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May 10 2016

Unknown Object (User) added a comment to T74050: Rain still needs a touch(list).

some of them are easily fixable, but wet stuff dont weight more, its just the weight of the water on it, if you have hair, it will take part of the water and that's why it usually weights more, i dont think the same happends with military equipment

May 10 2016, 6:57 AM · Arma 3
Unknown Object (User) added a comment to T74045: Carry a wounded man (drag).

same happened on arma 2

May 10 2016, 6:57 AM · Arma 3
Unknown Object (User) added a comment to T74008: No "play" button.

is it so hard to just open up the folder of the first chapter? yes, i know it may be annoying this new way folders and sub folders are being organized, but it doesn't require not even a monkey to know what to do

May 10 2016, 6:56 AM · Arma 3
Unknown Object (User) added a comment to T73973: Reload should be more realistic.

well, like i said, that's more of an engine issue, not so much of the animation, in A3 they added the mag going up and down as the reloading animation for rifles goes.

this can be added with the RPG and titan, but it would require a lot of static ammo to be added with the animations......

its actually some work for no more than 4 people and in 1 week with a new animation is fixed. but this kind of things (animations) must be fixed by BIS, not community addons.

May 10 2016, 6:55 AM · Arma 3
Unknown Object (User) added a comment to T73973: Reload should be more realistic.

it would be fun if you could explain how can someone fix this engine problem when the game is already out.

May 10 2016, 6:55 AM · Arma 3
Unknown Object (User) added a comment to T73955: Warfare.

4- missiles are medium-range ballistic missiles, for the most nuclear weapons, to use when you are min 100km away from the closest coast.

5- addons can make it a vehicle, and maybe its not just a static model? who knows, maybe BIS wants to make it a threat against divers in-game

6- AA and Enemy aircrafts.

true, the AC-130 hold so many flares it can be a temporary sun, but even when flying high you set up a good AA at the good timing or an interceptor enemy fighter and the AC-130 is history.

that's why the AC-130 is rarely used besides afghanistan, because there is no threat of anything capable of taking it down, if you send it to any hostile place in the world is gonna get shot down almost as soon as it enter airspace.

Every country (but north korea) is almost 100% capable of taking AC-130 downs

May 10 2016, 6:55 AM · Arma 3
Unknown Object (User) added a comment to T73955: Warfare.

1- the warfare module was not the best at it job, there were many 3rd party addons that made it better.

2- for several requests make several tickets, not just 1 for all your requests.

3- there is already HALO integrated, you haven't searched for it (tip: its on the unit editor screen).

4- submarines dont use rockets, they use torpedos.

5- a bigger submarine was comfirmed during one of the first pre-alpha e-3 underwater showcase. and besides, the SVD (or SDV, i dont remember) its a stealth vehicle designated for a small fire-team sized diving team to move without making too much sound or without being a big target. adding weapons to it would be like adding machine guns to the B-2

6- AC-130 is USAF, and not US army, besides, the AC-130 itself is useless against any kind of conventional army. there are also many addons for it if you want to, and it can be even done in scripts with the basic C-130 from ArmA 2. i dont know why you want to insert an AC-130 (maybe COD related?) but its not gonna work.

May 10 2016, 6:55 AM · Arma 3
Unknown Object (User) added a comment to T73954: Add more jetfighters.

Captainhat, not only they have comfirmed it from the begining, but also i lack to find the point of adding units as paratroopers when there is a lack of paratroopers Cargo plane/helicopters

May 10 2016, 6:55 AM · Arma 3
Unknown Object (User) added a comment to T73954: Add more jetfighters.

i hate it when people ask for addons that are obviously gonna be relased :D

i understand if you are like me and we complain that they weren't relased on day 1, but they ARE gonna be relased

May 10 2016, 6:55 AM · Arma 3
Unknown Object (User) added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

Fine then, i saw mods closing non-ArmA 3 vanilla related stuff, if you need a mod to come over here and close it, fine for me, even if there is no section on the rules that explain so.

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

oh, modding section has been added? didn't knew that!

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

sadly, there is no ArmA 2 feedback tracker, and if this ticket adresses both ArmA 2 and ArmA 3, its not useful. in this page there goes JUST and EVERYTHING related to ArmA 3. No addons, no mods, no compatibility, no Workshop missions.

JUST vanilla arma 3. i hope i was clear enough

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

now it does seems like if you are the trolling one trying to make me look like a retard. and this feedback tracker its just about the problems with ArmA 3 and just the vanilla game, it won't try to take tickets related to addons or mods, not even about the other games.

