Tested some more and it appears that laser guided shells are completely unable to target lasers, but has pinpoint accuracy on cursor position. It worked in 2.00.
- Queries
- Arma 3 Activity
- All Stories
- Search
- Advanced Search
Arma 3 Activity
Mar 7 2021
Now that you can close it, @dedmen
Fixed as of 2.02, ticket can be closed.
We don't have our own whitespace detection code.
https://en.cppreference.com/w/cpp/string/wide/iswspace
I found out that hair space (U+200A) doesn't have this issue and have the same width with regular space, so possible to use to do a workaround.
hopefully uploaded crash log
please help with ctd when accessing sp menu
Mar 6 2021
Any chance you guys can confirm this is being actively worked on?
The Arcade genre of games is distinct from arcade games, so what's your waiting for with free guilds and quests
Mar 5 2021
I have experienced similar problems lately when opening the map. I changed the "Memory allocator (64bit)" in the start up parameters to Windows allocator(System). I have not seen any crashes after that and I normally had 1 to 2 during a 5-6hr time frame.
I'm using an intel ethernet and an intel wireless adapter, so it _might_ be not related, but still could be. Would be interesting to know how we could verify that? I mean, I had this problem with the prior insider build as well (however, the issue might be in this build already). Like I said, other games with in-game voice chat works as well, so it might be a specific way how arma interacts with the network or audio devices? I might also open an issue with Microsoft as well, so maybe they can confirm it is this error.
so you are practically running beta version of windows? quick search brings this “We’re working on a fix for an issue where some devices with Realtek network adapters running driver version 1.0.0.4 may experience intermittent loss of network connectivity.” which sounds like something that might cause freezes.
Thanks, this will be fixed in the next update, too.
play music module
That module is Zeus exclusive, so makes sense its not available.
If it matters as well, it's Windows 10 Pro.
Okay, I just tried to reproduce the error on another computer ( a little notebook, bad fps bud good enough to see if the screen freezes).
Mar 4 2021
@BIS_fnc_KK
You can choose:
Never, 5 min, 15 min, 30 min, 1 hour.
In the auto save dropdown box.
Did the remapping thing already. I just tried it again with a fresh soldier profile (and remapping from tab to alt gr for the push-to-talk key). Have the same issue still :(
try making new soldier profile
if no change try remapping push to talk to some other key see if this helps
Okay, now I did the following as well:
- Reinstall ArmA 3 (not verifying the local files with Steam, only, which I did already, a complete, fresh install, apart from the profile)
- Uninstall all audio device drivers apart form the ones which are connected (the 3,5 inch cable headset as well as my monitor, which is connected via HDMI, and a virtual device from NVidia)
- Uninstalled a separate sound card from the computer (via PCIe) and used the onboard audio connectors from my mainboard
Will not let me craft a wooden crate even if I have all of the items
Isn’t autosave optional, set to auto save by default?
Fixed in next dev-branch or profiling branch v3
The fix was released,but the error did not disappear.
I mean, is there some way to debug what could be the reason for auch a freeze when the push-to-talkis hit? Maybe some flag I can start arma with to get some more info on the RPT?.
I did that already. I also verified the files of arma in strand and also rolled back to the last windows version. Nothing helped.
Can't confirm full fix
Works on stable. Ticket can be closed.
Followed your steps exactly on 2.02, no cigar. Try uninstalling your headset drivers maybe and try again.
Of course, unary + has higher precedence than get, so it gets resolved first. https://community.bistudio.com/wiki/Operators#Order_of_Precedence
Try these first:
Verify the game data via Steam.
Make sure your graphics driver is up to data.
Mar 3 2021
Yes, the problem can be reproduced in aN MP 3DEN editor mission as well.
Found out that the problem was that it was not in brackets
private _myArray = + myHashmap get "test";
now it works.
myHashmap = createHashmap; myHashmap set ["test", []];
Does it happen if you launch MP mission preview from 3DEN?
Just saw, that the video was still in draft, published it now, sorry!
Mar 2 2021
Okay will do thanks! I'll try that and get back with you.
Can you upload your specific composition to the workshop so I can get it for testing?
I just tried to troubleshoot or pinpoint the problem a bit further. It seems, this issue is _not_ related to the USB mic (like I read on the internet several times). I disconnected the A50 headset from my computer and used a cable-connected 3,5 inch headset which I had here and I can still reproduce this issue. Whenever I press the push-to-talk key the game freezes for around a second.
Yes, two different USB Headsets in fact.
Further testing shows: the crash is only triggered if my telephony headset (plantronics DA80, mono) ist the default sound device.
Logitech G533 works fine.
-malloc=system fixes the crash as well