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May 10 2016

Deadfast added a comment to T65881: Tracers at the bottom of 30Rnd magazines are a liability.

<i>...which puts <b>lone marksmen</b> at great risk...</i>

Well, there is your problem.

May 10 2016, 2:17 AM · Arma 3
Deadfast added a comment to T65867: Red dot on the ennemies.

Play at higher difficulty, this is a feature. Closing.

May 10 2016, 2:17 AM · Arma 3
Deadfast added a comment to T65754: Ability to carry .50 cal anti-material sniper rifles in the launcher slot.

Do I understand this correctly that you want to be able to carry a full-sized assault rifle alongside a .50 sniper rifle?

May 10 2016, 2:12 AM · Arma 3
Deadfast added a comment to T65748: Editor buildings shapes doesn't fit real building position.

A request for visible building layout in editor is already in #169. Closing this one as duplicate.

May 10 2016, 2:11 AM · Arma 3
Deadfast added a comment to T65720: Increase durability of soldier.

You can use the <i>handleDamage</i> event handler to modify the received damage.

May 10 2016, 2:10 AM · Arma 3
Deadfast added a comment to T65698: Glass breaking sound always there even after the windows have been shot out.

Just found that we have a duplicate in the form of #8254. Since that one has more votes and is already acknowledged and assigned to astaroth I'll close this one as a duplicate.

May 10 2016, 2:09 AM · Arma 3
Deadfast added a comment to T65614: Inconsistent Littlebird rotor texture.

I've renamed the ticket to be a bit more descriptive.

May 10 2016, 2:06 AM · Arma 3
Deadfast added a comment to T65611: No missions selectable in the editor after update.

Closed.

May 10 2016, 2:06 AM · Arma 3
Deadfast added a comment to T65498: Server Browser needs a 'Favourites' section.

Closing since this is a duplicate of #1483.

May 10 2016, 2:01 AM · Arma 3
Deadfast added a comment to T65495: Editor problems with placement of Grouped vehicles.

As Tholozor says, by design, units that are set to <i>In Formation</i> will automatically begin the mission in a formation position relative to their leader. If you believe this can cause issues for some vehicles please file a feature request to alter the behavior for those.

May 10 2016, 2:01 AM · Arma 3
Deadfast added a comment to T65482: [Alpha 0.55.103960] During left movement in pistol prone stance adjust left, primary weapon is not moving with the player.

Confirmed in Dev 0.57.105093.

May 10 2016, 2:00 AM · Arma 3
Deadfast added a comment to T65454: Pointing at ground when going to optics..

Closing for the aforementioned reason.

May 10 2016, 1:59 AM · Arma 3
Deadfast added a comment to T65449: The game froze/crashed.

Please attach the required files as described here: http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:59 AM · Arma 3
Deadfast added a comment to T65434: Enable Throw off if crashing on Quadbike /bikes etc.

Duplicate of #3479, closing.

May 10 2016, 1:59 AM · Arma 3
Deadfast added a comment to T65430: Ifrit Passenger Seat Standing.

Duplicate of #976, closing.

May 10 2016, 1:58 AM · Arma 3
Deadfast added a comment to T65420: Taking Katiba crashes game as Blue Player.

As you wish... see #7039.

May 10 2016, 1:58 AM · Arma 3
Deadfast added a comment to T65415: Unable to 2 sounds in a row in Trigger On Act. Script.

There are certain places where you cannot use interruption, trigger's on activation being one of them. With -showScripErrors enabled you'll be alerted to that fact.

May 10 2016, 1:58 AM · Arma 3
Deadfast added a comment to T65390: (9b8.914): Access violation - code c0000005 (first/second chance not available).

All crash files in one piece: https://dl.dropboxusercontent.com/u/34730455/a3/7026_crash_files.7z

May 10 2016, 1:57 AM · Arma 3
Deadfast added a comment to T65375: Respawn screen bug.

This seems like an issue with the mission. Does it happen in other missions too?

May 10 2016, 1:57 AM · Arma 3
Deadfast added a comment to T65373: App running but cannot play game.

Please attach the necessary files as described here: http://feedback.arma3.com/how-to-user.html.html

But judging by the message I don't think your computer meets the minimal requirements.

May 10 2016, 1:57 AM · Arma 3
Deadfast added a comment to T65288: GPS closing on aim..

That's intentional.

May 10 2016, 1:54 AM · Arma 3
Deadfast added a comment to T65279: BoonieHat textures.

Duplicate of #2336, closing.

