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Feb 7 2020

POTATOE created T148835: STATUS_ACCESS_VIOLATION.
Feb 7 2020, 2:29 PM · Arma 3
EternalInquisitor created T148832: 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION when loading 'Old Man' scenario save.
Feb 7 2020, 1:10 PM · Arma 3

Feb 6 2020

Pyro_Ballistic48 created T148823: BattlEye not working on Linux using proton.
Feb 6 2020, 9:42 PM · Arma 3
BIS_fnc_KK closed T148482: Commander smoke missing and/or not visible in interface (locality issue?) as Resolved.
Feb 6 2020, 3:38 PM · Arma 3
BIS_fnc_KK changed Resolution from resolution:open to resolution:notfixable on T148482: Commander smoke missing and/or not visible in interface (locality issue?).
Feb 6 2020, 3:38 PM · Arma 3
BIS_fnc_KK added a comment to T148482: Commander smoke missing and/or not visible in interface (locality issue?).

This is a won’t fix. The player entering commander turret while leader is the drive will not be set as effective commander by default and so the option to use counter measures is not available. You can force this player to become effective commander by globally executing

Feb 6 2020, 3:37 PM · Arma 3
rehabnurme added a comment to T65883: [Feedback website] Not accepting .jps files.
Feb 6 2020, 12:41 PM
Armael added a comment to T148730: The East Wind. Bug in the end of I episode (Tipping Point).

It seems no.
I've tried to complete the mission by different ways, but in the end all team gathered near beach and just stand and wait.

Feb 6 2020, 9:45 AM · Arma 3

Feb 5 2020

wRaiz created T148801: Publisher stopped working.
Feb 5 2020, 10:42 AM · Arma 3
Wulf added a comment to T145362: LDF mortar tube backpack deploys into HMG turret instead of mortar.

Fixed in Dev. Should be in the next update as well.

Feb 5 2020, 9:08 AM · Arma 3

Feb 4 2020

Yourry added a comment to T147529: Apex Old Man RPT - Multiple Message Spam.

The problem happens during the game (for me when we have to destroy the two tanks of gas). I do not have it at the start of the game. I have a healthy backup and a few minutes after the problem appears.
If I start the mission again, it disappears.
Thank you for the support

Feb 4 2020, 2:33 PM · Arma 3
schoolboy141 edited Additional Information on T148778: VR Arsenal explosive damage bug.
Feb 4 2020, 1:08 PM · Arma 3
schoolboy141 created T148778: VR Arsenal explosive damage bug.
Feb 4 2020, 1:04 PM · Arma 3
schoolboy141 added a comment to T127973: Bugged achievements..

This issue is still present.

Feb 4 2020, 12:43 PM · Arma 3
xazucyd added a comment to T80028: Camera bug.
Feb 4 2020, 6:44 AM · Arma 3
RonAlon edited Additional Information on T148729: Vehicle Improvements.
Feb 4 2020, 2:07 AM · Arma 3

Feb 3 2020

prawyisprawiedliwy updated the task description for T148753: Arsenal forces bipod.
Feb 3 2020, 11:25 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 3 2020, 10:58 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 3 2020, 10:56 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 3 2020, 10:35 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 3 2020, 10:34 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 3 2020, 8:05 PM · Arma 3
Wulf added a comment to T147529: Apex Old Man RPT - Multiple Message Spam.

Interesting I do not see any of this RPT spam. Does the spam happen when you launch a new game of Old Man? Meaning with a new profile.

Feb 3 2020, 5:12 PM · Arma 3
Wulf added a comment to T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .

Thank you. We will see what can be done.

Feb 3 2020, 4:48 PM · Arma 3
Wulf added a comment to T148730: The East Wind. Bug in the end of I episode (Tipping Point).

Thank you for the info. Tested the mission and it seems to be alright did you do anything specific?

Feb 3 2020, 4:34 PM · Arma 3
prawyisprawiedliwy created T148753: Arsenal forces bipod.
Feb 3 2020, 3:12 PM · Arma 3
milesderym added a comment to T144721: I can" play the game.
Feb 3 2020, 12:27 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 3 2020, 12:31 AM · Arma 3

Feb 2 2020

RonAlon added a comment to T148729: Vehicle Improvements.

it's cosmetic, read english on white, there is a difference

Feb 2 2020, 11:03 PM · Arma 3
dmorchard added a comment to T148729: Vehicle Improvements.

