There are several buildings I found this an issue with .. some of the mili buildings are like this if you vault on top of an item that is close enough to the ceiling .. was never and issue before because you could not get up there
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Aug 18 2019
Its the character light bubble that causes the glowing nails .. devs are aware , pretty sure geez said it won't be fixed in another post for same
there is no linux server or support
I can confirm that this bug can be reproduced. When single-chambering (single loading) a bullet into Mlock, if I jump during the animation, the Mlock in my character's hand will be bugged. A bugged pistol cannot be removed from hand nor chambered again. Drop or throw will not work. Drag into inventory or ground won't work either. No magazine can be combined with it. It will not fire, even though one bullet seemed to be removed from inventory. And if there is a stack of ammo in inventory, its number will indicate as if one bullet was removed from the stack. The stack in the inventory couldn't be interacted with after the gun was bugged. Only logging out and joining back in the game can resolve the above issue.
Aug 17 2019
I managed to fix the issue. If anyone else is experiencing this problem, here's what I did.
I can confirm parts of this claim; I also have a private server to test out things without being sniped and 1.04 still has persistance issues with either generators, lights, cable reels or generators connected to lights by cables. Gennys, cables and lights all seem stable for a period of time even with recurring server restarts, no problems. But after a period of about five or so days, these things disappeared in my base. I checked in on the steam forum and someone said that there seems to be an issue with the construction lights in particular, that they are not persistant at the moment and if you have them connected to generators, they too will eventually despawn with the lights as well.
https://youtu.be/xFYO1oTj6No
magician
https://www.youtube.com/watch?v=oRKB326-FnE vaulting also can do
and Mlock 91 too https://youtu.be/IhE4H357rr8
edit : only with MLOCK-91 and loading -> chamber
And with other guns, jump until load mag, it can reload really fast
This is also true for every static military tent in Dayz.
If there is a crate or table in it you could jump on those and use third person to look through the walls.
About this?
Whatever you put into the inventory gets removed from the world. The inventory is not always placed where the wardrobe is but anywhere in the house.
are you talking about bandanna ? it has been broken"unable to tie " since 1.04
verify your game files in steam , Ive not had this issue
Prison Cells generaly are also buged
when you doing this, you can't combine or swap, no gesture.
Aug 16 2019
@jamielou.007 Are you saying that we currently fade out for non head shots, and go straight to black for headshots. That’s kinda cool if so. Can’t believe I missed it. Unless I always get headshotted 😂. Even if it already happens, expanding on the fade out would be great.
@EnterThePug may be WIP, but devs can't publish any info about changes
Today I noticed this bug again after several attempts of taking and removing FX-45 in character hands.
Hi Geez,
it's been a while, so I have to check on the latest exp version if I can still reproduce. I'll update, once I've tried.
Best regards,
Freerider
Do you have a router?
Does your internet connection also get affected outside of DayZ when this happens?
Hello mostafa1379.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Col_Kernel and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello freerider3434.
Can you please send us the location of where the reflective road appears?
Regards,
Geez
You can assign a single vertex a selection name and animate it for all axis. Instead of setting the position via script, you would translate the target position to a local animation value for the axis. You would need to name all the vertices you want to move anyway in order to know which is which in script. So the step from doing that to just giving it animations is quite small.
Hello Revan and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello FlipGaming.
We have been trying to produce this issue, however, we had no luck so far in doing so. Is it possible that the issue occurs only under specific circumstances?
Regards,
Geez
Hell mostafa1379.
This is not a bug, but a wardrobe inventory.
Regards,
Geez
I don't think, because you're talking about the fact that we can do an animation with this ticket? If that's the case, we always stay limited, some vertices need to be in specific places calculated on the moment T, and the fact of creating animations prevents you from having precise things because it's pre-defined. (Correct me if I'm wrong, and you weren't thinking about that)
Hello 3xtR1m and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Can't you just use model.cfg animations for this?
Hello Col_Kernel and thank you for the report.
The issue has been confirmed and scheduled for a fix.
Regards,
Geez
Hello Uncuepa.
We have been attempting to produce the issue but so far we had no luck in producing it. Are you using some kind of screen with a specific resolution by any chance?
Regards,
Geez
Hello igel2009 and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello GrosTon1 and thank you for the report.
We have been testing the issues you have mentioned but so far we had no luck reproducing them. Is it possible that the issues were dependent on specific circumstances?
Regards,
Geez
Hello mostafa1379.
The throwing mechanic works differently now and you have to press/hold left mouse button to throw once you are in the throwing stance.
Regards,
Geez
Hello rats625.
As chainsawsquirrel mentions, there is a separate client now. Can you try that and let us know?
Regards,
Geez
Hello chainsawsquirrel and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
Hello Col_Kernel and thank you for the report.
This is an issue we are aware of and it is scheduled for a fix.
Regards,
Geez
There is a seperate app for EXP, right below dayz in the steam library, u will have to download the exp version to play exp .. the old way joining beta inside dayz no longer works has not since 1.04
just press G to throw
Hello @Geez Update as of 1.05 first update to Experimental.
We do have fade to black but I don't think it's as good as it was in 0.62 if I'm being entirely honest.
good prediction @EnterThePug but my main concern is that they really need to reduce the general player speed at <50% health.
also flares tend to fall through a lot too.