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Today

SaMatra added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.

Players being locked in lobby

works for me, there is a few seconds delay before you can select role

Debriefing remains on screen after mission restart

works fine as well, no debriefing screen for me

Fri, May 2, 12:45 PM · Arma 3
BIS_fnc_KK added a comment to T123355: Eventhandlers are compiled before every execution.

KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?

PS: Are holdactions also compiled before every execution? Because holdaction seem very resource intensive with larger code

Fri, May 2, 11:12 AM · Arma 3
Flaber updated the task description for T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
Fri, May 2, 9:38 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Flaber edited Steps To Reproduce on T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
Fri, May 2, 9:24 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire
Big_Joe_Boggart created T191588: M20A1B1 Negative Optic Zoom.
Fri, May 2, 2:06 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Yesterday

R3vo updated the task description for T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Thu, May 1, 7:56 PM · Arma 3
Bromine added a comment to T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".

This is happening for me on both profiling and standard branch

Thu, May 1, 4:56 PM · Arma 3
R3vo created T191578: add3DENConnection and get3DENConnections are broken for connection type "Group".
Thu, May 1, 4:48 PM · Arma 3
ThatWimmerKid created T191575: Stores on UH-80 pylons have no object collision.
Thu, May 1, 2:54 PM · Arma 3
Flaber created T191574: Chinook CH-47 sudden power lost and recovery when trying to hover at low altitude.
Thu, May 1, 2:20 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
shelogride created T191573: Radhe Exchange XYZ Features, Benefits & How to Get Started.
Thu, May 1, 2:10 PM · Arma 3 Creator DLC - CSLA Iron Curtain
TRAGER created T191571: Door States attribute does not work for «V3S Wrek» asset.
Thu, May 1, 1:53 PM · Arma 3
dedmen closed T152279: Change PiP (picture in picture) setting from quality presets to a distance slider and move it to/under overall/objetcs/shadows sliders as Resolved.
Thu, May 1, 9:46 AM · Arma 3
mickeymen created T191551: AI will get stuck in SOG maps (video).
Thu, May 1, 12:14 AM · Arma 3 Creator DLC - S.O.G. Prairie Fire

Wed, Apr 30

Groove_C renamed T143981: Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F from Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering via CTRL+F to Mi-48 Kajman APDS/HE ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:53 PM · Arma 3
Groove_C renamed T143987: AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F. from AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering via CTRL+F. to AMV-7 Marshall APFSDS-T/GPR-T ammo selection order is inversed when ordering to switch via CTRL+F..
Wed, Apr 30, 8:49 PM · Arma 3
Groove_C renamed T143984: BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to BTR-K Kamysh APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:47 PM · Arma 3
Groove_C renamed T143988: AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to AFV-4 Gorgon APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:46 PM · Arma 3
Groove_C renamed T143989: FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F from FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering via CTRL+F to FV-720 Mora APFSDS-T/MP-T ammo selection order is inversed when ordering to switch via CTRL+F.
Wed, Apr 30, 8:45 PM · Arma 3
Groove_C renamed T148491: List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second from List of helicopters/planes where it's impossible to get out when under armor fire, due to get out animation and DPS (damage per seconde) to the player to List of helicopters/jets where it's impossible to get out when under specific armor fire, due to get out animation restarting non stop, because of specific damage per second.
Wed, Apr 30, 8:38 PM · Arma 3
Groove_C renamed T148411: List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat from List of vehicles with commander turret not returned back by AI to vehicle's direction, when player switches to another seat to List of vehicles with commander turret not returned by AI to direction vehicle/armor is facing/driving, when player switches to another seat.
Wed, Apr 30, 8:14 PM · Arma 3
Groove_C renamed T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted from Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI get spotted to Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.
Wed, Apr 30, 8:09 PM · Arma 3
jaj22 added a comment to T123355: Eventhandlers are compiled before every execution.

