, since the speedometer has numbers going up to 200 km/h and this is also the speed you can reach driving it, but the arrow stops at 140 km/h, even if you're diving 200 km/h.
Could you please upload a test mission here as well? Thank you.
Thank you for the report. Could you please upload the mission folder with the .sqm file?
Thank you for the report. We will have a look at it.
Ideally even exact reproduction steps (how to reach the issue).
Hi, thanks for your report! Unfortunately, cannot find such instance. Please provide screenshot and exact text of the error (if in paragraph or sentence. Otherwise I cannot fix it. Thank you!
Hi, yes it still crashes in vanilla with no mods, see below;
Thank you for the report. Do you happen to do anything specific?
Thank you for the report. There should be a fix coming soon.
Thank you for the report we will have a look at it.
The clutter is popping because of thicker Alpha/transparency texture in LODs. otherwise the grass would get extremely thin/transparent in the distance and you would see soldiers and other models through it. The pop is much more noticeable on your video, because there is very big contrast between ground texture, satelite map and the clutter. Try to reduce the contrast and the "pop" will be much less noticeable. As on Livonia.
Second confirmation.
When arma does a lookup on the squad path, it does a "tolower" on the path before looking it up, which will make the lookup fail on linux.
Confirmed on my linux server
Unit: https://units.arma3.com/unit/wolfcorps
If you "show image" on the avatar, you get https://units.arma3.com/groups/img/3666/WbGwmxkqXv.png
-> WbGwmxkqXv.png
on my server I have /home/wolf/.local/share/Arma 3/squads/Wolf Corps/WbGwmxkqXv.paa
log spam on windows client: Cannot load texture c:\users\dedmen\appdata\local\arma 3\squads\wolf corps\WbGwmxkqXv.paa.
I assume the linux server can't find the texture as it looks it up in lowercase, and thus doesn't transmit to client.
Thank you for the report. Could you please upload your dump files? Here is how to do that.
Tested it and I experienced no crashes. What mods did you use before? Also does a dump file(.mdmp) always create after a crash? Please, trigger the crash a couple of times and upload the Report log once more.
I will go back to vanilla and check
Does this happen often? Can it be recreated?
Thank you for the report. The crashes being random is kinda bad the dumps show different things meaning it is not a specific issue. How often does the crash happen?
Thank you for the report. Unfortunately you will have to contact the mod maker with this issue.
Thank you for the report. I see that you are using the mod SP Campaign- TURNING POINT. Does the crash happen when playing this mod or in the regular Campaign "East Wind"? DO the crashes occur without the mod?