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Poor health has almost no effect on the speed of the character
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Description

Movement speed is almost unchanged even at the red health level. You can also jump and cross fences, etc. also on red health, though at 1.04 the character was much slower and couldn't jump.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Health System
Steps To Reproduce

After falling from the bridge, health changed its color, however, the speed of movement was almost unchanged and the opportunity to jump remained. Only on flashing health i cant jump.

Event Timeline

4NDRO1D created this task.Aug 15 2019, 7:30 PM
4NDRO1D changed Severity from Major to Minor.Aug 15 2019, 7:51 PM
4NDRO1D changed Reproducibility from Always to Random.
4NDRO1D edited Steps To Reproduce. (Show Details)Aug 15 2019, 7:55 PM
4NDRO1D changed Severity from Minor to Major.
4NDRO1D changed Reproducibility from Random to Always.
4NDRO1D edited Steps To Reproduce. (Show Details)

Read the ‘tweaked’ section of the patchnotes. The increased speed at low health is intentional. I tested it myself, and it wasn’t as bad as being ‘unchanged’ as you say.

The real question is, why increase the speed? Could it be because future plans, such as broken bones will fill the role of slow movement penalty? 🤔

good prediction @EnterThePug but my main concern is that they really need to reduce the general player speed at <50% health.

It's way too fast and ruins the flow of combat

Vitdom added a subscriber: Vitdom.Aug 16 2019, 3:43 PM