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Holding turbo/fast forward tilts nose down in Buzzard
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Description

UPDATE: I've found the issue that was making it difficult to take off and maintain flight in the buzzard. Holding the fast forward/turbo/afterburner button (default E, left shift) tilts the nose down. In first person you can see the pilot tilting the stick forward while holding the button.

The afterburner sound seems to kick in automatically if you keep holding thrust up, and the fast forward/turbo key has no effect on speed, only tilts the nose down.

Details

Legacy ID
3046416598
Severity
None
Resolution
Open
Reproducibility
Always
Category
Movement
Steps To Reproduce

Try to fly the buzzard. Holding turbo/fast forward will tilt the nose down.

Event Timeline

swiftchocobo edited Additional Information. (Show Details)
swiftchocobo set Category to Movement.
swiftchocobo set Reproducibility to Always.
swiftchocobo set Severity to None.
swiftchocobo set Resolution to Open.
swiftchocobo set Legacy ID to 3046416598.May 7 2016, 4:30 PM
Unknown Object (User) added a subscriber: Unknown Object (User).May 7 2016, 4:30 PM
Unknown Object (User) added a comment.Sep 5 2013, 5:51 AM

this is with ALL aircrafts, comfirmed, "turbo" keybind will do the same.

The Buzzards engine does not have a afterburner, not sure about the tilt down issue as I use a joystick with throttle slider.

AD2001 added a subscriber: AD2001.May 7 2016, 4:30 PM

Are you sure it doesn't have an afterburner? What's Q supposed to be for, then?

for the purposes of the game, it seems to have an afterburn effect. Example, when you held turbo or fast forward in arma 2 jets, it would kick in the afterburner and play the token afterburner sound as long as you held down the key.
In arma 3, if you continue holding down "increase thrust" (Q), the same sound effect plays and you speed up. If you reach "top speed" and release Q, the sound effect will stop, and your speed will average out and not increase further (if you're flying level). If you press Q again, you speed up. Release Q again, slow back down to that average speed. This indicates that the afterburn effect was added on to the thrust control, when any afterburn/turbo/fast forward effect should have been on the separate keybind (E).
The problem presented here is that pressing the turbo key (E) does NOT increase speed or play the afterburn animation/sound. All it does is lower the nose.

Apex5 added a subscriber: Apex5.May 7 2016, 4:30 PM
Apex5 added a comment.Sep 14 2013, 8:43 AM

I hope you do realize that E is by default bound to Pitch Nose Down when in any aircraft

Holding turbo/fast forward ti...!!! Daim, misread the title :(

If i recall right it has been this way all the way from OFP, i thought it is intended that E is just nose down.

I bind my left shift on to fast "everything" on all my games with the Buzzard I cant. It doesn't move. I put it on space and it works.

I find it's an issue when I use a controller. when I use the keyboard it's merely a neutral force when combined with nose up to continue forward. Using my logitech f310 it becomes a sure ticket to death.

ScotG added a subscriber: ScotG.May 7 2016, 4:30 PM
ScotG added a comment.Feb 20 2015, 7:23 PM

Specifically, I have Logitech Dual STR Button no.5 configured to "Car Fast Forward" in the vehicle settings, and not assigned to any aircraft settings. However, in ALL aircraft (planes and helis) this button causes a nose dive.

This is very unhandy, because I use my controller to both drive and fly. I try to keep similar functions, like Car Fast Forward and Thrust Boost (forget actual name) the same buttons on all vehicles, which seems rationally acceptable. I only discovered this issue because I thought a thrust boost for planes was bound on that button as well.

Also, the displayed binding name is mixed up for vehicle turbo. When a conflict appears in red text, it reads: "Fast Forward" (an infantry movement), when it should read: "Car Fast Forward" (a vehicle movement). It's a little confusing when you're trying to sort out why your plane/heli is nose diving, and you start looking in the infantry section.