I wander if a vehicle touching (driving over) a dead body gets thrown into hyperspace when the awake command is used on that body at that specific time...
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May 25 2022
May 24 2022
Fixed in Rev. 149403
RainParticles and setRain now both have ability to simulate snow. The last bit of immersion is muting birds and insects sounds during snow would be updated with next data update
Can you explain what you mean by "cannot handle"?
And "it persists", you mean the whole thermal stays black and never recovers?
In T165117#2315512, @LSValmont wrote:In T165117#2314845, @Leopard20 wrote:In T165117#2314110, @LSValmont wrote:Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.
That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.
It is the default BIS animations, for example "Acts_CrouchingCoveringRifle01":
[_flashBangVictim,"Acts_CrouchingCoveringRifle01"]remoteExec["switchMove",0,true];If the Ai unit is killed before the the animation is done then it will just continue playing the animation as if it was alive.
To prevent this you need to add a MPKilled EH with "_unit switchMove "";" (No need to remote exec this time because MPKilled runs on all clients.It is weird that a "Killed" event doesn't just over ride all and any animation the unit is playing at the moment and just goes into ragdoll like any other game.
should be fixed with next update
In T165117#2314845, @Leopard20 wrote:In T165117#2314110, @LSValmont wrote:Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.
That's related to poor animation setup. It's not a game bug. Whoever made the animation can fix it themselves.
May 23 2022
Happy to hear you found the problem and solution
I'll close the ticket
Should be added in 149393
In T165245#2314827, @BIS_fnc_KK wrote:Could you provide repro? i.e. hpp version that is not possible to create by script?
In T165245#2314827, @BIS_fnc_KK wrote:Could you provide repro? i.e. hpp version that is not possible to create by script?
In T165117#2314110, @LSValmont wrote:Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.
Could you provide repro? i.e. hpp version that is not possible to create by script?
May 22 2022
'title' attribute for <img> and <a> tags should be added in 149379
I guess this is concluded (its being added already) you may close this ticket.
Oh, Thank you very much! Didn't notice that mistake. Thanks!
In the instance in your screenshot, it's because the command is spelled wrong.
Having this would be awesome, another one is "[Feature Request] Forcing unit ragdoll despite it is playing an animation". You know when a unit playing a custom animation gets shot and killed but he still plays the animation even thou it is already dead.
Well, happens there is a less painful way
May 21 2022
since 149378 added optional 'forceMiddle' param: https://community.bistudio.com/wiki/CT_SHORTCUTBUTTON#TextPos
This is being added in 2.10: https://discord.com/channels/105462288051380224/105465701543723008/976129544425713774 (Arma Discord - community_wiki channel - 17/5/2022)
Please file bug report with creators of KOTH, if it is a bug with the game, let them make a ticket with vanilla repro
May 20 2022
The radar error should be fixed in 149377
In T164798#2308127, @BIS_fnc_KK wrote:should be fixed in 149374
Cannot be fixed in the engine due to backward compatibility, but rendering could be switched with optional config param
It's good I found !
May 19 2022
In T63050#2307214, @BIS_fnc_KK wrote:Should be fixed in 149354
Sry Dedman, I didn't realize that I posted a wrong file instead of it. I must add that I solved this issue "just" completely reinstalling... :-I
May 18 2022
I've Had success using my email instead of username it seems to be a typo