Tested addAction conditions with this code:

conditionFunc = {call{call{call{ call {captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}};
for "_i" from 1 to 1000 do {
    //player addAction ["Title", {}, nil, 2, true, true, "", "call{call{call{call{captive cursorObject}}}} and call{call{call{call{alive cursorObject}}}} and call{call{call{call{typeOf cursorObject == 'CAManBase'}}}}"];
    player addAction ["Title", {}, nil, 2, true, true, "", "call conditionFunc"];
};

Frame rate of 220 without either, 102 with the separate function and 93 with the string. Not sure whether that's compilation overhead or just the code locality costs of running 1000 different functions. The main takeaway would be "don't add 1000 addActions to the player".

Wed, Apr 30, 8:00 PM · Arma 3
LSValmont added a comment to T123355: Eventhandlers are compiled before every execution.

KK never gave back feedback it seems, only Dedmen.
Will Dedmen claim ownership of this?

Wed, Apr 30, 6:42 PM · Arma 3
wersal created T191544: UH-80 rear gear hatch not closing properly.
Wed, Apr 30, 6:25 PM · Arma 3

Tue, Apr 29

dehiwe added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 11:32 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.

Game loads fine with & without mods, when BattleEye is unchecked/turned off

Tue, Apr 29, 9:02 AM · Arma 3
Ollietank added a comment to T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.


Collected the ARMA details & report (when required)

Tue, Apr 29, 9:01 AM · Arma 3
Ollietank created T191490: Blocked loading of files: tbb4malloc_bi_x64.dll, jemalloc_bi.dll, steam_api64.dll.
Tue, Apr 29, 9:00 AM · Arma 3

Sat, Apr 26

debug edited Steps To Reproduce on T189572: Ready Room/Lobby Main Menu Replacement.
Sat, Apr 26, 5:21 PM · Arma 3
debug added a comment to T184005: CTD with ACE Arsenal Uniforms tab and large modlist.

crazy idea but, could you send me the compiled binary that you would like tested and i can give you a go/no-go whether it worked? this way you can focus on other things and not have to do the hours long wait for it to crash.

Sat, Apr 26, 5:09 PM · Arma 3

Fri, Apr 25

TRAGER added a comment to T191409: no projectile explosions after version 2.18.152783 new PROFILING.

19-03-2025 Fixed: Missiles did not consider their fuseDistance setting - T189277

Fri, Apr 25, 9:42 PM · Arma 3
Chip42 created T191409: no projectile explosions after version 2.18.152783 new PROFILING.
Fri, Apr 25, 8:55 PM · Arma 3
Ezcoo_ added a comment to T159403: Increase the custom radio channel limit for the "radioChannelCreate" command.

Yes please! Significantly higher number of supported custom channels would allow many cool things to be done, like complex phone systems or organizing comms efficiently in vanilla.

Fri, Apr 25, 1:14 PM · Arma 3

Thu, Apr 24

holgerhollebolle added a comment to T123930: enableDynamicSimulation not working when passed Object.

This is a big issue for my spawning system. enableDynamicSimulation does not work for Vehicles. When you enable Dynamicsimulation for vehicles in the editor it works. But using enableDynamicSimulation on spawned vehicles does not work.

Thu, Apr 24, 9:15 AM · Arma 3
mickeymen created T191340: Endless repair of vehicle glasses by mean repairer..
Thu, Apr 24, 12:10 AM · Arma 3

Wed, Apr 23

Jenniferi added a comment to T187980: Player's AI member CANNOT get in as passenger twice in a row if player is NOT the APC/IFV driver.
Wed, Apr 23, 4:53 AM · Arma 3

Tue, Apr 22

fragmeister57 added a comment to T185482: arma3_x64.exe crashes with STATUS_ILLEGAL_INSTRUCTION when loading the main menu after 2.18 update.

Any idea of when is 2.20 going to be released? I heard it was expected for February, and here we are in April...