Responding to this image you've since deleted...


...To be fair, the Tanks DLC did add camo nets in multiple camo patterns.

Feb 2 2020, 10:42 PM · Arma 3
RonAlon added a comment to T148729: Vehicle Improvements.



Feb 2 2020, 9:43 PM · Arma 3
RonAlon added a comment to T148729: Vehicle Improvements.
Feb 2 2020, 9:40 PM · Arma 3
simkas12 created T148734: Ability to define handAnim per magazine on weapons using magazine proxies.
Feb 2 2020, 3:59 PM · Arma 3
RonAlon changed Severity from severity:major to severity:minor on T148729: Vehicle Improvements.
Feb 2 2020, 1:30 AM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 2 2020, 12:45 AM · Arma 3
Armael created T148730: The East Wind. Bug in the end of I episode (Tipping Point).
Feb 2 2020, 12:03 AM · Arma 3
RonAlon renamed T148729: Vehicle Improvements from Tank Improvements. to Vehicle Improvements.
Feb 2 2020, 12:03 AM · Arma 3
RonAlon renamed T148729: Vehicle Improvements from Vehicle Improvements to Tank Improvements..
Feb 2 2020, 12:02 AM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 2 2020, 12:00 AM · Arma 3

Feb 1 2020

RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 1 2020, 11:59 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 1 2020, 11:59 PM · Arma 3
RonAlon updated the task description for T148729: Vehicle Improvements.
Feb 1 2020, 11:59 PM · Arma 3
RonAlon created T148729: Vehicle Improvements.
Feb 1 2020, 11:55 PM · Arma 3
Mdrk added a comment to T147725: Arma 3 : Apex, Oldman scenario crash only 64 bits .

Yes sorry I haven't checked this page for a long time
Without -noLogs the error is 0xC000041D - STATUS_FATAL_USER_CALLBACK_EXCEPTION

Feb 1 2020, 11:19 PM · Arma 3
R3vo created T148721: Uneccessary separator in configFile >> "Display3DEN" >> "Controls" >> "MenuStrip" >> "Items" >> "Attributes" >> "items".
Feb 1 2020, 5:41 PM · Arma 3
Yourry added a comment to T147529: Apex Old Man RPT - Multiple Message Spam.

I have the same concerns from the mission where we must destroy the fuel tanks.
Then the whole mission is bugged.
Nothing works, the addactions are broken, no enemy spawn ...

Feb 1 2020, 3:50 PM · Arma 3
jennalane added a comment to T119477: Arma 3 Crash exit code 0x0000DEAD error code D3D.
Feb 1 2020, 9:34 AM · Arma 3

Jan 31 2020

Tony156 added a comment to T124112: Issue with Sound in 1st person on 64-Bit ARMA 3 stable - Lag - Stutter - USB 7.1 headset & AMD CPU.
Jan 31 2020, 6:11 PM · Arma 3
Groove_C added a comment to T137283: Glitch smoke with MRAP's window.

Please, finally fix the ability to see through deployed smoke when looking through Strider's windows, being outside of it.
https://www.youtube.com/watch?v=wU6d0yi7Aaw

Jan 31 2020, 12:21 PM · Arma 3
RobertHammer added a comment to T148668: All AK family weapons' charging handle should not go in rear position when mag empty.

Technically the prototype AK12s which A3 has , were suppose to have bolt hold open mags , but yes for those other AKs they should not have it , that is true

Jan 31 2020, 10:50 AM · Arma 3
Groove_C created T148686: Mk200 6.5 mm charging handle should move on each shot, since Stoner 99 LMG charging handle does.
Jan 31 2020, 5:38 AM · Arma 3
Groove_C created T148683: LIM-85 5.56 mm charging handle should not move to rear position when mag empty, since M249 charging handle does not.
Jan 31 2020, 5:18 AM · Arma 3
Groove_C created T148682: Navid 9.3 mm charging handle should not move to rear position when mag empty, since HK121/MG5 charging handle does not.
Jan 31 2020, 4:29 AM · Arma 3
Groove_C created T148679: Mk20(C) (EGLM) charging handle should not move on each shot like a jackhammer, but only once, after loading new mag, before shooting.
Jan 31 2020, 2:53 AM · Arma 3
Groove_C updated the task description for T148668: All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 31 2020, 1:52 AM · Arma 3
Renotimberwolf added a comment to T136196: arma3_x64.exe Bad Image 0xc000012f.

