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Feb 3 2023

kju-PvPscene added a comment to T164521: Command request: groups <side>.

works as expected - can be closed

Feb 3 2023, 6:38 AM · Arma 3
kju-PvPscene added a comment to T150211: groups under dynamic simulation will not have their simulation disabled on client side.

this seems no longer to be true from our testing/usage. is it still for you @Ron4Swat ?

Feb 3 2023, 5:28 AM · Arma 3
mrzorn created T170141: [Feature Request] A3 Launcher - Creates Shortcut with current Parameters.
Feb 3 2023, 4:22 AM · Arma 3
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 3 2023, 4:09 AM · Arma 3

Feb 2 2023

keel added a comment to T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..

This is so amazing. Arma for life!

Feb 2 2023, 11:48 PM · Arma 3
Launchit0 created T170135: Bears and wolves unable to hit players in cars killed PVE gameplay amd challenge .
Feb 2 2023, 6:30 PM · DayZ
BIS_fnc_KK changed the status of T150796: Ifrit and Strider tire sound is played non-spatially from New to Feedback.
Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T150796: Ifrit and Strider tire sound is played non-spatially.

next dev

Feb 2 2023, 1:50 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playsoundUI can do it

Feb 2 2023, 12:08 PM · Arma 3
Mastermi added a comment to T169494: VTOL Throttle goes to 100 without user input.
Feb 2 2023, 6:00 AM · Arma 3
Grave updated the task description for T170124: SPAR series of rifles have a few issues.
Feb 2 2023, 12:19 AM · Arma 3
Grave created T170124: SPAR series of rifles have a few issues.
Feb 2 2023, 12:11 AM · Arma 3

Feb 1 2023

Rosd6-snow added a comment to T169958: Addition of volume parameter to playsound.

To be able to play cfgsounds, through script with volume control that respects a global mixer volume

Feb 1 2023, 10:36 PM · Arma 3
BIS_fnc_KK changed the status of T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated from New to Feedback.
Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T77175: GroundWeaponHolder identifiable only by nearestObjects unlike WeaponHolderSimulated.

I guess this can be resolved as we now have allObjects?

Feb 1 2023, 10:14 PM · Arma 3
BIS_fnc_KK added a comment to T169958: Addition of volume parameter to playsound.

playSound doesnt have direct volume control property. What exactly do you need?

Feb 1 2023, 7:49 PM · Arma 3
BIS_fnc_KK closed T117205: disableChannels settings cease to work when leaving/rejoining mission as Resolved.
Feb 1 2023, 7:43 PM · Arma 3
Schatten added a comment to T117205: disableChannels settings cease to work when leaving/rejoining mission.

Well, after a week of testing I couldn't reproduce this "bug". Seems I was confused by the fact that when I logged in as admin global channel was available.
Again, thanks for the explanation, @BIS_fnc_KK (makes sense to update BIKI), and sorry for the false alarm.

Feb 1 2023, 6:15 PM · Arma 3
Turat1978 added a comment to T169958: Addition of volume parameter to playsound.
Feb 1 2023, 4:31 PM · Arma 3
Witherefint added a comment to T170100: Syndikat MB 4WD gunner UI doesn't have zeroing info.
Feb 1 2023, 4:15 PM · Arma 3
BIS_fnc_KK changed the status of T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players from New to Feedback.
Feb 1 2023, 3:19 PM · Arma 3
BIS_fnc_KK added a comment to T167073: inside configured radius the tail sound on SPG-9 shot will 2D for all players.

They are the same sound files, should be fixed in the dev after next

Feb 1 2023, 3:19 PM · Arma 3
STyx2909 renamed T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor from Unarmed CH 47I Chinook green texture not available in game but is in editor to [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.
Feb 1 2023, 10:58 AM · Arma 3
STyx2909 renamed T170022: [FEATURES]Add doors animations to armed M-ATV from Add doors animations to armed M-ATV to [FEATURES]Add doors animations to armed M-ATV.
Feb 1 2023, 10:56 AM · Arma 3
STyx2909 renamed T170023: [FEATURES]New areas to apply insignias (helmets, vests, backpacks) from New areas to apply insignias (helmets, vests, backpacks) to [FEATURES]New areas to apply insignias (helmets, vests, backpacks).
Feb 1 2023, 10:56 AM · Arma 3
NikkoJT created T170116: UCAV Sentinel dynamic number textures aren't configured as hiddenSelections.
Feb 1 2023, 10:00 AM · Arma 3
teepiper added a comment to T168864: [Feature Request] Ability to set PIP rendering LOD.
Feb 1 2023, 5:42 AM · Arma 3
teepiper added a comment to T168873: Bad Animation file format in file.
Feb 1 2023, 5:41 AM · Arma 3
teepiper added a comment to T168933: Game Report.
Feb 1 2023, 5:39 AM · Arma 3

Jan 31 2023

Schatten created T170100: Syndikat MB 4WD gunner UI doesn't have zeroing info.
Jan 31 2023, 5:53 PM · Arma 3
Schatten added a comment to T169998: Slow crouching movement diagonally with lowered weapon.