Tue, Apr 22, 10:20 PM · Arma 3
mbbsindelhi added a comment to T190682: playerSide not working after team switch in same session.
Tue, Apr 22, 1:33 PM · Arma 3
esteemstudy added a comment to T191273: Connecting failed (0x0001000f).
Tue, Apr 22, 1:09 PM · Arma 3
TRAGER added a comment to T154433: Tank AI commander with 0 ammo, makes player or AI as gunner reloading 7.62 mm coaxial machinegun after each shot, if/after enemy AI gets spotted.

related T191278

Tue, Apr 22, 11:17 AM · Arma 3
JanIntelkor created T191278: After AI commander finishes all of his ammo, he tries constantly to reload gunner's gun, making it unusable.
Tue, Apr 22, 12:16 AM · Arma 3
JanIntelkor added a comment to T86140: Coaxial MG useless after reloading..

This is still an issue after 9 years..... and it's vanilla. By using only ZEUS EXTENDED mod, jumping in T-100, and having AI as Commander and Gunner. Go manually into commander slot, use almost all ammo, switch back to driver/gunner. Spawn some enemy AI, and after commander uses all of it's ammo, he constantly wants to reload gunner's weapon. I'm very surprised this wasn't reported over those 9 years again. I might go submit new ticket, unless someone from this thread reads this.

Tue, Apr 22, 12:07 AM · Arma 3

Mon, Apr 21

Days-xo created T191273: Connecting failed (0x0001000f).
Mon, Apr 21, 7:51 PM · Arma 3
b2bemaillists8 added a comment to T191209: [Feature] setPlayerTargetLock.
Mon, Apr 21, 8:38 AM · Arma 3

Sun, Apr 20

notmaxbt created T191223: cant see screen.
Sun, Apr 20, 4:29 AM · DayZ

Sat, Apr 19

WillKMJ created T191209: [Feature] setPlayerTargetLock.
Sat, Apr 19, 6:47 PM · Arma 3
WillKMJ created T191207: [Feature] setCustomWaypointPosition.
Sat, Apr 19, 5:47 PM · Arma 3
gc8 updated the task description for T191183: ropeUnwound bug.
Sat, Apr 19, 11:54 AM · Arma 3
gc8 created T191183: ropeUnwound bug.
Sat, Apr 19, 11:53 AM · Arma 3
Leopard20 merged T127513: Armed ifrits have no glass at all into T190093: [Bug] Ifrit GMG and HMG variant glass allows bullets through with no collision.
Sat, Apr 19, 9:22 AM · Arma 3
TRAGER added a comment to T190093: [Bug] Ifrit GMG and HMG variant glass allows bullets through with no collision.

related report from 2018 T127513

Sat, Apr 19, 7:14 AM · Arma 3

Tue, Apr 15

guidelineeconomy added a comment to T190812: Playable AI stuck after dying in vehicle cargo .
Tue, Apr 15, 9:31 AM · Arma 3

Mon, Apr 14

dedmen changed the status of T163827: [Feature Request] A couple of new ppEffects from New to Feedback.
Mon, Apr 14, 3:36 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

DOF parameters [scale, focusDIstance, blur coefficient]
Sharpness parameters [scale]
Fisheye parameters [aperture, scale1, scale2] (aperture is between 0-180)

Mon, Apr 14, 3:29 PM · Arma 3
dedmen closed T188336: [Feature request] Fisheye post processing effect as Resolved.
Mon, Apr 14, 3:28 PM · Arma 3
dedmen added a comment to T188336: [Feature request] Fisheye post processing effect.

Solved in https://feedback.bistudio.com/T163827

Mon, Apr 14, 3:28 PM · Arma 3
dedmen added a comment to T163827: [Feature Request] A couple of new ppEffects.

Fisheye: https://feedback.bistudio.com/T188336

Mon, Apr 14, 3:15 PM · Arma 3

Sun, Apr 13

Wade2 added a comment to T121795: Arma 3 Server Crash.

niceee

Sun, Apr 13, 10:16 PM · Arma 3

Sat, Apr 12

AryxRayx added a comment to T190682: playerSide not working after team switch in same session.

i would like to use playerSide as client side, while in a session and not when a player is connecting.