May 10 2016, 1:54 AM · Arma 3
Deadfast added a comment to T65257: Cannot take items from vehicle that has not been moved..

This does sound like a possible locality issue. Could you please provide some details about the mission you were playing?

May 10 2016, 1:53 AM · Arma 3
Deadfast added a comment to T65237: discarded magazines.

Soldiers don't tend to throw away empty magazines unless they need to reload in a real hurry. And even then, they'd usually collect them afterwards.

May 10 2016, 1:52 AM · Arma 3
Deadfast added a comment to T65181: You should be able to shoot out of vehicles!!!.

Indeed it is. Closing.

May 10 2016, 1:50 AM · Arma 3
Deadfast added a comment to T65124: CPU and GPUs never used more than 39%.

Sorry, considering this is a duplicate of #716 I have no other option than to close this ticket. Please add details regarding your system and the issues you are experiencing there. Thank you.

May 10 2016, 1:48 AM · Arma 3
Deadfast added a comment to T65111: Extended armor should be disabled in multiplayer.

Cannot reproduce. One pistol bullet to the head kills, no matter where you hit. Seems like you have extended armor enabled (doubles health for you and friendly units) in your difficulty settings. Test again against enemy units and at higher difficulty.

May 10 2016, 1:48 AM · Arma 3
Deadfast added a comment to T65110: RPG Overpowered against Helicopters / armored vehicles.

Whoops, wrong ticket, sorry.

May 10 2016, 1:48 AM · Arma 3
Deadfast added a comment to T65092: No official human jump action ever implemented..

If you wish to comment on an existing issue, please add a note. Do not create a new ticket. Closing.

May 10 2016, 1:47 AM · Arma 3
Deadfast added a comment to T65085: DX11 error : buffer Map failed : DXGI_ERROR_DEVICE_REMOVED New crash dump info.

Please provide the necessary crash files. Where to get them is described here: http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:47 AM · Arma 3
Deadfast added a comment to T65084: Pressing "Stand Up (Toggle)" with a pistol equipped while upright causes the player to lower his weapon.

Issue still present in Development branch v0.55.104711.

May 10 2016, 1:47 AM · Arma 3
Deadfast added a comment to T65078: Cant change name or delete first profile and last update post proccess effects crash game.

Please create separate tickets for each issue.

Re: deleting profile - works as intended. You cannot rename the default profile. If you consider that a problem, please create a feature request for it.

Re: DXGI_ERROR_DEVICE_REMOVED - Please continue in #6721.

Closing.

May 10 2016, 1:47 AM · Arma 3
Deadfast added a comment to T65058: Charging handle returns too slowly after reload.

I've changed the title to be a bit more descriptive issue at hand, ok with you?

May 10 2016, 1:46 AM · Arma 3
Deadfast added a comment to T65044: Fatal error in STEAM that uninstalled Arma 3 after uninstalling and reinstalling Steam..

Please contact the Steam support regarding issues with Steam.

May 10 2016, 1:45 AM · Arma 3
Deadfast added a comment to T65008: BIS - remove the everytime attached handleDamage EVH from the players object.

This is still a problem in 0.77.109586.

While the EH no longer keeps re-adding itself on respawn, the automatic re-add does not guarantee the order is retained which brings us back to the original problem.

For now, the following can be used to work around this...

waitUntil {!isNil {player getVariable "BIS_fnc_feedback_hitArrayHandler"}};
player removeAllEventHandlers "handleDamage";
player addEventHandler [

"handleDamage",
{
   BIS_hitArray = _this; BIS_wasHit = true; // For BIS stuff to work
   // Your own handling here...
}

];

May 10 2016, 1:44 AM · Arma 3
Deadfast added a comment to T65008: BIS - remove the everytime attached handleDamage EVH from the players object.

As I said, I experienced issues with the order not being maintained upon respawn.

May 10 2016, 1:44 AM · Arma 3
Deadfast added a comment to T65008: BIS - remove the everytime attached handleDamage EVH from the players object.

<b>@mantls</b>: Please see #8047.

May 10 2016, 1:44 AM · Arma 3
Deadfast added a comment to T65008: BIS - remove the everytime attached handleDamage EVH from the players object.

If I understand DarkDruid correctly, the point is to ensure your EH is added <i>last</i>.

May 10 2016, 1:44 AM · Arma 3
Deadfast added a comment to T64977: D3D Error - DXGI_ERROR_DEVICE_REMOVED.