Another fix (also fixes tactical movement):

Jan 31 2023, 5:41 PM · Arma 3
Schatten added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

@BIS_fnc_KK, thanks!

Jan 31 2023, 5:37 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

The surface is type and type is every object of the same type plus it persists through the exe lifetime

Jan 31 2023, 2:24 PM · Arma 3
h- added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

I was about to suggest setObjectSurface command, but that works too :P
(not that setObjectSurface wouldn't have it's uses for someone I suppose)

Jan 31 2023, 8:06 AM · Arma 3

Jan 30 2023

BIS_fnc_KK changed the status of T170083: `select` expansion from New to Feedback.
Jan 30 2023, 8:52 PM · Arma 3
BIS_fnc_KK added a comment to T170083: `select` expansion.

Revision: 150284 (no to negative index)

Jan 30 2023, 8:52 PM · Arma 3
BIS_fnc_KK claimed T170083: `select` expansion.
Jan 30 2023, 8:47 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55537 on T170083: `select` expansion.
Jan 30 2023, 8:46 PM · Arma 3
LouMontana assigned T170083: `select` expansion to Killzone_Kid.
Jan 30 2023, 6:56 PM · Arma 3
LouMontana created T170083: `select` expansion.
Jan 30 2023, 6:55 PM · Arma 3
BIS_fnc_KK changed the status of T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions from New to Feedback.
Jan 30 2023, 6:54 PM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

Revision: 150283 added "as" to "import"

Jan 30 2023, 6:54 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55536 on T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
Jan 30 2023, 6:50 PM · Arma 3
veteran29 placed T166566: Radio Module Setup Changes up for grabs.
Jan 30 2023, 4:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
veteran29 closed T166566: Radio Module Setup Changes as Resolved.
Jan 30 2023, 4:03 PM · Arma 3 Creator DLC - S.O.G. Prairie Fire
BIS_fnc_KK claimed T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
Jan 30 2023, 3:43 PM · Arma 3
BIS_fnc_KK changed the status of T170046: [Feature Request] Definable rope segment size from New to Feedback.
Jan 30 2023, 3:41 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Revision: 150282

Jan 30 2023, 3:41 PM · Arma 3
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
class CfgRemoteExec
{
	class Functions
	{
		inheritFromMods = 1;
		class Test {};
	};
	class Commands
	{
		inheritFromMods = 1;
		class say3d {};
	};
};
Jan 30 2023, 3:29 PM · Arma 3
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

if the current state is to remain the default, I can only see this:

Jan 30 2023, 3:27 PM · Arma 3
STyx2909 added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

Try it on DEV branch, there were some related fixes

Jan 30 2023, 2:54 PM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

What is your suggestion, considering backward compatibility?

Jan 30 2023, 2:33 PM · Arma 3
kju-PvPscene added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

But that doesnt make sense as a design - mods are uploaded by the server admin and as such to be considered "secure".

Jan 30 2023, 1:41 PM · Arma 3
BIS_fnc_KK set Ref Ticket to AIII-55533 on T170046: [Feature Request] Definable rope segment size.
Jan 30 2023, 1:36 PM · Arma 3
BIS_fnc_KK added a comment to T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.

Not a bug but design decision, mission config has priority as it is looked up first, if found all other config look ups are skipped

Jan 30 2023, 1:29 PM · Arma 3
BIS_fnc_KK added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

Try it on DEV branch, there were some related fixes

Jan 30 2023, 1:10 PM · Arma 3
STyx2909 added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

cannot confirm

Jan 30 2023, 12:15 PM · Arma 3
Tenshi added a comment to T170041: Status access Violation.

Hello please try the steps in this link: https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000005_-_ACCESS_VIOLATION
If that doesn't work we will need your crashlogs to see what's going on, for that we need your most recent .rtp and .mdmp of the same date.
Here is where to find them: https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Jan 30 2023, 11:26 AM · Arma 3
dedmen set Ref Ticket to AIII-55531 on T169998: Slow crouching movement diagonally with lowered weapon.
Jan 30 2023, 10:54 AM · Arma 3
kju-PvPscene created T170074: [Bug] CfgRemoteExec functions section defined in a mission invalidates mod based CfgRemoteExec function definitions.
Jan 30 2023, 10:33 AM · Arma 3
dedmen set Ref Ticket to AIII-55530 on T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.
Jan 30 2023, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55530 on T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
Jan 30 2023, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55530 on T153970: SFX bug when you on some object in building.
Jan 30 2023, 10:09 AM · Arma 3
dedmen set Ref Ticket to AIII-55529 on T169976: Add a command to determine what custom info panel sub-mode is used.
Jan 30 2023, 10:06 AM · Arma 3
dedmen set Ref Ticket to AIII-55525 on T76533: Ability to remove single items from crates without the need to clear all items and reload them all again..
Jan 30 2023, 10:06 AM · Arma 3
dedmen set Ref Ticket to AIII-55526 on T72038: scripting - new command that returns list of all existing backpacks.
Jan 30 2023, 10:05 AM · Arma 3
kju-PvPscene created T170073: [Logging] Fresnel k must be >0, given n=1,k=0.
Jan 30 2023, 8:19 AM · Arma 3
kju-PvPscene created T170072: [Logging] More context to "Bad conversion: bool".
Jan 30 2023, 8:17 AM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

thank you very much cant wait to mess around more with this

Jan 30 2023, 1:15 AM · Arma 3

Jan 29 2023

BIS_fnc_KK changed the status of T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers from Assigned to Feedback.
Jan 29 2023, 9:32 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

obj enableAudioFeature ["building_interior", true];

Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK changed the status of T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag. from New to Feedback.
Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK added a comment to T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..

obj enableAudioFeature ["building_interior", true];

Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK changed the status of T153970: SFX bug when you on some object in building from New to Feedback.
Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK added a comment to T153970: SFX bug when you on some object in building.

obj enableAudioFeature ["building_interior", true];

Jan 29 2023, 9:31 PM · Arma 3
BIS_fnc_KK claimed T170046: [Feature Request] Definable rope segment size.
Jan 29 2023, 9:05 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Old syntax used to have that option. I will add it to the Arma 3 syntax

Jan 29 2023, 9:05 PM · Arma 3
BIS_fnc_KK claimed T167078: "Outside" rainfall sound when standing on an "indoor" sleeping bag..
Jan 29 2023, 8:47 PM · Arma 3
BIS_fnc_KK claimed T153970: SFX bug when you on some object in building.
Jan 29 2023, 8:46 PM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments

Jan 29 2023, 7:34 PM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

ill give an exsample for the reach pendent what im trying to do is have single segment rope that is 1.5m long

Jan 29 2023, 6:40 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Not sure I understand. It stretches because it doesnt matter what initial length is because itwill be adjusted when the ropeis generated and the length of the segment will be the total length of the rope divided on number of segments

Jan 29 2023, 6:31 PM · Arma 3
BIS_fnc_KK reopened T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers as "Assigned".
Jan 29 2023, 6:28 PM · Arma 3
lost added a comment to T170046: [Feature Request] Definable rope segment size.

Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments

Jan 29 2023, 6:25 PM · Arma 3
BIS_fnc_KK added a comment to T170046: [Feature Request] Definable rope segment size.

Could you explain what is the problem and usage? Currently segment length is calculated from totalLenght/nSegments

Jan 29 2023, 3:08 PM · Arma 3
lost created T170046: [Feature Request] Definable rope segment size.
Jan 29 2023, 4:30 AM · Arma 3

Jan 28 2023

darknightx33x created T170045: weapon ir Laser beam issue.
Jan 28 2023, 11:49 PM · Arma 3
147panda created T170043: Tin Foil object UserActions condition is wrong.
Jan 28 2023, 10:44 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

CfgSurfaces >> SurfIntWood for example

Jan 28 2023, 8:09 PM · Arma 3
BIS_fnc_KK closed T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers as Resolved.
Jan 28 2023, 7:53 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

I will close it as won't fix since there is no sinple solution that wont impact on performance. If you want a placeable object that would be detected as insideBuilding, mod it and change the surface from "wood" for example to "int_wood"

Jan 28 2023, 7:53 PM · Arma 3
darkreaper created T170041: Status access Violation.
Jan 28 2023, 7:18 PM · Arma 3
BIS_fnc_KK added a comment to T169652: Soundcontroller 'interior' is not returned by any of the getters for soundcontrollers.

Current sound selection is done via checking the surface sound name, if it starts with int_ then it is internal, if not then it is external, simple and cheap. the pallet inside is detected as outside because of that

Jan 28 2023, 7:14 PM · Arma 3
BIS_fnc_KK changed the status of T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor from New to Need More Info.
Jan 28 2023, 6:20 PM · Arma 3
BIS_fnc_KK added a comment to T169979: [FIXED]Unarmed CH 47I Chinook green texture not available in game but is in editor.

cannot confirm

Jan 28 2023, 6:20 PM · Arma 3
BIS_fnc_KK changed the status of T169976: Add a command to determine what custom info panel sub-mode is used from New to Feedback.
Jan 28 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T169976: Add a command to determine what custom info panel sub-mode is used.

You can now just add it to icon dir

Jan 28 2023, 5:46 PM · Arma 3
BIS_fnc_KK added a comment to T72038: scripting - new command that returns list of all existing backpacks.

Not exactly what is requested but along the same lines to complement items and magazines command added backpacks command rev 150277

Jan 28 2023, 2:40 PM · Arma 3
BIS_fnc_KK reopened T72038: scripting - new command that returns list of all existing backpacks as "Feedback".
Jan 28 2023, 2:39 PM · Arma 3
BIS_fnc_KK claimed T169972: Wrong inheritance class for Small Churches from Contact expansion.
Jan 28 2023, 1:02 PM · Arma 3