Guess I will just uninstall and play World of Tank's Blitz.

Jan 31 2020, 1:25 AM · Arma 3
Groove_C added a comment to T66117: TRG21's charging handle moves while firing unlike real life TAR21's.

Please, finally fix the charging handle from moving on each shot like a jackhammer on TRG-20, TRG-21 and TRG-21 EGLM, since it doesn't need to be moved/touched even once/ at all, because there is a "button" you can press instead, behind the mag itself, after loading new mag, before shooting.
See video proof.
https://youtu.be/jzaTEoEb2P4?t=406

Jan 31 2020, 12:52 AM · Arma 3
Nightmare515 updated the task description for T148676: add hidden selections to vanilla binoculars and NVG goggles.
Jan 31 2020, 12:31 AM · Arma 3
Nightmare515 updated the task description for T148676: add hidden selections to vanilla binoculars and NVG goggles.
Jan 31 2020, 12:31 AM · Arma 3
Nightmare515 created T148676: add hidden selections to vanilla binoculars and NVG goggles.
Jan 31 2020, 12:17 AM · Arma 3

Jan 30 2020

Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from All AK family weapons have their charging handle wrongly going in rear position when mag empty to All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 30 2020, 8:39 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not stay in rear position when mag empty, but return to front to CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 30 2020, 8:35 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty to CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not stay in rear position when mag empty, but return to front.
Jan 30 2020, 8:26 PM · Arma 3
Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from All AK family weapons have their reloading handle wrongly going in rear position when mag empty to All AK family weapons have their charging handle wrongly going in rear position when mag empty.
Jan 30 2020, 8:25 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from CMR-76 6.5 mm reload handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty to CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty.
Jan 30 2020, 8:24 PM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from List of units that have their specialization icons misplaced? to CMR-76 6.5 mm reload handle collides with shells ejection plate texture, going in back position when mag empty + handle should not stay in rear position when mag empty.
Jan 30 2020, 8:18 PM · Arma 3
Groove_C updated the task description for T148668: All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 30 2020, 7:27 PM · Arma 3
Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from . to All AK family weapons have their reloading handle wrongly going in rear position when mag empty.
Jan 30 2020, 7:24 PM · Arma 3
Groove_C renamed T148668: All AK family weapons' charging handle should not go in rear position when mag empty from Type 115 6.5 mm has no shells ejected when shooting - only smoke to ..
Jan 30 2020, 7:11 PM · Arma 3
Groove_C created T148668: All AK family weapons' charging handle should not go in rear position when mag empty.
Jan 30 2020, 7:00 PM · Arma 3
Ron4Swat added a comment to T148160: Spectrum Device: frequency and sensitivity scale disappear after first use of the device.

Works fine for me so far.

Jan 30 2020, 6:13 PM · Arma 3
Groove_C updated the task description for T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 6:10 PM · Arma 3
Groove_C updated the task description for T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:59 PM · Arma 3
Groove_C renamed T148667: List of weapons with mag visually missing when spawned on ground in editor from List of weapons with mag visually missing when spawned in ground in editor to List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:56 PM · Arma 3
Groove_C updated the task description for T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:54 PM · Arma 3
Groove_C created T148667: List of weapons with mag visually missing when spawned on ground in editor.
Jan 30 2020, 5:52 PM · Arma 3
Groove_C created T148664: a3\weapons_f_contact\data\dummyitem_muzzleantenna_02_f.p3d: No geometry and no visual shape.
Jan 30 2020, 4:41 PM · Arma 3
FirstMEU added a comment to T148658: Dedicated Server Crash "ACCESS_VIOLATION" at C2E4B030 approx. 10 seconds after spawning in..