Please provide the necessary crash files. Where to get them is described here: http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:43 AM · Arma 3
Deadfast added a comment to T64965: Boolean equaling is not working.

Spawned = false;

if(Spawned) then
{

//Something
//Will not run

}
else
{

//Something else
//Will run

};

May 10 2016, 1:43 AM · Arma 3
Deadfast added a comment to T64924: Dual wield handguns and SMGs.

If implemented realistically, why not. Implemented realistically, of course, would mean you couldn't hit the broad side of a barn with either gun.

May 10 2016, 1:41 AM · Arma 3
Deadfast added a comment to T64898: Blue particles on trees and grass.

This is a duplicate of #618. I'll close this report. If there are any details you'd like to provide, please do so in a note there. Thank you.

May 10 2016, 1:40 AM · Arma 3
Deadfast added a comment to T64893: Is the excessive FPS lag that occurs only on multiplayer still unfixed?.

Please use the forums (http://forums.bistudio.com/forum.php) to ask questions, not the bug tracker.

May 10 2016, 1:40 AM · Arma 3
Deadfast added a comment to T64890: Ragdolls falling into doors crash the game.

Please do try reproducing and provide additional information - which building and what game version you have.

May 10 2016, 1:40 AM · Arma 3
Deadfast added a comment to T64881: Wrong particle effect when "Agia Marina" road signs are shot at.

Confirmed in 103608. Furthermore, the sign also cannot be penetrated with bullets, probably a missing fire geo material.

May 10 2016, 1:40 AM · Arma 3
Deadfast added a comment to T64873: Give doors a little sound when opened and closed..

Duplicate of #2927, closing.

May 10 2016, 1:40 AM · Arma 3
Deadfast added a comment to T64779: Cannot shoot while sprinting/walking.

Duplicate of #2791, I'll close this one.

May 10 2016, 1:36 AM · Arma 3
Deadfast added a comment to T64774: Switch shoulders when stepped out to the left.

Switching at any time is covered by #2548. I created this one because (I imagine) implementing something like this would be way easier as it only requires 2 new animations + transitions.

May 10 2016, 1:36 AM · Arma 3
Deadfast edited Steps To Reproduce on T64774: Switch shoulders when stepped out to the left.
May 10 2016, 1:36 AM · Arma 3
Deadfast added a comment to T64757: Animation/rolling.

Duplicate of #858, closing.

May 10 2016, 1:35 AM · Arma 3
Deadfast added a comment to T64699: Petrol/gas station turns purple after blowing up pumps..

Duplicate of #802, closing.

May 10 2016, 1:34 AM · Arma 3
Deadfast added a comment to T64686: Ifrid rearview (PIP and Windows).

Duplicate of #2367, closing.

May 10 2016, 1:33 AM · Arma 3
Deadfast added a comment to T64647: Underwater invantory acces..

Duplicate of #106, closing.

May 10 2016, 1:32 AM · Arma 3
Deadfast added a comment to T64629: Locking doors.

Duplicate of #4900, closing. In the future, please use a more descriptive title as well.

May 10 2016, 1:31 AM · Arma 3
Deadfast added a comment to T64627: Disembark eject.

I'm not sure I understand the issue. You want to have eject and get out assigned to the same button, with get out being the action used if the vehicle is stationary?

May 10 2016, 1:31 AM · Arma 3
Deadfast added a comment to T64619: Too many things counts as SIDE: Civilian. Really ruins the point of "isKindOf" command..

As ceeeb says, this is a duplicate of #5765 so I will close this ticket.

When it comes to searching, it sucks, we're aware of it. One thing you can try in the future is to search using Google:
<i>site:feedback.arma3.com side civilian</i>

May 10 2016, 1:31 AM · Arma 3
Deadfast added a comment to T64513: Bug: Grenades pass through the glass, but do not break it.

Since #7337 has already been reviewed, I'll close this one.

May 10 2016, 1:27 AM · Arma 3
Deadfast added a comment to T64468: driver nvidia 314.22 a new nvidia video card update out install or not?.

Please use the forums (http://forums.bistudio.com/forum.php) to discuss matters like this. Thank you.

May 10 2016, 1:25 AM · Arma 3
Deadfast added a comment to T64462: Sitting down or laying down should regenerate stamina faster.

Set as a feature request. Good idea as well!

May 10 2016, 1:25 AM · Arma 3
Deadfast added a comment to T64452: RPT Not Being Written Too.

Since the said update a new RPT with a unique name is created each time you start the game. Please check whether this is the case.