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

Besides the fact that none of you know what does a "troll" means, this is a feedbacktracker JUST for ArmA 3 stuff, if the glitch/bug is related to any of the ArmA 2 content then the mods will come here and close the ticket, dont believe me? wait until someone like Mad comes here.

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

How so? its an obvious thing, why is this a ticket for an ArmA 2 asset not working on ArmA 3 when this is the ArmA 3 feedback?

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73938: Glitch with pond object (aka "Podagorsk problem" or "Beketov problem").

maybe its because that addon was made for ArmA 2 and this is ArmA 3.....

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73933: Firing from the MH-6.

this is not an MH-6 and this has been already suggested, i think it was in the comfirmed wishlist for ArmA 3

May 10 2016, 6:54 AM · Arma 3
Unknown Object (User) added a comment to T73849: Add Uk soldiers.

if vryoffbtdrummr its just a flag, voice and weaponn change, if he is not right, units must be redone from 0

May 10 2016, 6:53 AM · Arma 3
Unknown Object (User) added a comment to T73849: Add Uk soldiers.

aircrafts like those are not gonna be added, and to make SAS, Seals, RSAS, and all those SpecOps then BIS is likely to add the regular infantry too, but they are not gonna add all those units.

Also, mind that Recon units are not Special Forces, they have suppressed weapons and that's it.

May 10 2016, 6:53 AM · Arma 3
Unknown Object (User) added a comment to T73849: Add Uk soldiers.

no, but i dont see why people wants SAS, this is not Medal Of Honor, this is ArmA, the main paper here is for those anonymous average soldier that dies in the wars, not for the "Solid snake navy seal sam fisher delta tango special ops" kind of soldiers that do everything by themselves.

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73849: Add Uk soldiers.

AD, in case you were serious, (it does seems like if you are) i would just lose all respect i had to you.

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73849: Add Uk soldiers.

if UK uniforms (and most likely units too) are gonna be added, why do you ask for units in the feedback tracker? besides, they are just NATO UK, not the regular UK army soldier

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73849: Add Uk soldiers.

and UK soldiers are in orders of the UK CoC, NATO sections of the military are under (i think) orders of NATO, imagine NATO forces as a joint force for armies inside the NATO pact, remember OFP? now imagine it with also UK army, german army, etc. and make it a whole general-army (not specops) joint task force. that's what NATO/OTAN is

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73848: Arma 3 not correctly working on the Windows 8.1 OS.

Rec. please open your eyes and read the comments, there is a fix there.

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73848: Arma 3 not correctly working on the Windows 8.1 OS.

cant people just read the comments for the solution?

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73848: Arma 3 not correctly working on the Windows 8.1 OS.

what I reported?.......

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73848: Arma 3 not correctly working on the Windows 8.1 OS.

i highly doubt this is because of the OS, but let me ask you something:

was this working with another OS? because it may just be your hardware

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73844: Ladder animation missing.

i hate how the shitty AI is an excuse for the lack of proper engine content

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73843: arma 3 main battle tank armor incorect.

the point is that the biggest dev (not publisher) company in the world would be able to just do 5 games without going broke, BIS being an not-so-known indie dev just made 4 and their biggest saga went like this.

this is the weakest relase of every ArmA to be relased, and its not because BIS is losing money because people dont buy them, but just because of what they did.

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73843: arma 3 main battle tank armor incorect.

AD, blame that on the engine too, but BIS will come out saying that they do not have enough resources.

WELL TOO BAD, BIS SHOULD HAVE THOUGHT OF THAT BEFORE MAKING 4 GAMES AT THE SAME TIME BEING AN INDIE DEV.......

May 10 2016, 6:52 AM · Arma 3
Unknown Object (User) added a comment to T73807: Missing sounds while walking crouched.

if you think about it, what if that's intentional, as in to make walking crouched with pistol lowered a "sneaking" stance?

May 10 2016, 6:51 AM · Arma 3
Unknown Object (User) added a comment to T73807: Missing sounds while walking crouched.

not happening to me

May 10 2016, 6:51 AM · Arma 3
Unknown Object (User) added a comment to T73704: Translation of "Assault Boat" in French.

you guys really like the language of the white flag, dont you?

May 10 2016, 6:49 AM · Arma 3
Unknown Object (User) added a comment to T73527: Grenades are not suppressed when laid on top of..

wouldn't be the first time. My faith in BIS is quickly dissapearing.