Okay so in the update that caused this to start happening, the following changes were made:

Jan 30 2020, 10:29 AM · Arma 3
OfficialStamper added a comment to T126282: Blackfish engine 100% glitch.

As of January 29, 2020 this is still an issue. Only one year gone by and no word!!!!!

Jan 30 2020, 9:37 AM · Arma 3
FirstMEU created T148658: Dedicated Server Crash "ACCESS_VIOLATION" at C2E4B030 approx. 10 seconds after spawning in..
Jan 30 2020, 9:30 AM · Arma 3

Jan 29 2020

CollinsMb changed Severity from severity:none to severity:crash on T148576: error code 0xC0000094 STATUS_INTEGER_DIVIDE_BY_ZERO .
Jan 29 2020, 7:01 PM · Arma 3
ChristopherCline added a comment to T144483: Arma 3 Launcher does not recognize the GM Capability data pack as a proper option for GM loaded servers..
Jan 29 2020, 5:38 PM · Arma 3 Creator DLC - Global Mobilization
mickeymen updated the task description for T128376: Control with Launcher in the player hands has bunch of bugs (Please fix!).
Jan 29 2020, 1:14 PM · Arma 3
mickeymen updated the task description for T134499: Senseless Ammunition Consumption - AI missile soldier immediately launches all missiles into one target, even if it is not required.
Jan 29 2020, 1:12 PM · Arma 3
Groove_C added a comment to T148616: [Vanilla Object] Bad FIRE LOD for building "Land_u_House_Big_02_V1_F".

If you could upload a short video, it would be much better. I have tried like described, but couldn't see anything. Maybe I was looking not at exact place and my crosshair was maybe too low/high.

Jan 29 2020, 9:39 AM · Arma 3
Leopard20 created T148616: [Vanilla Object] Bad FIRE LOD for building "Land_u_House_Big_02_V1_F".
Jan 29 2020, 9:23 AM · Arma 3
Groove_C added a comment to T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 8:58 AM · Arma 3
dedmen added a comment to T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 8:42 AM · Arma 3
Groove_C edited Steps To Reproduce on T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 8:05 AM · Arma 3
Groove_C edited Steps To Reproduce on T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 7:54 AM · Arma 3
Groove_C edited Steps To Reproduce on T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 7:47 AM · Arma 3
Groove_C renamed T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty from List of units that have their specialization icon misplaced? to List of units that have their specialization icons misplaced?.
Jan 29 2020, 7:46 AM · Arma 3
Groove_C created T148615: CMR-76 6.5 mm charging handle collides with shells ejection plate texture, going in rear position when mag empty + handle should not go in rear position when mag empty.
Jan 29 2020, 7:44 AM · Arma 3

Jan 28 2020

Kazz_ added a comment to T148612: Playing vanilla Arma on Altis life server and got the "STATUS_ACCESS_VIOLATION" Error code with a crash..

Jan 28 2020, 11:23 PM · Arma 3
Kazz_ created T148612: Playing vanilla Arma on Altis life server and got the "STATUS_ACCESS_VIOLATION" Error code with a crash..
Jan 28 2020, 11:21 PM · Arma 3
borg updated the task description for T148480: When Helicopter's HUD/cockpit digital clock reaches 18:59:59 after a second the game crashes (0x000000FF).
Jan 28 2020, 9:36 PM · Arma 3
zerotsm added a comment to T146150: AI Can't cross river in van (even over a bridge) Map Livonia.

Working correctly in dev build 1.97.146197

Jan 28 2020, 9:13 PM · Arma 3
7erra added a comment to T139588: ctrlStructuredText Wrong Color Format.

Bug is still present and still annoying. Fix would be:

Jan 28 2020, 7:19 PM · Arma 3
Renotimberwolf added a comment to T136196: arma3_x64.exe Bad Image 0xc000012f.

I have had the same problem mentioned above, arma3_x64.exe - Bad Image Error status 0xc000012f - STATUS_INVALID_IMAGE_NOT_MZ

Jan 28 2020, 7:01 PM · Arma 3
Groove_C updated the task description for T148556: List of vehicles with wheels sinking into the ground (locally).
Jan 28 2020, 2:22 PM · Arma 3