May 10 2016, 1:25 AM · Arma 3
Deadfast added a comment to T64446: Sometimes addons/mods don't work when I start a game..

This sounds like an issue with the addons themselves, I suggest you contact their authors.

To elaborate, dialogs and resources are not written into a game save. Neither are variables that contain references to UI elements and scripts that contain the <i>disableSerialization</i> keyword. Addons that introduce UI elements have to cater for this behavior.

May 10 2016, 1:25 AM · Arma 3
Deadfast added a comment to T64433: Object IDs in Editor not showing.

Confirmed.

May 10 2016, 1:24 AM · Arma 3
Deadfast added a comment to T64404: Break open door, fence cut and teammates help over a wall.

Closing this ticket. All of those suggestions are already covered in separate tickets listed under relationships. In the future, please treat feature requests as any other ticket - one request per ticket. Thank you.

May 10 2016, 1:23 AM · Arma 3
Deadfast added a comment to T64387: Game crashes on startup.

I've edited the title to be a bit less shouty and more descriptive. Could you please attach the required crash files as described in the How to guide (link in the top right of the page).

May 10 2016, 1:22 AM · Arma 3
Deadfast added a comment to T64377: Game crashes frequently after 25/3/2013 update.

I've edited the description to be a bit more descriptive.

May 10 2016, 1:22 AM · Arma 3
Deadfast added a comment to T64357: crashes radom times.

Please supply the required files as described in the how-to guide: http://feedback.arma3.com/how-to-user.html.html

May 10 2016, 1:22 AM · Arma 3
Deadfast added a comment to T64301: AI's feet buried in the ground.

This is not a bug, it's a feature called <i>grass layer</i>. It simulates grass that cannot be rendered at distance due to performance reasons. I'll close this report.

May 10 2016, 1:20 AM · Arma 3
Deadfast added a comment to T64300: No Message Received error, then disconnect..

Does it just disconnect you or does the server crash?

May 10 2016, 1:20 AM · Arma 3
Deadfast added a comment to T64300: No Message Received error, then disconnect..

Do you know if any other players on the server are having the same issue? If not, sounds like a problem with your internet connection. You could try Alt+Tabbing out and checking if you can view any web pages in your browser while it's counting down.

May 10 2016, 1:20 AM · Arma 3
Deadfast added a comment to T64277: Boonie Hat Textures not loading?.

Duplicate of #2336, closing.

May 10 2016, 1:19 AM · Arma 3
Deadfast added a comment to T64266: Cannot exit camera.sqs script.

Numpad 0?

May 10 2016, 1:19 AM · Arma 3
Deadfast added a comment to T64264: Leaning against walls, aiming around and blind fire (as in smk for Arma 2).

I've changed it for you.

May 10 2016, 1:19 AM · Arma 3
Deadfast added a comment to T64256: Analogously door operation (like RainbowSix3).

I've removed the second part of your ticket (door breaching) since that is already covered by #3914.

May 10 2016, 1:18 AM · Arma 3
Deadfast added a comment to T64251: Air Traffic Controller building's door doesn't work.

Duplicate of #5832, closing.

May 10 2016, 1:18 AM · Arma 3
Deadfast added a comment to T64243: ArmA3 feels like copy of BF3.

Thank you for your feedback, but as with all other logged tickets, one issue per ticket please. Your complains are about crosshair and excessive recoil, both of those were already reported, in #1290 and #599 respectively. As such, I will close this ticket as a duplicate.

May 10 2016, 1:18 AM · Arma 3
Deadfast added a comment to T64240: Changing default "play" speakers does not change the output in game.

Duplicate of #210, closing.

May 10 2016, 1:18 AM · Arma 3
Deadfast added a comment to T64225: During ACRE radio check, Desynch and crash.

Sorry, nothing that can be done about it here. Please contact the ACRE developers, thank you. Closing.

May 10 2016, 1:17 AM · Arma 3
Deadfast added a comment to T64222: Jump instead of "climb over"- animation.

Duplicate of #5241, closing.

May 10 2016, 1:17 AM · Arma 3
Deadfast added a comment to T64199: MX rifles make missions load much slower.

Have you tried the dev branch? Should be resolved as of build 103342, see #95.

May 10 2016, 1:16 AM · Arma 3
Deadfast added a comment to T64198: airport control tower not enterable in dev build 0.53.103342.

Confirmed.

May 10 2016, 1:16 AM · Arma 3
Deadfast added a comment to T64194: Great Game.. Thanks.