May 10 2016, 6:44 AM · Arma 3
Unknown Object (User) added a comment to T73527: Grenades are not suppressed when laid on top of..

implying BIS actually fixes most of their reported problems with ArmA 3.

May 10 2016, 6:44 AM · Arma 3
Unknown Object (User) added a comment to T73456: Greyhawks max speed too high.

The reason why propeller engines cant go past subsonic speed is because the change in air that comes with it ends up in breaking the blades.

the reason why this doesn't happen with jets its because there are no external blades taking almost 1000 km/h of air to the head.

May 10 2016, 6:42 AM · Arma 3
Unknown Object (User) added a comment to T73456: Greyhawks max speed too high.

Suicideking, 300km/h was slow even for WWII propeller planes, "fast as a jet" is about 900 or more km/h.

May 10 2016, 6:42 AM · Arma 3
Unknown Object (User) added a comment to T73417: Cannot find all multiplayer servers.

correct me if i am wrong, but the lower the ping filter is it shows the lower ping servers, keep it at the maximum and refresh the server list.

if it still happends, boycott BIS, many people wanted to do it anyway since ArmA Tactics

May 10 2016, 6:41 AM · Arma 3
Unknown Object (User) added a comment to T73417: Cannot find all multiplayer servers.

remove ping filter

May 10 2016, 6:41 AM · Arma 3
Unknown Object (User) added a comment to T73313: All ArmaVerse in official DLC packs.

Distractor, you would be implying BIS actually try to make something good.

May 10 2016, 6:38 AM · Arma 3
Unknown Object (User) added a comment to T73313: All ArmaVerse in official DLC packs.

BIS should create the original content for free instead of having us pay for it.... you know, just like how they did in OFP, ArmA, ArmA 2, ArmA OA, etc.

May 10 2016, 6:38 AM · Arma 3
Unknown Object (User) added a comment to T73313: All ArmaVerse in official DLC packs.

Actually killzone, yes, they are compatible, buggy, but compatible.

May 10 2016, 6:37 AM · Arma 3
Unknown Object (User) added a comment to T73313: All ArmaVerse in official DLC packs.

Why would you guys pay for content you already have for free?

May 10 2016, 6:37 AM · Arma 3
Unknown Object (User) added a comment to T73267: When I eject from a moving helo I die instantly..

this is not because of a chopper, but because of the lack of AI of using halo jumps at all

May 10 2016, 6:33 AM · Arma 3
Unknown Object (User) added a comment to T73148: Get Fatigued By Zooming Binoculars.

....... are you sure you aren't using the "hold breath" buttom?

May 10 2016, 6:30 AM · Arma 3
Unknown Object (User) added a comment to T73028: Driving tracked vehicles in reverse, controls are inverse.

IF anybody dowvote this ticket, they should know that the tracked vehicles work diferent than the wheeled one, and the tracked vehicles shouldn't have inversed driving controls when going backwards

May 10 2016, 6:27 AM · Arma 3
Unknown Object (User) added a comment to T73002: Aircrafts with two seats.

if i remember correctly, BIS main priority with the air vehicles after the choppers DLC would be to make cargo planes.

May 10 2016, 6:27 AM · Arma 3
Unknown Object (User) added a comment to T73002: Aircrafts with two seats.

its not information, its a guess, there is already paratrooper class and a wreck of a cargo plane.

May 10 2016, 6:27 AM · Arma 3
Unknown Object (User) added a comment to T72617: FIA units are listed as Independents in the "Sites" category in the module menu..

because FIA is blufor, it was done like that so they could put it against AAF

May 10 2016, 6:17 AM · Arma 3
Unknown Object (User) added a comment to T72617: FIA units are listed as Independents in the "Sites" category in the module menu..

not a bug, the independient FIA is hidden and they copypasted the faction and made it blufor

May 10 2016, 6:17 AM · Arma 3
Unknown Object (User) added a comment to T72565: Larger waves.

nobody asked for molecule-exact particle wind effect, and no, its not too performance heavy, just pick up the enviroment wind direction and strenght, and make it effect on every bullet, air vehicle, sometimes boat, flag, and smoke grenade that there is out there

May 10 2016, 6:16 AM · Arma 3
Unknown Object (User) added a comment to T72565: Larger waves.

agree with both the ticket and redux

May 10 2016, 6:16 AM · Arma 3
Unknown Object (User) added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

If maxell says he has been there and its not dry, then it shouldn't be a support airstrip at all, unless its depending on time of the year, in wich case, its a feature wich must be added into the game.

