In T178591#2558121, @dedmen wrote:You're writing about new command. But all I see is new eventhandler?
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Jan 24 2024
Jan 24 2024
TRAGER renamed T164449: 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy from 7.62 and 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy to 7.62 & 6.5 Miniguns and Coaxial machine guns tail Sound Sets are glitchy.
TRAGER updated the task description for T172970: Laser pointer beam is invisible if object view distance lower 526 meters and player direct laser to the air.
Jan 23 2024
Jan 23 2024
gc8 renamed T178591: TargetAcquired event handler from TargetAcquired Command to TargetAcquired event handler.
dedmen set Ref Ticket to AIII-56220 on T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.
You're writing about new command. But all I see is new eventhandler?
No repro on latest internal build.
No repro on latest profiling branch.
No repro on 2.14 stable.
Jan 22 2024
Jan 22 2024
Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.
https://youtu.be/4lgHVz2HGQM?t=272
LSValmont added a comment to T152438: Significant FPS Drop When Shooting Men Near Large Editor Placed Rocks.
Here is another video of the issue, completely destroying FPS and stuttering when shooting near these large rocks, this time in Gabreta.
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.
https://feedback.bistudio.com/T177742 because Magazine is also a WeaponSlotItem
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
Arma 3 fix will be in 2.16 update.
DayZ Team has been informed. Thank you!
thanks
Jan 21 2024
Jan 21 2024
Leopard20 changed the status of T167261: [Feature Request] New commands for filtering arrays of objects. from New to Assigned.
Leopard20 set Ref Ticket to AIII-56215 on T178578: Allow player to perform first-aid when able to crouch in water.
scalespeeder added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
Happy to report that dedmen Utils.dll fix did indeed work, the Arma 3 Launcher on Steam Deck recognized the location of the mods. Bravo!
Leopard20 changed the status of T178578: Allow player to perform first-aid when able to crouch in water from New to Assigned.
BIS_fnc_KK changed the status of T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes. from New to Feedback.
BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
Revision: 151304
BIS_fnc_KK changed the status of T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP from New to Feedback.
BIS_fnc_KK added a comment to T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
Revision: 151304
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
BIS_fnc_KK set Ref Ticket to AIII-56214 on T127894: [Stable] "PlayerViewChanged" MissionEventHandler broken in MP.
not sure, need to investigate, all I can say this is not a bug it is working as intended now
Jan 20 2024
Jan 20 2024
@BIS_fnc_KK so basically in other words the audio of the video play cannot be influenced?
Jan 19 2024
Jan 19 2024
BIS_fnc_KK added a comment to T127838: Mission Event Handler PlayerViewChanged does not run for non-server players sometimes..
looks like it doesnt fire if vehicle is not local
its a video stream - video +audio, it is not handled separately
scalespeeder added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
Sure, no worries. I'll have a go over the weekend and report back.
@BIS_fnc_KK as written it happens for both -noPause used or not used
just -window and -noPause (removing either or both still plays the audio)
BIS_fnc_KK changed the status of T177864: Audio from video play continues even when tabbed out from New to Need More Info.
Are you running exe with -nopause option?
BIS_fnc_KK added a comment to T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.
151303 include crew
Sorken added a comment to T176591: Arma 3 fails to verify signature on some mods on Linux on Profiling branch even though they're correct.
Have the exact same problem(on windows).
Castro added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
Don't have Arma3 so I tried this DLL on DayZ on Linux in the hopes it would be the same, but doesn't seem like it. Just get an empty error window for a second, logs complain about a missing method. If you upload another DLL for DayZ I can test that.
SaMatra added a comment to T79868: Assigning two controls to Helicopters "Collective Raise" allows you to increase lift..
Test script snippet to reproduce the issue with visible values
t = 0; st = 0; z = 0;
scopeCurator is coming. If set to zero will disable in zeus
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
We would have some trouble testing this. Maybe you can help test it for us?
in Arma 3\Launcher there is a Utils.dll
Replace it with this one.
Utils.dll257 KBDownload
That will use the fallback instead of trying to create links inside !Workshop. That should fix the mod corrupted and mod loading issue
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
Figured something out.
The !Workshop folder is actually not needed. The Launcher has a fallback for when creating the links inside !Workshop folder would not work.
We know it has issues in Proton, but its actually not activating that fallback.
Next Arma update we will enable the fallback. !Workshop folder will never be created but the mods will be loaded directly from Steams content folder.
Jan 18 2024
Jan 18 2024
Leopard20 changed the status of T158514: Vanilla medic heal action is too sensitive on movement from New to Feedback.
ThomasAngel added a comment to T178474: Player status PP effects showing while remote controlling or operating a drone.