I'm glad you like the game, however this is a bugtracker, not a forum. That's also the reason why everyone complains here ;)

Closing.

May 10 2016, 1:16 AM · Arma 3
Deadfast added a comment to T64192: Developers build.

Glad you got it sorted. Please use the forums (http://forums.bistudio.com/forum.php) for questions like this the next time though, it clutters the tracker. Thank you.

May 10 2016, 1:16 AM · Arma 3
Deadfast added a comment to T64190: Door breaching: Make doors separate physical objects+ Float control.

All of those requests are covered by #5890, #3914 and #3376. Closing.

May 10 2016, 1:16 AM · Arma 3
Deadfast added a comment to T64165: Characters 'sink' into the ground when viewed from longer ranges.

As Vicious says, this is a feature, hence why it's back. Closing.

May 10 2016, 1:15 AM · Arma 3
Deadfast added a comment to T64163: Puddles and Wet Asphalt/Tarmac.

This is a feature request, not a major issue. Updated accordingly.

May 10 2016, 1:15 AM · Arma 3
Deadfast added a comment to T64157: Snakes physics..

Duplicate of #999.

May 10 2016, 1:15 AM · Arma 3
Deadfast added a comment to T64140: Ifrit Rearview Mirrors have wrong orientation.

I have no idea how you managed to do this but please don't do it again ;)

Closing.

May 10 2016, 1:14 AM · Arma 3
Deadfast added a comment to T64139: The mirrors of the ifrit are rotated incorrectly.

Duplicate of #2367, closing.

May 10 2016, 1:14 AM · Arma 3
Deadfast added a comment to T64137: The mirrors of the ifrit are rotated incorrectly.

Duplicate of #2367, closing.

May 10 2016, 1:14 AM · Arma 3
Deadfast added a comment to T64129: displayAddEventHandler has no effect.

Closing.

May 10 2016, 1:14 AM · Arma 3
Deadfast added a comment to T64129: displayAddEventHandler has no effect.

The main display (46) doesn't exist until a few moments after the mission has started. This has been the case in ARMA 2 as well.

Prior to attempting to assign a display event handler you have to make sure the display actually exists using an isNull check:

<i>
waitUntil{!isNull(findDisplay 46)};
(findDisplay 46) displayAddEventHandler ["keyDown", "hint str _this; false"];
</i>

This makes your mission work as expected on my end.

May 10 2016, 1:14 AM · Arma 3
Deadfast added a comment to T64114: Issues I've found so far:.

Please do not report multiple things in a single ticket, it makes the ticket impossible to work with. Also, as Kalle says, all of those issues have been reported before. I'll close this ticket.

May 10 2016, 1:13 AM · Arma 3
Deadfast added a comment to T64105: Spawn in dialog after death in wasteland.

This is a problem within the Wasteland mission itself, not the game. As Crackman says, you will have to contact its authors about it. Unfortunately this isn't the right place for it and as such I will close this ticket.

May 10 2016, 1:13 AM · Arma 3
Deadfast added a comment to T64102: Bullets don't penetrate water.

Duplicate of #2453, closing.

May 10 2016, 1:13 AM · Arma 3
Deadfast added a comment to T64090: play like rabbit, and press the right mouse button, Game freezes.

Duplicate of #309. Closing.

May 10 2016, 1:13 AM · Arma 3
Deadfast added a comment to T64083: Poor choice of typeface font in the game.

Closing as a duplicate of #666.

May 10 2016, 1:12 AM · Arma 3
Deadfast added a comment to T64081: numbers, 3rd person, Radar.

Please do not post multiple issues under one ticket, create separate tickets for each individual issue itself. Also, the issue with numbers is a duplicate of #666.

Due to that, I will close this ticket now.

May 10 2016, 1:12 AM · Arma 3
Deadfast added a comment to T64074: "Repeatedly" triggers are not firing more than once..

Please include your mission. Go to <i>Documents\ArmA 3 Alpha\missions</i> and compress <i><your mission name>.Stratis</i> to a ZIP file and upload it here.

May 10 2016, 1:12 AM · Arma 3
Deadfast added a comment to T63997: No sound when changing unit by "u".

Duplicate of #1372.

May 10 2016, 1:08 AM · Arma 3
Deadfast added a comment to T63964: Thank you Bohemia Interactive! VOTE UP PLEASE! show Bohemia Interactive our support and give them a smile!.

Unfortunately this isn't the right place to express your appreciation of the game, as much as I share it. Please use the forums for that, thank you :)

May 10 2016, 1:07 AM · Arma 3