May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72534: Please make salt flats of Altis behave like paved road (vehicle speed bonus).

true, just like rock deserts, they are even harder than asphalt

May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72525: Some sort of Reppel rope..

i though this was a war simulator, is there any army reppelling from building walls nowdays?

May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72523: Helicopter Pulling Nose up.

IT IS realistic, its like what pryk said, retreating blade, try it out on TOH, because its either gonna put the nose down, or up, but never steady

May 10 2016, 6:15 AM · Arma 3
Unknown Object (User) added a comment to T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..

Then fix the ticket, its not about inventory but about AI

May 10 2016, 6:14 AM · Arma 3
Unknown Object (User) added a comment to T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..

you know? soldiers can heal each other using FAKs.....

May 10 2016, 6:14 AM · Arma 3
Unknown Object (User) added a comment to T72481: IAF Medic cannot heal injured characters. Does not have Medkit in inventory..

agree with AD, its an insurgency medic, do not expect him to be someone that can heal all of your injured organs and blood leaks in your body in 10 seconds

May 10 2016, 6:14 AM · Arma 3
Unknown Object (User) added a comment to T72442: Camp Maxwell appears on the Editors pause menu.

camp maxwell is the showcase camp where the first E3 took place.

i have no fucking idea why is that a buttom in the editor..... it makes no sense at all, unless they want to make it an easy-to-find preset mission that you load up to watch all the showcases

May 10 2016, 6:13 AM · Arma 3
Unknown Object (User) added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

people has been nice to BIS for too long.

now they are out of money because someone thought it was a good idea to make 4 games at the same time, being a small indie dev company.

there are many things that the WHOLE community has been requestin for since years, things wich are in VBS, so they are compatible with the engine.

that's why there are people (like me) who are angry at BIS.

maybe if they could just TRY to make a new engine instead of using an 10 years old one they wouldn't recieve so much hate

May 10 2016, 6:13 AM · Arma 3
Unknown Object (User) added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

not me

May 10 2016, 6:13 AM · Arma 3
Unknown Object (User) added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

well, i just tested the campaign, and besides the fact that even after being delayed, relased post-relase, and tested in dev branch, is bugged as fuck.

Now i see why the AAF is indfor, its because in-main-story they are pro-opfor.

i still wish i could be able to set different independient teams that are not one of the 3 fighting factions

May 10 2016, 6:13 AM · Arma 3
Unknown Object (User) added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

Just proving my point, BIS is getting lazy nowdays

May 10 2016, 6:13 AM · Arma 3
Unknown Object (User) added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

I think calling insurgency for ind or redfor shouldnt be scripted

May 10 2016, 6:13 AM · Arma 3
Unknown Object (User) added a comment to T72435: Make the independent FIA placeable in the editor again. (scope=public).

i think it should be just like in arma 1 and 2, that means, AAF being Blufor, and FIA being the only Greenfor, but i think people should be able to also set factions to make certain things, some people may want to have CSAT and NATO working together for any mission and they dont want to copy and paste the faction to opfor

May 10 2016, 6:13 AM · Arma 3
Unknown Object (User) added a comment to T72419: Jet Pilot Helmet must have integral NVG.

i mentioned it on the ticket, that most of the pilots dont use NVG, but they dont becuase the HUD is something you CAN see....

May 10 2016, 6:12 AM · Arma 3
Unknown Object (User) added a comment to T72419: Jet Pilot Helmet must have integral NVG.

Dupe: #0013972

May 10 2016, 6:12 AM · Arma 3
Unknown Object (User) added a comment to T72399: Animations not synced with movement.

i dont see how a screenshot would help as you would only see the animation but not the movement.

just spawn a civilian in asphalt and press randomly WASD to watch it

May 10 2016, 6:11 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72400: All FIA clothes on ground uses the AAF models and textures.
May 10 2016, 6:11 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72399: Animations not synced with movement.
May 10 2016, 6:11 AM · Arma 3
Unknown Object (User) added a comment to T72396: The world size is to small.

they cant make it less curved because its the view distance limitation, the limit its shaped as a circle, that's what you are looking at.

May 10 2016, 6:11 AM · Arma 3
Unknown Object (User) added a comment to T72396: The world size is to small.

if you take off the clouds you would see the world flat. i hate it when people mistake visual tricks with bugs or glitches

May 10 2016, 6:11 AM · Arma 3
Unknown Object (User) added a comment to T72392: Need the ability to connect back to your UAV which is in the Air.

agree with you, AD, probably he just didn't knew

May 10 2016, 6:11 AM · Arma 3
Unknown Object (User) added a comment to T72341: A-143 will steer for no reason at all.

i checked again with no joystick at all and not even touching the mouse, same thing happened, its more obvious if you take it off from an airport

May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) added a comment to T72341: A-143 will steer for no reason at all.