In T178474#2555763, @b.mayr.1984 wrote:Why wouldn't you want to see the PP effects in the drone camera view when the pilot that is using the camera is shot?
From my point of view it is best if effects to the pilot also show up if he is currently controlling a drone.My reasoning is as follows. The PP effect simulates effects to the visual perception of the pilot. Using the drone camera also requires the visual perception of the pilot and thus it makes sense that the PP effect is carried over.
you need to add crash report files
BIS_fnc_KK added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.
I need help
kju-PvPscene renamed T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint from [Optimization Extend nearEntities to take trigger or marker as parameter for less fps footprint to [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.
kju-PvPscene added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.
@dedmen the link is to this ticket itself?
Works great, can be closed as resolved
BIS_fnc_KK changed the status of T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint from New to Feedback.
BIS_fnc_KK added a comment to T178337: [Optimization] Extend nearEntities to take trigger or marker as parameter for less fps footprint.
Revision: 151289
b.mayr.1984 added a comment to T178474: Player status PP effects showing while remote controlling or operating a drone.
Why wouldn't you want to see the PP effects in the drone camera view when the pilot that is using the camera is shot?
From my point of view it is best if effects to the pilot also show up if he is currently controlling a drone.
b.mayr.1984 edited Additional Information on T178445: Spectrum Device can not handle sub-MHz frequency ranges.
Jan 17 2024
Jan 17 2024
dedmen set Ref Ticket to AIII-56207 on T178426: Add support for toggling vegetation with do3DENAction .
dedmen set Ref Ticket to AIII-56206 on T178229: "addCuratorEditableObjects" spams RPT with "Ref to nonnetwork object" for objects without netId.
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.
dedmen set Ref Ticket to AIII-56205 on T177742: [Feature Request] WeaponSlotItemChanged EventHandler.
dedmen set Ref Ticket to AIII-56205 on T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.
dedmen set Ref Ticket to AIII-56204 on T178335: [Optimization] Make also nearEntities and nearTargets multithreaded for less fps footprint.
dedmen set Ref Ticket to AIII-56203 on T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
dedmen added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
!Workshop folder seemed to be empty, with no shortcuts
dedmen set Ref Ticket to AIII-56202 on T178427: [Feature Request] WaypointCompleted group eventhandler.
dedmen set Ref Ticket to AIII-55989 on T177591: Implement Support for Ultra-Widescreen-Settings within UI.
dedmen set Ref Ticket to AIII-56201 on T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error.
TRAGER updated the task description for T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.
TRAGER renamed T159917: Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m from Incoming shell sound disappears if shoot far to Projectile incoming sounds doesn't work if shot was fired from a distance more than a ~1000m.
military_mat added a comment to T178412: Laser Guided Artillery Shells do not work outside of Artillery Computer.
In T178412#2555048, @b.mayr.1984 wrote:I even have a lot of vanilla LG shells missing to land on target even if I use the artillery computer.
So I needed to resort to a scripted solution (based on ACE laser designation) for LG shells to work.
b.mayr.1984 added a comment to T178412: Laser Guided Artillery Shells do not work outside of Artillery Computer.
I even have a lot of vanilla LG shells missing to land on target even if I use the artillery computer.
So I needed to resort to a scripted solution (based on ACE laser designation) for LG shells to work.
Fix in Beta Profiling works great for me. 2.5hrs of game play. Thanks!
Jan 16 2024
Jan 16 2024
scalespeeder added a comment to T178177: Steam Deck Arma 3 Launcher Doesn't Handle Mods Correctly & We Need Ability To Disable Downloading Certain Subbed Mods..
First, please forgive my ignorance about Linux installs - the Steam Deck is my first experience of Linux, so the errors could just be my incompetence, and also they could be specific to Steam OS.
Nerses-VIII renamed T178407: [SOLVED] Please help. arma 3 data file too short addons\languagemission_f_epa(1).pbo from Please help. arma 3 data file too short addons\languagemission_f_epa(1).pbo to [SOLVED] Please help. arma 3 data file too short addons\languagemission_f_epa(1).pbo.
Nerses-VIII added a comment to T178407: [SOLVED] Please help. arma 3 data file too short addons\languagemission_f_epa(1).pbo.
Hi. I delate all pbo files and redownload, game working now. Thanks for answer.
Leopard20 changed the status of T177407: [Feature Request] setCompassDeclination for Magnetic Declination from New to Assigned.
kju-PvPscene added a comment to T177862: [Feature Request] Add a key combo to end loadingscreen - ie when its stuck due to a sqf error.
@dedmen internal has LWIN+R ALT+V to end it - maybe its easy enough to expose.
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