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Allow turning off Connection system chat messages
Reviewed, NormalPublic

Description

Especially on higher player count server, this constantly spams the chat with

  • Adanteh is connecting
  • Adanteh uses modified data file
  • Adanteh connected

Times a thousand. This makes the chat very very active, although no one is actually using it.
Ideally allow a local effect command for this, so you can turn it on for admins or similar. This should NOT disable systemChat scripted messages, because mod/mission makers actually have conrol over those.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Ingame UI

Event Timeline

Adanteh created this task.Feb 8 2017, 4:02 PM

This is somewhat connected to https://feedback.bistudio.com/T79651 , however I'm not advocating for chat tabs, just the reasoning is the same.

Alwin claimed this task.Feb 8 2017, 4:23 PM
Alwin changed the task status from New to Reviewed.

Hi,

If I understood clearly, you suggested possibility to turn off some channels by admins. On the other hand, you want s to see system messages as you wrote.

I thing that using this should help:

Disable global, side, command and system chat. MOTD and admin say have exception and will show in global. Introduced in BETA 1.60.93398.

disableChannels[] = {channelID<number>, channelID<number>...}; old syntax
Example: disableChannels[] = {0,1,2};
disableChannels[] = {{channelID<number>, disableChat<bool>, disableVoice<bool>},{channelID<number>, disableChat<bool>, disableVoice<bool>},...};
new syntax
Example: disableChannels[]={{0,true,true},{1,true,false}...};

NOTE: Channel number correspondence: 0 = Global 1 = Side 2 = Command 3 = Group 4 = Vehicle 5 = Direct 6 = System

Let me make it a bit clearer.

I do want to have all channels available for chat, and want to be able to use systemChat command to send messages myself from scripts.
I do not want to have the connection/modified data file/timing out and similar showing.

I have tried using disableChannels[] = {{6, true, true}}; in description.ext, but the result was the same, check screenshots

Note the connection messages still appearing

'

  • Note that channel 6 (System chat) is disabled.

In my opinion the ideal solution would be a Local effect script command, that allows us to disable these sort of messages.
That allows mod/mission makers to turn off the messages for the bulk of players, but make an exception for Admins/Server staff

@Dwarden maybe devs realize this feature request?
Pleeease