AD: i had the mouse to work with the ailerons only and some times as free camera, never to steer in-ground.

Trauma: i thought the same think, but then i deactivated my joystick (not unplugged) and it happened the same

May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72341: A-143 will steer for no reason at all.
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) added a comment to T72340: Most of the vehicles at under 10 km/h autobrake.

dont know but i dont really care about that, even if people dont post reasons to dowvote they are free to do so and i like that people up or downvote my posts because that means there are people who can think different than me.

TL;DR: i dont care about people downvoting.

May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72340: Most of the vehicles at under 10 km/h autobrake.
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) added a comment to T72337: AI won't use free falling controls and animations.

usually they open them up at 150 meters and when they do so they die

May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72337: AI won't use free falling controls and animations.
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72336: Small portion of the Altis Airport glitched.
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72335: FPS drops when A-143 Locking on.
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72334: A-143 Buzzard Long Range A-A missiles missing Lock On sound.
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) added a comment to T72332: Weather effects are in a square surrounding the player..

actually this problem was more related to the visibility, as it was limited to a square instead of a circle, but now that i checked i see that this problem has been fixed.

May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72332: Weather effects are in a square surrounding the player..
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72331: AAF A-143 Buzzard has an unrealistic HUD.
May 10 2016, 6:10 AM · Arma 3
Unknown Object (User) added a comment to T72289: Holding turbo/fast forward tilts nose down in Buzzard.

this is with ALL aircrafts, comfirmed, "turbo" keybind will do the same.

May 10 2016, 6:09 AM · Arma 3
Unknown Object (User) added a comment to T72224: UH-80 Lacks flares.

i am so sorry, i haven't noticed the UH-80 already had flares.

May 10 2016, 6:07 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72224: UH-80 Lacks flares.
May 10 2016, 6:07 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72223: AT soldier always think its out of ammo.
May 10 2016, 6:07 AM · Arma 3
Unknown Object (User) added a comment to T72209: 42 RPG launcher is a single use in reality. do not want to reload, we want it to be real, pure and strong..

in real life there is no RPG-42, nor UH-80, nor MH-9, nor AH-99.

ArmA 3 its not pure, real and strong, is fake, dirty and weak, and i hate that

May 10 2016, 6:07 AM · Arma 3
Unknown Object (User) added a comment to T72209: 42 RPG launcher is a single use in reality. do not want to reload, we want it to be real, pure and strong..

No. i like REAL SHIT, not impure crap that its not worth for the PC master race, that's why id like ArmA to use more VBC features.

May 10 2016, 6:07 AM · Arma 3
Unknown Object (User) added a comment to T72126: Zamak truck doesn't have space for two squads even though visually there are empty seats.

this is known ever since ArmA 2, the osprey, for example, had 1-2 extra empty seats never used, same with the trucks in ArmA 3, dont know if its an engine thing or something

May 10 2016, 6:04 AM · Arma 3
Unknown Object (User) added a comment to T72089: Zamak exhaust is wrong located.

thanks for the info, sorry for the ticket.

mods may please close this ticket

May 10 2016, 6:03 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72089: Zamak exhaust is wrong located.
May 10 2016, 6:03 AM · Arma 3
Unknown Object (User) added a comment to T72048: A more realistic Chain Of Command.

Thanks, AD, sorry for the dupe, but the CoC in ArmA is so bad.... yet done properly an Wargame Airland Battles mod would be so possible

May 10 2016, 6:02 AM · Arma 3
Unknown Object (User) edited Steps To Reproduce on T72048: A more realistic Chain Of Command.
May 10 2016, 6:02 AM · Arma 3
Unknown Object (User) added a comment to T71997: Certain uses just 1 exhaust.

i am unable to provide a pic, you have to use the marshall (so far, i was wrong with the blufor IFV, it does have a texture of an exhaust for 1 side, and its where the exhaust work) and look closely to the right and left side and check how both sides have the exhaust holes but just the right side one works

May 10 2016, 6:01 AM · Arma 3
Unknown Object (User) added a comment to T71997: Certain uses just 1 exhaust.

There, after some time of research i pinpointed the vehicles, just tested with ground ones, didn't tested with quads and civilian ones

May 10 2016, 6:01 AM · Arma 3