Smaller version of T150388
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Mar 30 2023
Bumping, had a need to have STR_A3_C_CfgVehicles_B_HMG_02_high_weapon_F0 and STR_A3_C_CfgVehicles_O_HMG_02_high_weapon_F0 fixed, its names for backpacks for disassembled M2 Static gun. Gonna have to use FIA versions instead of proper side versions for now.
Mar 29 2023
In T170766#2424111, @dedmen wrote:Y can I not run mission in Eden 😢
works fine if i remove all the waitUntils and eden check. But need to run set texture twice to trigger that error.
I have already seen this error before.. it tries REALLY hard to load the second mipmap, even when there is only one. And it.. obviously fails.
Y can I not run mission in Eden 😢
works fine if i remove all the waitUntils and eden check. But need to run set texture twice to trigger that error.
I have already seen this error before.. it tries REALLY hard to load the second mipmap, even when there is only one. And it.. obviously fails.
have to idea why this crash keeps happing but i would like to get it fixed
Mar 28 2023
Revision: 150408
Icon rendering using incorrect aspect ratio is fixed on next dev/prof.
For the other thing probably separate ticket
Repro adjusted with big visible text on the map:
testcenter = getPosWorld player;
Map screen actually used hardcoded 640x480 resolution to calculate rendering.
Which is also why the center display was wrong too.
In T170754#2423769, @dedmen wrote:
Yeah, this is a long going bug in the game, since at least Arma 2, probably even Arma 1 or even OFP. I think its caused by messing with your FOV in .Arma3Profile by changing either fovTop or fovLeft and if they're not 4:3 and 3:4, map icons become squished. Here is how I have it at 1080p with
fovTop=0.75; fovLeft=1.3333334;
Combining muzzle coef (Its gonna be on the weapons muzle) with attachment coef would be very annoying to get right though.
Just :crossing_fingers: to get that right
Do you want to know about Triple H Net Worth?
next dev branch/prof
We did a performance optimization 2 years ago, for Boat pathfinding to not calculate houses and obstacles that are on terrain above sealevel, because boats cannot drive outside of water.
Turns out, game thinks amphibious tanks are boats!
Revision: 150403
Cannot confirm. The speed for append on my laptop is very much the same or slightly faster than insert
the command takes game value and returns associated with it type name very much like dedmen suggested you create your own implementation.
Mar 27 2023
Good morning
Looks like the performance varies a bit. It's not always slower than +. But it is always slower than insert
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Hey Moach,
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
due to insufficient information and/or our team not being able to reproduce this issue, we will close this ticket.
When I tried it, my frames were in the 70s at all times.
This might me related to your hardware or your video settings.
If you have additional information and/or in the unfortunate event that (part of) the issue persists, please open a new ticket and include a link to this one.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
This ticket is a duplicate of https://feedback.bistudio.com/T170800 .
Hence we will close this ticket.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
Thank you for your feedback! It will now be reviewed by a specialist in our internal QA system.
we have looked into your issue and what you experienced is intended behaviour.
You need approx. 40 seconds ingame to empty a 2000 round magazine which leads to approx 3000rpm and hence within the 2000 to 6000 rpm the M134 is able to deliver.
And when you hit enemies, the normal Arma bleed effect is applied.
Hence we will close this ticket.
awesome - much appreciated!
Hey MisfitMortem,
I'd have to disagree on this honestly,
if you look at Arma 3 Discussions, regarding "Port Forward" or "host a private server" and such, you'll see the same situations,
absolutely open settings on Router, and inability to create private hosted servers.
The enum is not used.
Eden reuses the "type" entry for a different thing, but the old waypoint serialization still runs on it and tries to read type in its way, while Eden reads type in another way.
The waypoint type is actually completely ignored after its read.
Спасибо.
There were other similar tracker requests for this dating from 2016-2018 however those were left unanswered so I chose to resubmit this request.
Please try without the USB Headset.
There is a known issue on windows 10 with USB Audio Outputs. It only happens to some people and we cannot reproduce it.
It's something broken in arma, a consistent issue between everyone.
Works fine for me, and I haven't seen anyone else reporting this.
Sadly this is an old issue we've been tracking for years and couldn't find the cause for.
You can use the https://community.bistudio.com/wiki/Arma_3:_Cheats#CAMPAIGN cheat code to skip this mission.
Maybe you can skip the briefing screen before it freezes, I think you probably can't.
So it is a crash. So then do as I say and provide the crash information as described.
You are running 32 bit Arma, that is not recommended.
PhysMem: 3.4 GiB
See https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND
Steam should have installed the files for you, but apparently it failed doing that.
Its most likely the visual C++ redistributable. You may need to uninstall/reinstall it if it already is installed
You didn't provide enough information, please follow this: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/
Didn't I look at this before?
Some object is way outside of terrain bounds.
Arma3_x64_2023-03-25_21-48-451
Arma3_x64_2023-03-25_21-10-481
Arma3_x64_2023-03-25_21-26-00
Seems to be a bug on our end. Fixed in next dev-branch/profiling branch.
Doesn't seem useful for me. If you want a typename entry, you can add a typename entry to your objects and use it with get. You can also use toString for that
Selected Audio Output: Headset Earphone (Arctis 7 Chat) - Channels: 1, Freq: 48000
Your audio output is weird. The game expects stereo sound, you're only giving it Mono.
Also is that USB Audio Output? There is a known issue with windows 10/11 and USB Audio output, this looks to be that
Would it be possible to implement such a feature so we could use typeName directly to retrieve a custom type name for our objects?
Doesn't seem useful for me. If you want a typename entry, you can add a typename entry to your objects and use it with get. You can also use toString for that
I'll be following this, looks very interesting. I'm currently using HashMaps for my triangulation plugin, where I've made a system which generates a UID and stores it in a HashMap along with its custom type. For example;
Revision: 150399