Sat, Apr 12, 1:03 PM · Arma 3
Prokop added a comment to T190920: /.

[

Sat, Apr 12, 12:46 PM · Arma 3
Prokop created T190920: /.
Sat, Apr 12, 12:46 PM · Arma 3
FUBAR88 merged task T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands into Restricted Maniphest Task.
Sat, Apr 12, 1:12 AM · Arma 3
FUBAR88 added a comment to T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .

See video

Sat, Apr 12, 1:05 AM · Arma 3
FUBAR88 updated the task description for T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .
Sat, Apr 12, 1:02 AM · Arma 3
FUBAR88 updated subscribers of T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .

@Geez not sure if this issue was reported before

Sat, Apr 12, 12:59 AM · Arma 3
FUBAR88 created T190906: Territory Flag Exploit Causes Base De-spawn When Cut Down crafting armbands .
Sat, Apr 12, 12:57 AM · Arma 3

Fri, Apr 11

WillKMJ added a comment to T190789: [Feature] Expand getAllPylonsInfo to include proxy information.

Working perfectly in profiling branch, thank you

Fri, Apr 11, 4:32 PM · Arma 3
farzadas added a comment to T190844: [Feature Request] localize command with specific language.
Fri, Apr 11, 4:21 PM · Arma 3
dedmen changed the status of T190875: [Feature] PylonChanged Event from New to Feedback.
Fri, Apr 11, 12:00 PM · Arma 3
dedmen added a comment to T190875: [Feature] PylonChanged Event.

// Would have to stop pylon commands from working within here to prevent recursion

Fri, Apr 11, 11:39 AM · Arma 3

Thu, Apr 10

Kohjin added a comment to T190684: getShotInfo not working as expected with timers on placed explosives.

Done in 2.20 152788

Thanks a lot!

Thu, Apr 10, 10:18 PM · Arma 3
WillKMJ created T190875: [Feature] PylonChanged Event.
Thu, Apr 10, 7:14 PM · Arma 3
Leopard20 updated the task description for T190844: [Feature Request] localize command with specific language.
Thu, Apr 10, 6:01 PM · Arma 3
swissMAG added a comment to T190250: (AFM) Deleted Passengers by ZEUS won't reduce the overall weight of the airframe.

Hi dedmen.
Thanks for acknoledgement and reply.
Have a great day.

Thu, Apr 10, 3:10 PM · Arma 3
Leopard20 renamed T190844: [Feature Request] localize command with specific language from [Feature Request] localize command with custom language to [Feature Request] localize command with specific language.
Thu, Apr 10, 1:54 PM · Arma 3
BIS_fnc_KK added a comment to T190364: remoteExec JIP calls are dropped after mission restart done with #server command.

Players being locked in lobby

Thu, Apr 10, 1:15 PM · Arma 3
BIS_fnc_KK changed the status of T190684: getShotInfo not working as expected with timers on placed explosives from New to Feedback.
Thu, Apr 10, 12:31 PM · Arma 3
TRAGER added a comment to T185821: Missile launcher of AWC 302 Nyx (AA) has no shot sound due to non-existing class.

There are a few more configuration issues listed here: https://pastelink.net/a3configIssues in hope for 2.20

Thu, Apr 10, 11:13 AM · Arma 3
williampalmer added a comment to T59627: Scroll wheel for stance change.
Thu, Apr 10, 10:39 AM · Arma 3

Wed, Apr 9

Leopard20 updated the task description for T190844: [Feature Request] localize command with specific language.
Wed, Apr 9, 8:34 PM · Arma 3
Leopard20 updated the task description for T190844: [Feature Request] localize command with specific language.
Wed, Apr 9, 8:33 PM · Arma 3
Leopard20 created T190844: [Feature Request] localize command with specific language.
Wed, Apr 9, 8:33 PM · Arma 3
NikkoJT added a comment to T163593: [Feature Request] Event handlers for lasers.

Maybe target lost is the moment when you lase the sky and laser object stops following your aim but remains in the last place?

Wed, Apr 9, 5:47 PM · Arma 3